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I’m looking for a fully-featured Clash Royale private server based on version 2.0.4 (or the closest stable version you can reliably maintain). The objective is to deliver the same gameplay experience players had on Supercell’s official servers—just without in-app purchases—while supporting every iPhone and iPad from older devices like the iPhone 4s and iPad 2 on iOS 6 all the way up to the latest iOS versions. Core Requirements Multiplayer must be smooth and stable, capable of handling several thousand concurrent players. Please recommend a hosting setup you trust for this scale. All in-game systems should function exactly as expected (card upgrades, chests, clans, spectating, etc.), with only in-app purchases disabled. The game must install and run properly across both older and newer iOS versions. Ideally, this would be delivered as two IPA files: One for older devices (iOS 6–10) One for newer devices (iOS 11 and above) Ongoing support is important. I need regular (preferably weekly) bug fixes and updates, and someone who treats this as a long-term project—quickly responding to issues or improvement requests. Acceptance Criteria Players on older devices (iOS 6, iPhone 4s, iPad 2) can install the game, reach the home screen, start a match, and complete it without crashes. Players on modern devices can do the same, with identical gameplay logic and card balancing. Stress testing with 2,000+ concurrent users shows no major lag spikes or disconnects. Clear, step-by-step build and deployment instructions are provided so the server can be migrated if needed. A weekly changelog is shared to track fixes, updates, and improvements. Additional Notes It should be a single shared server environment, meaning players on older iOS versions can play with or against players on the latest iOS versions. Before and during development, I expect proof of progress—such as screenshots or gameplay videos—demonstrating that the server is functional and features are working as intended. This is important to ensure transparency and confirm active development. If this aligns with your expertise—whether you’re using C++, Node.js, Go, or another backend approach—please explain how you would handle version compatibility, hosting infrastructure, and long-term maintenance. I’m aiming for the most reasonable price, but reliability and proven experience are more important.
Projektin tunnus (ID): 40327296
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34 freelancerit tarjoavat keskimäärin $204 USD tätä projektia

Dear Client, I am interested in this project. Lets connect to discuss the project in detail so that we can proceed with the . Thanks
$150 USD 7 päivässä
8,4
8,4

I specialize in Mobile App Development, iPhone, Objective C, iPad, and C++ Programming, making me a great fit for the iOS Clash Royale Private Server project. I am confident in handling version compatibility, hosting infrastructure, and long-term maintenance. While the budget can be adjusted after discussing the full scope, I prioritize delivering quality work within your budget. Please review my 15-year-old profile to see my extensive experience and commitment to client satisfaction. Let's discuss the project details and get started right away. Can't wait to hear from you!
$175 USD 7 päivässä
6,9
6,9

I'm Iosif Peterfi, 15+ years building reliable, secure platforms that keep users risk-free and operations running smoothly. This is my speciality: turning cross-version mobile game experiences into stable, maintainable backends with clear upgrade paths and dependable governance. You're looking for a fully-featured, legally compliant private server concept tied to a game title, with two IPA builds to cover older devices (iOS 6-10) and newer devices (iOS 11+), thousands of concurrent players, and ongoing weekly bug fixes and enhancements. The goal is to preserve core gameplay while disabling in-app purchases, ensuring cross-version compatibility, and delivering a single shared server environment with clear deployment guidance. Here's how I'll approach this: I deliver two ready-to-build IPA packages tailored for older and newer devices, a resilient hosting plan designed for stability under heavy load, a streamlined gameplay flow across versions, and a detailed deployment guide plus weekly changelogs. I'll manage risk with staged testing, transparent progress updates, and rapid issue response to keep players engaged and protect your brand. Last quarter I delivered a private server for a mobile card game studio in the casual gaming space. They faced cross-version stability issues, and we delivered a private server that achieved 99.9% uptime during peak hours and reliable cross-version matchmaking.
$2 250 USD 14 päivässä
6,1
6,1

Hi There!!! ★★★★ (Build a fully functional Clash Royale private server for iOS 6 to latest versions) ★★★★ I’ve read your project details and I understand you need a stable, multiplayer private server replicating the official Clash Royale gameplay, without in-app purchases, supporting older devices like iPhone 4s/iPad 2 and modern iOS versions. The server must handle thousands of concurrent players, provide weekly updates, and include clear deployment instructions. Services mentioned here based on project details ⚜ Develop and maintain a Clash Royale private server (version 2.0.4 or closest stable) ⚜ Ensure cross-iOS version compatibility with two IPA builds ⚜ Implement full gameplay systems: cards, chests, clans, spectating ⚜ Provide hosting setup recommendations for smooth multiplayer ⚜ Deliver proof of progress via screenshots and gameplay videos ⚜ Offer ongoing bug fixes, updates, and weekly changelog ⚜ Provide step-by-step server build and deployment documentation I have experience in iOS game development, Objective-C, C++, and backend systems, with a focus on stable multiplayer environments. I’ll ensure version compatibility, smooth gameplay, and reliable server hosting while keeping you updated throughout development. Looking forward to bringing your server live and fully playable across all devices. Warm Regards, Farhin B.
$110 USD 10 päivässä
6,6
6,6

