Winner of the competition:
will be awarded the entire project of developing our game which is an imitation of "Jetpack joyride", and many other games in the future.
Number of participants in the competition:
10 participants, and all will be paid a fixed amount of $120, to finish a small test task that should take less than a couple of hours if you know what your doing.
To imitate or copy the exact movement of the main character in the game "Jetpack Joyride" and the vehicle from the game "The profit Bird".
Note: we will pay "No" attention to design what so ever, you may use any pre-made design you have, or even use a simple "Cube".
[url removed, login to view]
-It is very crucial for the programmers to play the game and study it carefully to imitate the exact physics and game feel of the jetpack and the vehicle profit bird.
-programmers will be judged based on the accuracy of the following:
Physics and accuracy of the jetpack (has to match the original game)
Acceleration of the jetpack over time (meters/sec on the top left) Profit Bird physics/control (notice how hard it is to hover when the vehicle is free falling from gravity) Profit Bird Acceleration (notice when acquiring the new vehicle the current speed of the game resets to "start of game" speed then accelerates much faster then the jetpack)
After getting out of profit bird, the player should resume to his jetpack last recorded speed (at the moment the player activated the equipment power up)