Type: 2d, iOS
Game engine: Unity
Device orientation: Portrait
IMPORTANT NOTICE: I need only a clean prototype of mechanics/gameplay + controls (without menus, effects and graphics, background colors, etc.)
The player's main goal is to constantly break BLOCKS with the help of balls or tapping the finger in a given BLOCK. The player starts with one ball, during the game he will increase the number of balls by purchasing upgrades. The ball deals a specific amount of damage. The balls bounce off the BLOCKS and edges of the screen. Each BLOCK has a random value of “endurance”. The BLOCKS are arranged side by side in rows at the bottom of the screen. After breaking all BLOCKS in a given row, the blocks from the bottom rows are moved up. The BLOCK after impact should gently pulse and the “endurance” value decrease by the ball damage (POWER upgrade). The player earns $ for each hit in the BLOCK by the value inflicted by the damage of the ball (POWER). The player gets experience for each broken BLOCK by +1 EXP. To gain the next level, the player must break all blocks and a SPECIAL BLOCK that is the entire width of the screen. Breaking the SPECIAL BLOCK is possible only after destroying all BLOCKS above. The SPECIAL BLOCK is insensitive to damage until the normal BLOCKS are destroyed over it (you can mark it with a padlock and chains :)) The player starts from level 1 and to get level 2 he must destroy 10 rows of normal BLOCKS and a SPECIAL BLOCK. In each next level there is +1 more row of normal blocks. In each row there are 8 normal blocks. The destruction of the SPECIAL BLOCK causes the treasure chest to appear. After clicking on the chest, a menu appears with the contents of the chest: $$$ and / or a free upgrade. On each block, if hit, a crack consisting of 5 lines occurs at every -20% BLOCK “endurance”.
The player can buy five upgrades:
1) TAP - the upgrade increases the damage dealt by the player's tap.
2) DOTS - the upgrade increases the number of balls.
3) POWER - the upgrade increases the damage of a single ball.
4) SPEED - the upgrade increases the speed of the balls.
5) OFFLINE EARNINGS - the amount of offline money earned. When the player is offline, he also receives $, after running the game a window appears with the message that when he was offline, he earned some $.
The cost of each subsequent upgrade is increased by X% for the next upgrade.
TAP: base value 1, base cost 10$, upgrade +1,
DOTS: base value 1, base cost 10$, upgrade +1,
POWER: base value 1, base cost 10$, upgrade +1%,
SPEED: base value 1, base cost 10$, upgrade +1%
OFFLINE EARNINGS: 1$/min, base cost 10$, upgrade +1%
next upgrade cost = CURRENT LVL COST + 3 x NEXT LVL number
e.g. LVL 1 cost = 10$ then LVL 2 cost = 10$ + 3 x 2 = 16$ and so on
The player can buy upgrades for the money he earns.
The player can hit SQUERES and reduce their "endurance" by the value of the TAP upgrade.
The player can collect treasure CHESTS by clicking on the CHEST icon then a menu appears with the contents of the treasure chest
Sometimes (at some random time) appears so-called the FEVER MODE then the player holds his finger on the screen and all the balls accumulate in the place of holding, then the player can, by sliding his finger on the screen, aim all balls to the given direction
Balls Brick Breaker:
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Upgrades idea, hitting the obstacles, balls moving:
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16 freelanceria on tarjonnut keskimäärin %project_bid_stats_avg_sub_26% %project_currencyDetails_sign_sub_27% tähän työhön
Hi. I can help you create your prototype. I have lots of experience with Unity and games, over 6 years. Hit me with a message and we can talk more. Best regards.