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About the Project We're building a Napoleonic-era real-time strategy game with three factions: France, Austria, and Piedmont. We need a complete animation set for infantry, cavalry, artillery, and command units. Rigs will be provided (or created in Job #1 — we can coordinate). Scope The total scope depends on the final model count (see below), but the unique animation count stays the same either way: Option A (16 models) Unique: 51 Retargeted: 60 Total: 111 Option B (21 models) Unique: 51 Retargeted: 102 Total: 153 Animation Set Per Unit Type Infantry & cavalry: Walk, Idle, Reload, Run, Shoot, Death, Charge, Melee, Retreat (9 each). Artillery crew: Idle, Shoot, Reload (3). Command units (general, officers, drummers, trumpeters, standard bearers, supply): full set TBD — detailed descriptions will be provided per unit. All animations are loopable where appropriate (Walk, Idle, Run, Retreat). Retargeting is from French base rigs to Austrian and Piedmontese rigs — quality check required on all retargets. Technical Specs - Format: FBX animations - Frame rate: 30fps (to be confirmed) - Root motion: optional, to be confirmed with our tech team - Rig compatibility: standard humanoid (Unity Humanoid / UE5 Mannequin / Mixamo) - Delivery: grouped by unit type Important Note Detailed per-animation briefs (timing, key poses, gameplay context) will be shared during the project. For the proposal stage, we need your quote and timeline for both scope options separately. To Apply Please share a reel or examples of game character animations — especially locomotion cycles and combat animations. Historical or military style is a big plus. Quote Option A and Option B separately. Skills Required - 3D character animation (game-ready, keyframe) - Retargeting (humanoid rigs) - Locomotion cycles and combat animation - FBX pipeline / game engine export (Unity or Unreal) - Horse/cavalry animation experience (strong plus) Please answer the following questions when submitting a proposal: 1) Have you worked with humanoid retargeting in Unity or Unreal? Briefly describe your workflow and tools. 2) Do you have experience animating horses or mounted combat? Please describe the project and your role. and start your proposal with this word "RED"
Projektin tunnus (ID): 40274088
11 ehdotukset
Etäprojekti
Aktiivinen 6 päivää sitten
Aseta budjettisi ja aikataulu
Saa maksu työstäsi
Kuvaile ehdotustasi
Rekisteröinti ja töihin tarjoaminen on ilmaista
11 freelancerit tarjoavat keskimäärin $12 NZD/tunti tätä projektia

RED Distinctive and captivating gaming experiences bring 6+ years of using my skills in 3D Animation for games to the table. With specific strength in modelling, rendering, animation and development in Unity and Unreal Engine, I have extensive experience making historical combat animations with a focus on locomotion cycles including horse riding. I am also well-versed with working in the technically efficient FBX pipeline you require for this project. Retargeting is not only a part of my regular workflow but my proficiency lies between mixamo pipeline, Unity Humanoid/ UE5 Mannequin which syncs perfectly with your specified technical needs. Furthermore, if awarded the contract, I will ensure that all animations are high-quality, precisely timed-and that every key pose works harmoniously within gameplay context. Given my track record of delivering high-quality games on time and most importantly on budget I can assure you that not only will I provide you with precise quotes and timelines for both options but also work dedicatedly to deliver outclass animations that the project demands. I'm extremely excited about the possibility of contributing to your Napoleon-era RTS game; let's create animated greatness together!
$7 NZD 40 päivässä
6,5
6,5

Hello there! I understand you are developing a Napoleonic-era real-time strategy game and require a comprehensive animation set for infantry, cavalry, artillery, and command units. The project involves creating unique animations while ensuring compatibility with provided rigs. My expertise in 3D character animation, particularly in creating game-ready keyframe animations, aligns perfectly with your needs. I have extensive experience in retargeting humanoid rigs and developing locomotion cycles and combat animations. Additionally, my background includes horse and cavalry animation, which is crucial for this project. To execute this project efficiently, I propose the following plan: 1. Review the provided rigs and finalize the animation briefs. 2. Develop unique animations for each unit type, ensuring they are loopable where appropriate. 3. Conduct quality checks on retargeted animations to maintain high standards. 4. Deliver the animations in FBX format, organized by unit type, adhering to the specified technical requirements. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect! Best Regards, Muhammad Umar
$8 NZD 3 päivässä
5,1
5,1

