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S&box (Source 2) – Small 3D Game (Low Budget 150$~) I’m looking for a developer to create a simple 3D game using S&box (Source 2 engine). The project is small in scope with a basic map and simple gameplay mechanics. Requirements: Experience with S&box / Source 2 Ability to create a small 3D environment (low-poly/simple style is fine) Basic gameplay implementation (movement, interaction, or simple mechanics) Budget: My budget is limited, maximum $150, so please only apply if you’re comfortable working within this range. Notes: S&box is a newer engine, so if you already have experience with it, that’s a big plus. If you’re interested, message me and include the answer to this question so I know you read everything: What is 15 - 25 + 1 = ?
Project ID: 40414796
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Active 12 days ago
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12 freelancers are bidding on average ₹20,667 INR for this job

Your S&box project will fail if the developer doesn't understand Source 2's entity system - most Unity devs try to port their habits and hit walls with networking and component architecture. At $150, you're likely getting someone who will hack together a prototype that breaks the moment you add multiplayer or custom game modes. Before we discuss scope, I need clarity on two things: Are you planning to use S&box's built-in Sandbox game mode as a base, or building from scratch? And what's your target - single-player proof of concept or multiplayer-ready foundation? Here's what $150 realistically gets you in S&box: - C# + SOURCE 2: Build a functional game mode using S&box's component system with proper entity spawning and basic player controller that doesn't conflict with engine updates. - BLENDER + LOW-POLY MODELING: Create 3-5 optimized environment assets with proper collision meshes and materials that compile correctly in S&box's asset system. - BASIC MECHANICS: Implement one core interaction loop (pickup system, simple combat, or objective trigger) with networked state if you need multiplayer later. I've worked with Source engine derivatives since the original SDK and understand the quirks of Valve's toolchain. Most freelancers will waste your budget fighting the learning curve. Let's have a 10-minute call to define what "simple gameplay" actually means - I don't take projects where scope creep kills the budget halfway through. 15 - 25 + 1 = -9
₹22,500 INR in 7 days
5.5
5.5

Hi, I'm interested to develop this game for you for the budget of $150. I have experience in developing 2D games for mobile and desktop using Cocos 2D and Unity. While I don't have prior experience with S&Box, I think I can adapt to it pretty quickly. Answer to your question: -9 Thanks, Hiten
₹15,000 INR in 10 days
4.6
4.6

Successfully integrating basic gameplay mechanics within the S&box environment requires a solid understanding of its scripting capabilities and asset pipeline, and I've previously built similar interactive experiences using C# and Unity. I can definitely deliver the simple map and basic gameplay functionality you're looking for, focusing on a low-poly style to keep things streamlined. I estimate I can have a functional prototype ready within 5-6 days, allowing for a review and minor adjustments before the 7-day deadline. Could you share a little more about the intended interaction mechanic you have in mind? Also, what level of detail are you envisioning for the map's environment? Happy to jump on a call to discuss further.
₹18,000 INR in 7 days
3.7
3.7

Hi, **15 - 25 + 1 = -9** I’ll be upfront—S&box development with even basic gameplay + environment setup can usually go beyond this budget, but since your scope is small, I’m open to helping if we keep things focused and minimal. I have 8+ years of experience in C# and real-time application development, and I’m comfortable working with physics, interaction systems, and lightweight gameplay mechanics. While S&box is still evolving, I can quickly adapt to its workflow and build a simple, clean prototype. For your scope, I’d approach it like this: * Create a small low-poly environment (optimized, simple assets) * Implement basic player movement and interaction * Add a core gameplay loop (pickup/use/interact type mechanic) * Ensure everything runs smoothly without unnecessary complexity Given the budget, the goal would be a functional and polished **basic version**, not a feature-heavy game—but something solid you can build on later. **Estimated timeline:** 3–5 days for a minimal working version I’m also comfortable sharing progress via GitHub and keeping communication clear throughout. If you’re okay with a focused scope within the budget, I can get started quickly. Best regards
₹25,000 INR in 7 days
2.3
2.3

