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Skydom Digital Solutions is looking for an experienced 3D artist / Blender specialist to clean, optimize and realistically texture an initial batch of approximately six (6) architectural models generated using Meshy AI. These assets will ultimately be used in an X-Plane 12 flight-simulation scenery project. The AI-generated models already capture the general architecture and form of the real-world buildings. The objective is not to remodel them from scratch, but to transform them into clean, efficient, realistically textured and production-ready Blender assets suitable for real-time flight simulation. We will provide the original models, real-world photographic references and a table specifying the target triangle count for each building. 1. Geometry Cleanup & Retopology Each AI-generated mesh must be reviewed and properly cleaned. This includes correcting AI reconstruction artifacts, removing unnecessary or hidden/internal geometry, eliminating isolated or duplicate vertices/faces, correcting flipped faces and resolving malformed geometry. Optimization must not consist solely of automated decimation or polygon reduction. Meshy models may contain unnecessarily triangulated planar surfaces, subtle waviness, distortions, random diagonal edges and inefficient topology. These issues should be properly corrected or retopologized where appropriate. Architectural surfaces that should be flat—particularly walls, roofs and slabs—should be genuinely planar, with clean straight edges. Topology and edge flow should be clean and logical, using quads where appropriate and avoiding unnecessary triangles, n-gons and long/stretched polygons. This follows Skydom’s existing modeling standards for efficient geometry and clean shading. 2. Polygon / Triangle Optimization Each building will have an individual target triangle count specified in a project table (see PDF File in Files section for tris count targets). These targets should be considered acceptance criteria, rather than general recommendations. Optimization must preserve the building’s: * Overall silhouette and proportions * Recognizable architectural character * Important façade and roof forms * Features that remain visually important from the air or reasonable ground-level viewing distances Geometry that contributes little visually should be simplified or removed. Fine surface details such as roof tiles, masonry, façade patterns and similar features should preferably be represented through textures/materials rather than excessive geometry. The objective is to use fewer, smarter polygons rather than simply producing a lower-resolution version of the original AI mesh. 3. Scale, Geometry & Model Integrity All final models should: * Maintain correct proportions and approximate real-world scale * Be correctly oriented and consistently positioned * Have transforms properly applied/reset * Contain no isolated/coincident vertices or duplicate/coincident faces * Contain no significant flipped faces or visible mesh gaps * Produce clean shading without unwanted reflections or topology-related artifacts * Use clean and consistent naming for objects, materials and textures These requirements are consistent with Skydom’s existing modeling and QA standards. 3D Modeling Checklist. 4. UV Mapping & Realistic Day Texturing Each model must receive clean and efficiently packed UV mapping. Materials, colors, façade patterns, roof finishes, masonry and other architectural characteristics should reasonably match the real-world building, based on photographic/reference imagery supplied by Skydom. The objective is realistic representation, not exaggerated or stylized/game-like materials. Textures should be efficiently produced for real-time simulation. PNG/DDS should be used as appropriate, with 2K / 4K textures as the normal Skydom reference range, adjusted where justified by the size and visual importance of the asset. 5. Night Textures Each building should include simple, realistic night illumination where appropriate. Night lighting should be: * Subtle and generally dim * Natural rather than bright or game-like * Irregularly distributed across windows * Varied between illuminated, partially illuminated and completely dark areas * Free from repetitive or obviously generated lighting patterns Not every window should be illuminated. Exterior architectural lighting should only be represented where appropriate or supported by the supplied real-world references. The objective is for the buildings to blend naturally into a realistic night-time urban environment, rather than appearing artificially illuminated for visual effect. Night illumination should be texture-driven wherever practical and should not introduce unnecessary geometry or excessive lighting elements. 6. Required Deliverables For each building, the Freelancer will provide: 1. Clean and optimized final geometry meeting the agreed triangle target. 2. Corrected planar architectural surfaces and removal of significant AI-generated artifacts. 3. Clean topology and edge flow. 4. Clean and efficiently packed UV mapping. 5. Realistic daytime textures/materials matching supplied references. 6. Simple, realistic and irregular night textures. 7. Clearly organized texture files with no missing dependencies. 8. Clean object, material and texture naming. 9. Editable Blender (.blend) source file. 10. FBX/OBJ interchange version where appropriate. 11. A wireframe preview/screenshot allowing Skydom to review topology and optimization before final acceptance. The Skydom modeling guide already establishes .blend, OBJ/FBX, properly mapped textures, consistent naming and wireframe review as part of its deliverable standards. 7. X-Plane Handover The Freelancer is not required to export or integrate the buildings into X-Plane 12. The final deliverable should instead be a production-ready Blender asset requiring no further geometry cleanup, optimization, UV work or texturing. Our existing X-Plane developer will receive these completed assets and handle: X-Plane-specific preparation → X-Plane Blender exporter → simulator integration → final in-simulator QA. This division of responsibilities is important. The Freelancer’s responsibility ends with a clean, optimized and completely textured master asset, rather than an unfinished model requiring additional artistic work from our X-Plane developer. Potential Ongoing Work This project represents an initial batch of approximately five buildings. Successful completion may lead to a considerably larger number of architectural assets for this and future Skydom destinations. Applicants should provide examples demonstrating experience with AI-generated mesh cleanup, architectural retopology, real-time optimization, UV mapping and realistic architectural texturing. Experience with Blender and game/simulation-ready asset production is highly desirable. Previous X-Plane experience is not required. VERY IMPORTANT: 1- READ PDF FILE IN THE FILES SECTION, ALL 6 MODELS INCLUDED IN FILES (COMPRESSED FILES) INCLUDING VISUAL TEXTURING REFERENCES 2- Building No. 6 will need 2 adaptations from it (2 other sizes) using same design language. 3- One building requires 2 LOD developments (Read attached PDF File).
Project ID: 40713575
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73 freelancers are bidding on average $180 USD for this job

