Someone who can bring down poly count of a super high poly 3d character to high res game standards while still maintaining characters quality and can also rig the model for rag doll physics inside unity.
14 freelanceria on tarjonnut keskimäärin %project_bid_stats_avg_sub_26% %project_currencyDetails_sign_sub_27% tähän työhön
Hi. I am a professional I use many programs like: Maya, Zbrush, Marvelous Designer, Mari, Photoshop, Illustrator, Speed Tree, AutoCad, Revit ... Https://[url removed, login to view] JIdCG Retopology
Hello from Venezuela, my name is Cariberth Hernandez, i have the knowledge to do this job quickly and improving in every updates so we can follow the best way for your project. hope u contact me.
I know the proper topology for the humans especially for the face and body so it can be rigged properly. My website is at [url removed, login to view] Please do contact me further for further details