I need someone for programming me a c#-Script for Unity for voxelizing a gameobject at runtime and Save it afterwarts.
The Cubics should represent the gameobject like a 3D Map.
The Cubic size should be adjustable and the naming should be unique for each cubic, like Cubic_x_y_z. So that you can tell where the cubic is located relative to the original part.
For more information see attached pictures below.
With adjustable cubic size, I mean in Unity like mm, cm or m.