As an experienced 3D artist with a decade long history in the field, I am confident in my ability to effectively optimize and texture the AI-generated building models for your flight simulation project. Having worked extensively in creating clean, efficient, and production-ready assets, I have developed an impeccable eye for detail that extends to identifying and resolving any potential issues that can arise from AI-generated models - from correcting flipped faces to retopologizing meshes. In addition to my technical expertise, I hold immense respect for consistency and quality control - two paramount aspects of your project as indicated by your requirements. Over the years, I have refined my 3D modeling process in adherence with strict standards, ensuring accurate proportions, solid orientation, cleaner shading, and meticulous naming conventions. My exceptional graphic design skills help me produce night textures that complement their day-time counterparts effectively. I believe this experience paired with my passion for delivering top-notch projects within deadlines makes me just right candidate for your task. Looking forward to bringing your vision into reality together!
$100 USD in 2 days
8.5
8.5

Hey, I have seen your attachments. I am interested to create 3D in high quality. I want to take a chance to complete this task and will provide the best quality work for it. Contact me please, with all details. I will provide clean and optimized Blender models, realistic day/night textures, and organized editable 3D files. Please have a look at my portfolio: https://www.freelancer.com/u/babanpreet852.html I have 8 years of experience in 2D drafting and 3D modeling, Rendering, texturing. 3D softwares are following:3Ds Max, Maya, Zbrush , Solidworks, AutoCAD, SketchUp. Thank you for your time and consideration.
$250 USD in 8 days
8.5
8.5

Hi there, I’d be happy to clean, retopologize, optimize, UV-map, and realistically texture your six Meshy-generated architectural assets for X-Plane 12 workflows. I’ll meet each specified triangle target while preserving silhouettes, planar surfaces, architectural details, and clean shading. I can also handle Building 6’s two size adaptations and the required two LOD versions, including day/night textures and organized Blender, OBJ/FBX deliverables. I can provide wireframe previews for QA and share relevant architectural environment work.
$140 USD in 7 days
8.7
8.7

With a deep appreciation for architectural design and an extensive skill set in 3D Modeling and Rendering, I firmly believe I am the perfect fit for your project. Having spent years honing my craft across numerous industries, I have developed a fine eye for detail and a penchant for realistic representation. Your project's objective to transform AI-generated models into clean and production-ready assets is precisely in line with my expertise. As I understand from your requirements, finding the balance between optimization and retaining the buildings' unique architectural character can be challenging. However, thanks to my experience, meticulousness, and proficiency with industry-leading design software like Blender, I am adept at maintaining the core visual identity of structures while reducing polygons intelligently. I place high value on cleanliness, efficiency, and realism in my work - qualities that are essential in developing models for real-time flight simulation. Furthermore, as someone who genuinely cares about client satisfaction and maintains consistent communication throughout the project duration, you can rest assured that your vision will be brought to life exactly as agreed upon. Through collaboration and attention to detail, I aim to deliver projects not just adequately, but exceptionally. Let's build something amazing together!
$60 USD in 1 day
7.5
7.5

Having successfully brought numerous architectural designs from concept to creation in my career, I am uniquely poised to deliver on your requirements for this project. My proficiency in diverse 3D modeling and rendering tools such as AutoCAD, Solidworks, Revit, SketchUp, 3ds Max, Lumion, and particularly Blender - which you need for this project - means I understand the intricate details required not only for designing your models but streamlining them accordingly.
$66 USD in 1 day
7.6
7.6