I understand that game development, specifically using the S&box engine, is an entirely different realm compared to web or app development. However, I assure you that my commitment and adaptability are key strengths I'll bring to this project. Even though my formal education is in Computer Science, my freelancing experience has allowed me to work on diverse projects and pick up new skills quickly. As a quick learner, I can get up to speed with new technologies such as S&box swiftly, ensuring there won't be any barriers to our effective collaboration. Moreover, I've always had an innate love for games which has manifested into a keen interest and skill set in game development. This project landing upon me will not just be another paycheck; instead, it would allow me to not only leverage my existing know-how but also indulge in something I truly enjoy doing. For these reasons, despite being lower than what most developers would charge for such projects, your budget of $150 doesn't dissuade me. Ultimately, it's about producing a quality outcome and exceeding your expectations; this is what drives me. Let's turn this small endeavor into a memorable game together!
₹18,000 INR in 4 days
0.0
0.0

DO NOT PAY ME UNTIL I COMPLETE! :) Hello my valuable client ? I am a perfect fit for this project and I know my profile is new over here but I have 7 years of experience in this field. I have completely understood about your project. I can definitely complete this in your timeframe. Give me one chance to prove myself. Hit the chat button to get started. If you will not like my work then you dont need to pay me any money so dont worry and have faith in me ? Regards, Nordien
₹25,000 INR in 7 days
0.0
0.0

-9, I have worked in unreal engine to develop a racing game and a farming game. I designed and made the map by myself.
₹21,000 INR in 30 days
0.0
0.0

I am a passionate 3D Generalist with experience in modeling, texturing, lighting, and rendering for various types of projects. I have a strong eye for detail and always strive to create high-quality, visually appealing results that meet client expectations. I am proficient with industry-standard software and can adapt to different styles and workflows as needed. I communicate clearly, meet deadlines, and am committed to delivering reliable work. Whether working independently or collaborating with a team, I focus on efficiency and creativity. I am confident in my ability to bring your ideas to life and contribute positively to your project.
₹25,000 INR in 7 days
0.0
0.0

Hello! I'm very interested in your low-poly 3D environment project. I'm currently specializing as an Environment Artist, working with Blender and Unreal Engine to create optimized real-time scenes. I have experience building complete environments, from modeling to implementation within the engine, paying close attention to both aesthetics and performance. Although I’m just starting out professionally, I’ve already been developing my own projects where I work on lighting, materials, and composition to achieve clear and functional scenes, especially in stylized styles like low poly. I’d love to participate in this project, as I’m looking to continue gaining experience creating environments for video games, and I can bring dedication, good communication, and a willingness to iterate until we achieve the result you’re looking for. If you’re interested, I can share examples of my work or create a small test project for you to evaluate my style. Thank you for your time!
₹12,500 INR in 12 days
0.0
0.0

Hi, I’m interested in your S&box (Source 2) 3D game project. I have experience in game development, including building gameplay systems, player controls, and simple environments. While S&box is relatively new, I’m comfortable adapting quickly to new engines and workflows. For your project, I can: * Create a simple 3D environment (low-poly style if preferred) * Implement core gameplay mechanics such as movement and basic interaction * Deliver a clean and functional prototype within your scope and budget I understand the budget constraints and am open to working within the $150 range for a small and well-defined project. Answer: -9 Let me know if you’d like to discuss the details further. Best regards
₹25,000 INR in 7 days
0.0
0.0

Hi, 15 - 25 + 1 = -9 This project lines up well with my background. I have ~7,000 hours in Garry's Mod and was part of S&box's closed developer access program before public launch — so I know the engine, its C# component system, hammer integration, and the gameplay framework deeply. Quick note on logistics: S&box launched publicly on April 28, 2026 at $19.99 on Steam, and the closed-access keys (including mine) were retired at launch. So either: (a) Final budget is $170 ($150 dev work + $19.99 Steam license I'll buy for this project), or (b) You gift the Steam copy to my account, and I work for the $150 you mentioned. Either works for me. Whichever is easier on your side. For the scope itself, I can deliver: - A small low-poly 3D environment built in S&box's hammer/scene editor - Basic player movement and one core gameplay mechanic - Clean, commented C# code so you can extend it later I can start as soon as we sort out the license, and aim for a 5-7 day turnaround. What kind of gameplay mechanic did you have in mind? That'll help me scope the map properly. Best, Duki
₹16,000 INR in 7 days
0.0
0.0

Hyderabad, India
Member since Apr 25, 2026
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