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I have an existing game, Punch Time XL, and I’m ready to bring it to the Nintendo 3DS family of systems. What I need is a faithful, stable port that feels native on the dual-screen handheld while keeping every ounce of the original charm and responsiveness. You’ll take the current game code and assets, adapt them to build cleanly with the official 3DS toolchain (devkitARM / CTR-SDK), and optimise performance for both original and New 3DS hardware. Stereoscopic 3D, touch input on the bottom screen, proper button mapping, and smooth 60 fps gameplay are all must-haves. Where necessary, you may have to re-author textures or shaders to fit memory limits, adjust UI layouts for the two screens, and tune audio so it meets Nintendo’s guidelines. Deliverables • Compilable 3DS project with source code, assets, and makefiles • CIA/3DSX build running glitch-free on retail and dev units • Documentation covering build steps, performance notes, and any code differences from the original release Acceptance criteria • Average frame rate ≥ 60 fps during gameplay on retail hardware • No crashes, severe visual artefacts, or audio glitches after a full play-through • All core gameplay systems and cut-scenes identical in behaviour to the original version If this sounds like a fun project for you and you’re comfortable working within Nintendo’s technical constraints, let’s talk details and schedule.
Projektin tunnus (ID): 40327638
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Aktiivinen 17 päivää sitten
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13 freelancerit tarjoavat keskimäärin $34 CAD tätä projektia

Hi, I’ve reviewed your requirement and this is a great project. I can port Punch Time XL to the Nintendo 3DS with a focus on stability, performance, and maintaining the original gameplay feel. I have experience adapting games to constrained hardware, optimizing for memory/CPU limits, and working with custom toolchains like devkitARM. I can handle dual-screen UI adjustments, touch input, proper button mapping, stereoscopic 3D integration, and ensure consistent 60 FPS on both original and New 3DS. I’ll deliver a clean, compilable project with optimized assets, working CIA/3DSX builds, and clear documentation covering build steps and changes. I follow a structured approach with testing on real hardware/emulation to ensure no crashes, glitches, or performance drops. Let’s connect to review your current codebase and plan milestones. I’m ready to start.
$20 CAD 7 päivässä
7,5
7,5

Hello! I’d love to help bring Punch Time XL to the Nintendo 3DS with a smooth, native feel. As a certified Software Engineer with 5+ years of experience, I’ve worked on performance-critical applications and platform-specific adaptations, ensuring stability and responsiveness across constrained hardware. I will adapt your existing codebase to compile cleanly with the 3DS toolchain (devkitARM / CTR-SDK), optimizing for both original and New 3DS. The port will include proper dual-screen UI layout, touch integration, accurate button mapping, and stereoscopic 3D where it enhances gameplay. I’ll also handle asset optimization—textures, memory usage, and audio tuning—to meet Nintendo’s technical limits while preserving the original experience. Performance will be a top priority, targeting stable 60 FPS with careful profiling and optimization. The final build will be fully tested to ensure no crashes, glitches, or gameplay inconsistencies. You’ll receive a complete, compilable project, working CIA/3DSX builds, and clear documentation for builds and changes. Ready to make this port feel truly at home on the 3DS
$30 CAD 4 päivässä
3,4
3,4

Hey , I just finished reading the job description and I see you are looking for someone experienced in Game Development, Unity 3D, C++ Programming, Audio Engineering, C# Programming, Game Design, Game Testing and Mobile App Development. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? Deliver high-quality work with a strong focus on accuracy, efficiency, and client objectives. Maintain a proven record of long-term client satisfaction with consistently positive feedback. Earn 5-star ratings on recent projects, reflecting reliability and clear communication. Work with a structured, detail-oriented approach to ensure timely and accurate delivery. Availability: Full-time freelancer with flexible availability and fast response times (Eastern Time). I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Ali
$10 CAD 4 päivässä
2,6
2,6

I'm Muhammad, a seasoned Full-Stack Developer with proficiencies not only in Web and Mobile Development but also in C# Programming. While I may not have direct experience with Nintendo's 3DS platform, I am confident in my ability to quickly adapt and master new tools and technologies. As an experienced developer, I am familiar with the importance of faithful porting - retaining both the charm and responsiveness of the original system on a new platform. My skills in C#, Mobile App Development and Software Architecture converge well with your project requirements. I am adept at handling APIs, performance optimization, and ensuring smooth gameplay - all crucial aspects of your 3DS porting endeavor. Having worked on building scalable applications in line with stringent security measures, I am prepared for the technical regimentation demanded by Nintendo's constraints. Choosing me would mean opting for a proven professional with a knack for learning quickly and delivering high-quality results within deadlines. My collaborative nature ensures seamless remote teamwork along with excellent communication that aims to understand your evolving needs throughout the project. Together, we can explore innovative ways to achieve a faithful port while meeting all Nintendo's expectations on performance, visuals, and audio quality through constant iteration. Let's transform Punch Time XL into an immersive experience for 3DS users!
$20 CAD 1 päivässä
3,1
3,1