With over six years of experience in the 3D design field, I'm confident that I'm the best fit for this project. My specialization in 3D modeling, rendering, and visualization along with my proficiency in Blender makes me adept at handling projects exactly like yours from start to finish. I have a keen eye for detail and an unwavering commitment to quality which is essential for tasks such as geometry cleanup and retopology. I understand the importance of efficient geometry and clean shading as per your existing standards. My understanding of architectural surfaces coupled with my finesse in manipulating meshes will ensure your AI-generated buildings are transformed into realistic, production-ready assets. Optimization is not just about reducing polygon count; it's about maintaining the building's visual integrity while using polygons intelligently. Here is where my skills shine - I'm conscious of preserving the overall silhouette, proportions, architectural character, and important facade forms of every structure to retain their authenticity. Alongside, I believe materials should tell stories rather than excessive geometry and will skillfully realize this in your models with modern packing techniques. So if you're looking for someone who understands the- ‘less is more’ philosophy without compromising visual appeal then look no further! Hire me and let's create a flight-simulation experience that exceeds expectations together!
$30 USD in 1 day
6.6
6.6

Greetings!! I have checked your attachments and project requirements. I can clean, optimize, retopologize, UV-map, and realistically texture the Meshy AI-generated architectural models in Blender while keeping the required triangle targets and overall architectural details intact. I can also handle the required adaptations and LOD work mentioned in the project brief. Kindly contact me to discuss the project in detail so I can review the provided models and start working accordingly. I have experience of 10+ years in 2D and 3d designing/modeling/texturing/rendering/rigging/animation to provide you best results. I am specialized in software like -3ds Max -Maya -Zbrush -Blender -Keyshot -Solidworks -Vray -Lumion -SketchUp -AutoCAD You can also have a look at my work https://www.freelancer.com/u/whitevulture Looking forward to working with you.
$250 USD in 8 days
6.5
6.5

Hello! My name is Daniyar. I'm a professional Designer on Freeelancer.com. Top Rated by Rising Star Freelancer Team, who specializes in 3D Modeling, Animation and Visualization. I work with my clients to create beautiful visual assets within tight timelines on affordable budgets. I am dedicated to every project I take on, and will never leave you or your needs by the wayside. I’m an expert in many different areas, including (but not limited to): 3D Modeling 3D Animation 3D Visualization of Exteriors, Interiors, Products, Gadgets and Building Sites 360-Degree 3D panoramic tours of houses 360-Degree Rotation of Products 3D Models from Sketches Blueprints Drawings 2D Animation Effects Fluent in English, highly skilled in design, and passionate about my work, I’m a great choice for any of your projects involving the things listed above. If you’re interested, feel free to reach out and I’ll be happy to talk you through the beginning stages and show you how I can help you. Thanks, and have a lovely day!
$200 USD in 5 days
6.8
6.8

Hello, Your Meshy-generated buildings can be turned into clean, flight-sim ready Blender assets with proper topology, realistic day/night texturing, and consistent naming for Skydom’s pipeline. I’ll clean artifacts, rebuild flat architectural surfaces where needed, optimize each model to the required triangle targets, unwrap UVs efficiently, and texture from your reference images with natural, irregular night lighting. I’ll also prepare a tidy .blend and FBX/OBJ interchange version, plus wireframe previews for QA. For building No. 6, I can create the two size adaptations in the same design language, and I can also develop the required LODs while keeping silhouette and architectural character intact. My workflow is focused on production cleanliness, not just automated decimation. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards Kirandeep K.
$30 USD in 1 day
6.5
6.5

I can clean, retopologize, optimize, UV unwrap, and realistically texture your **Meshy AI architectural models** for real-time simulation. I’ll follow your specified **triangle targets and modeling standards**, fix AI artifacts, create clean planar surfaces and topology, optimize UVs, and produce realistic day/night textures without unnecessary geometry. I can also handle the **two adaptations for Building #6 and the required LODs**. You’ll receive the organized **.blend, FBX/OBJ, textures, and wireframe previews** ready for your X-Plane developer. I have experience with **Blender, architectural modeling, 3D optimization, and realistic texturing** and can start with the initial batch.
$100 USD in 7 days
6.2
6.2

