iOS Obj-C Game Features added - 3 day deadline

Tämä projekti sai 1 tarjousta lahjakkailta freelancereilta ja sen keskivertotarjous oli %project_bid_stats_avg_sub_45% %project_currencyDetails_sign_sub_46% (USD) .

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Projektin budjetti
$100 - $300 USD
Huutoja yhteensä
Projektin kuvaus

I have an app that I need the following features added to:

* Multiple groups cleared = bonus score 3x total

* Lightning sequence for multiple cleared items

* Explosion sequence for regular clearing

* Every 10k points, take the player to achievement screen

* 3 items in in-game store using TapJoy

* Ingame cash using TapJoy

* The 3 items exist onscreen, but are greyed out when the player does not have them, or they run out

* Player may use in game currency to buy new items

* TapJoy fullscreen ads will be used to populate the ingame cash for the player

* Implementing tapjoy is a matter of inserting 4 lines of code, the fullscreen ad is another 4 lines, I think adding in the payment system is going to take about 40-50 lines total - unless you already have this type of class.

* 3 items :

1) Line up a random color - at which point they explode and player gets the points for it

2) Add 30 seconds to the timer

3) Blow up 4 balls in every direction from tap point.

300.00 firm. 3 days to complete.

Milestone will be 100.00 released when the first 3 items are done, 100.00 released when TapJoy integration and fullscreen ad + adding 100 candy cash (ingame cash) to players account happens, and final 100.00 released on completion.

50.00 bonus if you get it done early.

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