I know that I am a good candidate to consider for your project. Your goal to deliver a seamless, high-performance port of Punch Time XL to Nintendo 3DS—with smooth 60 fps gameplay, stereoscopic 3D, and fully optimized dual-screen UI—demands a polished and cohesive approach that respects the original game's charm and responsiveness. While I am new to freelancer, I have tons of experience and have done other projects off site. My extensive background in C/C++ game development and optimization for constrained hardware, combined with a problem-solving mindset, ensures reliable builds with automated workflows using devkitARM / CTR-SDK. I focus on streamlined asset re-authoring and precise input mapping to guarantee a professional, glitch-free experience on both original and New 3DS devices. I would love to chat more about your project! Regards Sjon Voogt.
$14 CAD 14 päivässä
0,3
0,3

✅✅✅Hi, There,✅✅✅ I’ve taken a look at your project, and it’s clear you’re aiming for something that not only looks good but actually delivers results. At the end of the day, I don’t just build websites — I focus on creating something that supports your goals, whether that’s generating leads, improving conversions, or strengthening your brand. From what you’ve described, the key challenge will be I have an existing game, Punch Time XL, and I’m ready to bring it to the Nintendo 3DS family of systems, and that’s exactly where I can help. I’ll make sure you end up with a website that works for you, not just something that looks nice. I’d love to chat more about your project and see if we’re the right fit. Thank you, Anton D.
$207 CAD 3 päivässä
0,0
0,0

Hello there, I am excited about the opportunity to work on bringing Punch Time XL to the Nintendo 3DS family of systems. I understand the importance of maintaining the original charm and responsiveness of the game while ensuring a seamless and native experience on the dual-screen handheld. My expertise lies in adapting game code and assets to the official 3DS toolchain, optimizing performance for different hardware, and implementing essential features like stereoscopic 3D and touch input. I am confident in my ability to deliver a high-quality port that meets all the specified requirements and exceeds expectations. Regards, nguyenphuclam06
$20 CAD 3 päivässä
0,0
0,0

This Project caught my eye, so I had to reach out. Delivering a stable, faithful port of Punch Time XL that runs seamlessly at a smooth 60 fps on both original and New 3DS hardware is vital, alongside adapting UI layouts for dual screens and integrating stereoscopic 3D and touch controls. With over a decade of experience optimizing game builds and performance across platforms, I’ll ensure clean integration with devkitARM/CTR-SDK, preserving the original charm while meeting Nintendo’s strict guidelines. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I would love to chat more about your project! Regards, Marco Agrela
$12 CAD 14 päivässä
0,0
0,0

Hi, this sounds like a fun and technically interesting project. I can help port your game with a strong focus on stability, responsiveness, and preserving the original gameplay experience while adapting it properly for Nintendo 3DS hardware. I can work on the code adaptation, screen/input adjustments, optimization, and final build delivery with documentation. If you share the current project details, I’d be happy to discuss scope and next steps.
$30 CAD 2 päivässä
0,0
0,0

Hi there. This port lives or dies on the original codebase path, the exact 3DS toolchain target, and early performance budgeting for dual screens, stereoscopic 3D, touch input, and stable 60 fps on both old and New 3DS hardware. The real risks are unsupported engine features in the current build, shader or texture memory overruns, UI breakage between top and bottom screens, input timing drift, audio format issues, and performance passing on dev hardware but falling short on retail units. I would first audit the existing project to pin down engine version, rendering path, native plugins, and asset pipeline, then build a feasibility map against the 3DS target so the first pass focuses on the blockers around graphics, input, memory, and build compatibility instead of patching late. What engine and version is Punch Time XL built in right now, and how much of the current gameplay code is C# versus native code? Do you already have licensed access to the official Nintendo 3DS SDK hardware and signing pipeline, or should this target devkitARM homebrew output first?
$20 CAD 7 päivässä
0,0
0,0

Hi there, I’ve read your brief and I’m excited to bring Punch Time XL to the Nintendo 3DS family with a faithful, high-performance port. I’ve shipped consoles and handheld ports before and I’ll adapt your code and assets to build with devkitARM/CTR-SDK, target both retail and New 3DS, and implement stereoscopic 3D, bottom-screen touch controls, and native button mapping while preserving the original responsiveness. Technically, I’ll profile hotspots, re-author textures/shaders to fit memory and GPU limits, tune audio to Nintendo guidelines, and adjust UI across both screens to ensure a smooth 60 fps on retail hardware. I’ll supply a compilable project, CIA/3DSX builds, and clear documentation covering build steps and any code changes. Next step: I can start with a short code audit and performance baseline so we can prioritise changes. Do you have an existing codebase branch you prefer I start from, and are there any licensed middleware or plugins I should be aware of? Thanks, Everett
$20 CAD 1 päivässä
0,0
0,0

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