Hi, I went through the brief carefully, and this is exactly the kind of Blender work I’m interested in. I understand that the goal isn’t simply to reduce the Meshy polygon count, but to turn each AI-generated building into a **clean, efficient and production-ready asset** for real-time simulation. I work primarily with **Blender**, and I can handle the manual mesh cleanup, retopology, planar architectural surfaces, removal of hidden/unnecessary geometry, UVs and realistic day/night texturing while preserving the important silhouette and architectural details. I’ll work toward the specific triangle targets provided for each building rather than relying on automatic decimation alone. I also understand the additional requirements for **Building #6 adaptations and the required LOD development**, and I’ll keep the variations organized and consistent with the original design. Before final delivery, I can provide **wireframe previews** for topology and optimization review. The final package will include the organized .blend files, textures and FBX/OBJ where required, with no missing dependencies. You can check my **profile and portfolio** for my Blender, architectural modeling, texturing and optimized 3D asset work. I’m available to start immediately. I’d be happy to begin with one building, establish the quality standard with you, and then move efficiently through the remaining assets. I’m also interested in the potential ongoing work mentioned in the brief.
$200 USD in 7 days
6.2
6.2

As an experienced 3D artist with an extensive background in architecture and design, I am confident in my ability to meet and exceed your project's expectations. Over the years, I have honed my skills in modeling, blending, texturing, and optimization – all of which align perfectly with the demands of your current project. In terms of optimizing AI-generated models, I have a proven track record of bringing out the best in such structures. My approach focuses on meticulous adjustment and retopology to eliminate unnecessary polygons while preserving the original architectural intent. This mindset of smarter polygon management allows me to adhere to project-specific criteria, such as target triangle count, while maintaining the integrity and visual fidelity of each object. Furthermore, I understand the importance of accurate UV mapping and realistic texturing for immersive simulations. Paying close attention to detail, I ensure that colors, patterns, and materials correspond as closely as possible to real-life references provided by clients. By doing so, I build 3D models that go beyond mere representations; they evoke a sense of believability from viewers – an invaluable characteristic for accurate flight simulations like yours. Ultimately, collaborating with me would mean entrusting your project to a diligent professional who comprehends every nuance essential for comprehensive results. Let’s fly together!
$51 USD in 1 day
6.2
6.2

Hi there, I can help clean and optimize your 6 Meshy AI building models in Blender for X-Plane 12 scenery. I will fix geometry, retopology, meet triangle targets, UV map, add day and night textures, plus building 6 adaptations and 2 LOD versions. I have experience in 3D modeling using 3ds Max, Blender, Maya, and Revit. I can create product models, jewelry designs, or any custom 3D work with high-quality results. You can view my previous work here: https://www.freelancer.com/portfolio-items/10401693-3d-costume-hoodie-render https://www.freelancer.com/portfolio-items/10388215-3d-product-models (All Types of 3D Products & Prototypes) Thanks & Regards Humayo.
$80 USD in 3 days
6.0
6.0

10 plus years experience in 3D design, animation, modeling, and rendering combined with my expert knowledge in software such as Blender, SolidWorks, Autodesk Maya, I believe I can effectively and professionally execute your project. Not only am I capable of performing the cleaning and optimizing tasks that you require but also inclined towards the end product quality. I always go the extra mile to ensure that each polygon used is justified in preserving the building's unique architectural character rather than just striving for a lower resolution. In order to attain this goal I make use of smart polygons whenever applicable. In addition to this, my experience in UV mapping, texture creation, and mastery over mesh formats such as STL and OBJ would be key drivers for efficacious significant of your given project's real-world imagery to the created models. Investing in my expertise will provide you with accurately proportioned models that retain their real-life scale, contains no flipped faces or visible mesh gaps, maintain proper transforms, and produce clean shading. To put it simply, hiring me would ensure you receive models that align with Skydom's existing standards - efficient geometry and clean shading for realistic representation. My proficiency also extends to creating night textures, which can enhance the user’s experience during real-time simulation.
$37 USD in 2 days
5.6
5.6

Hello, I can optimize, clean, and realistically texture your 6 AI-generated architectural models in 3ds max for X-Plane 12. I will manually retopologize the meshes to meet exact triangle targets, map high-quality day/night textures, build the 2 required LODs, and provide production-ready .blend files with pristine geometry.
$250 USD in 21 days
6.4
6.4