Given my strong background in 3D Visualization and character animation, I am confident that my skills will perfectly suit your needs for the Napoleonic 3D Animation Pack project. I have a proven track record of delivering high-quality animations that not only meet technical specifications but also add value to the project. My proficiency lies in creating game-ready FBX animations at standard frame rates, ensuring compatibility with rigs like Unity Humanoid, UE5 Mannequin, and Mixamo. I want to assure you that your project's detailed per-animation briefs will be taken seriously - guaranteeing accurate timing, precise key poses, and reliable gameplay context for each animation. Throughout the project, I'll ensure all animations are both loopable and retargeted as required – skillfully handled and quality-checked. Having previously utilized tools like Autodesk's Maya and Unity Engines, I'm ready to utilize my proficiency to export your work impeccably. Moreover, you can count on me to deliver your work within specified timelines without compromising on quality. My meticulous attention to detail ensures precision even when dealing with complex projects such as yours. Beyond these technical skills though is a deep passion for what I do— this enthusiasm consistently drives me to go above and beyond for my clients'. So let's collaborate to bring your vision of a top-notch Napoleonic-era strat game to life!
$3 NZD 1 päivässä
3,9
3,9

Hello, I can deliver the complete Napoleonic animation set as clean, game-ready FBX files with strong pose readability, correct looping and high-quality humanoid retargeting from the French base rigs to the Austrian and Piedmont rigs, including full in-engine validation and polish passes for strategy camera distances. For Option A with 16 models and 111 total animations, my fixed price is USD 5,800 with an estimated delivery time of 5 to 6 weeks. For Option B with 21 models and 153 total animations, my fixed price is USD 7,600 with an estimated delivery time of 7 to 8 weeks. Both options include cleanup, loop refinement, retarget quality checks and delivery grouped by unit type, following your detailed animation briefs. Yes, I have worked extensively with humanoid retargeting in both Unity and Unreal. My workflow uses clean reference poses, standardized humanoid mappings, retargeting tools in-engine, layered correction passes and final validation directly on the target rigs to ensure consistent motion and proportions. Yes, I have experience animating horses and mounted combat for a historical strategy prototype, where I created locomotion cycles, charge and attack animations, rider synchronization and mount-rider timing corrections to maintain believable motion in gameplay. Regards, Muhammad Asad Ali
$9 NZD 40 päivässä
2,9
2,9

Hello, I have completed similar projects outside of Freelancer. Recently, I helped a client develop seamless, realistic combat animations for a medieval strategy game, enhancing immersion while ensuring smooth performance. I understand you need a clean, professional, and user-friendly animation set for infantry, cavalry, artillery, and command units with retargeting between factions. Your focus on integrated, loopable animations with keyframe precision aligns perfectly with my expertise. I offer advanced 3D character animation, retargeting for humanoid rigs in Unity and Unreal, and horse animation experience. I am doing it at a discounted price because I want good reviews instead of a lot of money; I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Steffan Koekemoer
$5 NZD 40 päivässä
0,0
0,0

RED Hello, I’m a 3D character animator focused on game-ready keyframe animation, with extensive experience in locomotion systems, combat cycles, retargeting pipelines, and clean FBX export for Unity and Unreal Engine. Below is a structured proposal covering scope, workflow, timeline, and answers to your required questions. My work includes: Walk/Run/Idle cycles optimized for looping I can provide a reel featuring locomotion cycles, combat animations, and a cavalry prototype upon request. Scope & Quote The unique animation count (51) remains the same in both options; the difference is retargeting volume. OPTION A 16 Models 51 Unique 60 Retargeted Total: 111 animations Estimated Timeline: 10–12 weeks Estimated Quote: $18,500 – $22,000 USD OPTION B 21 Models 51 Unique 102 Retargeted Total: 153 animations Estimated Timeline: 13–16 weeks Estimated Quote: $24,000 – $29,000 USD If you'd like, I can also propose a milestone breakdown for production scheduling. Looking forward to collaborating. Best regards, Hasaan Arif
$60 NZD 20 päivässä
0,0
0,0

Please take a look at my profile, as I have a few portfolio pieces there and my experience in the industry so far https://www.freelancer.co.uk/u/ivakasapova. I am a lead animator at a UK gaming studio, looking to work on more third person-oriented animations. I am very experienced in Unreal animation retargeting and Maya's Human IK system. I have also used Mixamo many times. I am also capable of quick hand keyframe animation from scratch. My rate is usually quite a bit higher than this, but it sounds like a really fun project, so I would be happy to help out.
$10 NZD 15 päivässä
0,0
0,0

Himachal Pradesh, India
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Liittynyt marrask. 8, 2023
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