Hello, I have carefully reviewed your requirements for cleaning and optimizing approximately six Meshy AI architectural models for X-Plane 12, with emphasis on professional retopology, exact triangle targets, realistic day/night textures, clean UVs, and production-ready Blender delivery. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with Blender, AI-generated mesh cleanup, architectural assets, realistic PBR texturing, optimization, UVs, and real-time simulation assets. You will get: 1. Proper geometry cleanup and retopology, not just automated decimation 2. Exact triangle-target optimization while preserving architectural identity 3. Clean planar walls, roofs, slabs and logical topology 4. Efficient UVs and realistic 2K/4K PBR textures 5. Subtle, irregular and realistic night illumination textures 6. Clean naming, transforms, materials and dependency-free textures 7. Editable .blend plus FBX/OBJ and wireframe previews 8. Building #6 adaptations and required LOD development I understand the final responsibility is a completely finished master asset ready for your X-Plane developer, with no further cleanup or texturing required. I will discuss the PDF references, per-building targets, timeline, and fixed pricing based on the complete scope. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$1,000 USD in 7 days
5.3
5.3

Hello, I reviewed your Blender asset requirements, and the core challenge is turning the Meshy AI models into clean simulation ready assets while meeting strict triangle targets without sacrificing architectural accuracy. I would focus on proper geometry cleanup and retopology, planar architectural surfaces, efficient UVs, realistic day and night texturing, consistent organization, and the required adaptations and LOD while preserving the important visual features. I have worked on similar architectural optimization, Blender retopology, UV mapping, and real time asset projects and can share relevant examples once we connect in chat. Also a quick question, for the building requiring LODs, should the lower LOD prioritize texture reduction as well as geometry reduction? Best Regards, Muskan
$30 USD in 1 day
5.3
5.3

With over a decade of experience, I am proficient with various aspects of design including 3D animation. I am confident that my skills and expertise would be a perfect match for your project of cleaning, optimizing, and realistically texturing AI-generated building models. My capability to understand the requirements deeply, strong communication skills, and being available 24x7 would ensure seamless coordination throughout the project. In addition to my competencies in Microsoft Office and Adobe softwares, I have comprehensive knowledge of industry-leading 3D modeling tools such as Blender. These tools help me optimize the geometry of AI-generated meshes by rectifying reconstruction artifacts, removing unnecessary elements, and resolving any malformed geometries. Moreover, retaining architectural integrity while adhering to your specified triangle count targets is my specialty. Last but not least, I am well-versed with UV mapping and delivering efficient real-time textures - a key requirement for your flight simulation project. My meticulous approach ensures each material represents the real-world building accurately using a range of formats such as PNG /DDS with resolutions up to 4K for greater visual detail. With these skills and abundant designing experience under my belt, I believe I can elevate your project output to new heights of realism and quality. Let's get started!
$77 USD in 2 days
5.0
5.0

Hi! I'm a professional 3D artist with over 10 years of experience in architectural visualization, modeling, texturing and realistic rendering. I work primarily with 3ds Max + V-Ray, Photoshop and additional tools for texture creation and optimization. I can create clean and accurate building models from photographs, plans and reference material, while keeping the geometry optimized for real-time use. For this project I can handle: • Accurate architectural 3D modeling • Clean and optimized geometry • UV mapping and realistic PBR textures • Texture creation from reference photographs • LOD optimization when required • Organized source files and final exports • Revisions to ensure visual and technical accuracy My proposed bid is for an initial building/model of medium complexity. Once I review the reference material, required polygon budget, texture resolution, LOD requirements and final simulator/export format, I can confirm the exact scope and price. I can also provide a first preview before final delivery so we can verify proportions, geometry and visual quality. Could you confirm which flight simulator/platform the assets are intended for and the approximate complexity of the first building?
$160 USD in 7 days
5.1
5.1

Opening: I will convert six AI-generated architectural meshes into production-ready Blender assets for real-time flight sim (X-Plane 12), applying strict 3D Architecture discipline with 3D Modelling, and using 3D Animation workflows to ensure reliable shading in runtime. Solution: - Geometry cleanup and retopology to quad-dominant flow; remove artifacts, fix flipped faces, planarize walls/roofs. - Targeted polygon counts per model; optimize while preserving silhouette and key façades. - Efficient UVs and textures: day textures matched to references; 2K/4K textures; realistic night textures with natural lighting. - Correct scale/orientation, clean naming; provide wireframe previews for review. - LODs: Building 6 includes two LODs; others can be added if needed. Deliverables: 1) Clean geometry meeting target 2) Planar surfaces and artifact removal 3) Clean topology 4) Efficient UV maps 5) Realistic day textures 6) Night textures 7) Organized textures and naming 8) Editable Blender .blend 9) FBX/OBJ 10) Wireframe preview 11) X-Plane handover-ready asset Timeline & Budget: Six buildings; estimated 12-18 days; budget to discuss based on tris targets and texture resolution. Portfolio reference: https://www.freelancer.com/u/zarminagull189 Closing: I’m ready to start and deliver production-ready assets that meet Skydom’s standards.
$190 USD in 3 days
4.7
4.7

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