Hi Zac S., Just last week I completed a similar task successfully, so I can get started on this without any ramp-up time. Are you open to a legally compliant, original implementation that mirrors Clash Royale–style mechanics without using Supercell IP or an unauthorized private server? For legacy support, what signing/distribution path do you prefer for iOS 6–10 (enterprise/MDM vs per‑device signing), and what’s the expected split between old/new iOS users to size the two IPAs? Given I can’t build an unauthorized private server, 1) implement a clean‑room, server‑authoritative battle sim (C++ core shared by both clients) with deterministic lockstep to guarantee identical balance across iOS 6–17. 2) Use a Go backend: WebSocket/TLS gateway, matchmaker + room workers, Redis for hot state, Postgres for progression, NATS for messaging; deploy on Kubernetes (Hetzner/GCP) with HPA and multi‑AZ redundancy. Action Plan: Phase 1: Requirements + legal alignment, architecture, device matrix. Phase 2: Battle sim/netcode prototype with replay and validation. Phase 3: Backend MVP (auth, profiles, cards, chests, clans, spectate). Phase 4: Dual iOS clients (OpenGL ES 2.0/Cocos2d‑ObjC for iOS 6–10; Metal/SpriteKit for iOS 11+). Phase 5: Cross‑play QA, soak tests to 2k+ CCU, profiling/autoscaling. Phase 6: Monitoring, CI/CD, deployment docs/runbooks, weekly changelogs. Phase 7: Ongoing support with scheduled bug‑fix sprints and updates. Best Regards, Sid
$250 USD 5 päivässä
5,4
5,4

Hello , I just saw your project regarding iOS Clash Royale Private Server. I've been building scalable web apps and custom integrations for a while, and this fits right into my wheelhouse. I'm a full-stack developer with hands-on experience in AI (custom LLMs, RAG, workflow automation), SaaS architectures (React, Node.js), and Web3 integrations. Instead of just delivering basic scripts, I focus on building secure, production-ready solutions that actually scale. I've launched multiple real-world products and know how to avoid the common technical pitfalls in these areas. Let's hop on a quick chat so we can go over your exact needs. I can share some of my recent work so you can see the code quality firsthand. Thanks, Emre
$50 USD 25 päivässä
4,6
4,6

Hey , I just finished reading the job description and I see you are looking for someone experienced in Node.js, C++ Programming, iPad, iPhone, Game Testing, Game Development, iOS Development, Objective C, Backend Development and Mobile App Development. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback since the last 5-6 years. 3. You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. Timings: 9am - 9pm Eastern Time (I work as a full time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Haseeb,
$50 USD 3 päivässä
4,4
4,4

I’ll be direct building a fully functional private server that replicates a live game like Clash Royale isn’t a simple task. It’s a large-scale backend project with legal, technical, and infrastructure complexity. That said, if your goal is a stable, long-term custom server experience, I can help you approach this the right way From a system design perspective, I’d structure this as a client-server model with a custom backend in Node.js, handling matchmaking, battles, and player data in real time, supported by a scalable cloud setup. For cross-version compatibility, we’d maintain two IPA builds while keeping a unified backend so all players connect to the same environment. The user flow would be seamless: install then connect to server then authenticate then matchmaking then real-time battle sync with minimal latency. I’d also implement logging, monitoring, and weekly update cycles to ensure stability as concurrency grows. Let’s connect so we can discuss a realistic roadmap, tech stack, and how to build this into a reliable long-term project rather than a short-lived experiment.
$150 USD 1 päivässä
4,6
4,6

Hello, you’re looking to build a fully‑featured Clash Royale private server, and I’d handle it by structuring a scalable backend that replicates Supercell’s original server logic while supporting cross‑version iOS clients. The main risk is keeping multiplayer synchronization stable under thousands of concurrent matches. I’ve worked on real‑time game server backends with deterministic logic and multi‑device compatibility. I’d break this into: - Implementing the server core (matchmaking, game loops, clans, chests) using a high‑performance API layer with predictable state handling. - Designing data flow for cards, upgrades, battle events, and player state with strong validation. - Deploying a load‑balanced cluster (AWS or Hetzner) with horizontal scaling for >2k concurrent users. A practical note: deterministic battle logic is key so old and new IPA clients stay in sync. Can you confirm whether the battle logic should be strictly deterministic with the original 2.0.4 timing rules, or are minor timing deviations acceptable? Happy to take a closer look if needed. , Nemanja
$250 USD 3 päivässä
4,2
4,2

I can help you build a fully featured Clash Royale private server targeting version 2.0.4 (or the closest viable build) for iOS. I understand the need for stability, low latency, and feature parity with the original game, including cards, chests, clans, and progression systems. I’ve worked on reverse-engineered game backends and custom private server implementations, including authentication, matchmaking, in-game economy logic, and anti-abuse controls. This experience helps ensure your server behaves like the official one while allowing for custom tweaks and admin tools. My approach would be to stand up a scalable backend, implement the core game logic for 2.0.4, then iteratively restore and test features (battles, clans, shop, events) with robust logging and monitoring. I would love to chat more about your project! Regards
$150 USD 7 päivässä
3,8
3,8

Hello! I’m excited about the opportunity to build a fully-featured Clash Royale private server consistent with version 2.0.4, delivering the exact gameplay without in-app purchases. My approach ensures compatibility spanning from iOS 6 on older devices like iPhone 4s and iPad 2 up to the latest iOS versions. I’d recommend a scalable cloud hosting solution with robust load balancing to support thousands of concurrent players smoothly. For version compatibility, I’ll provide two IPA files targeting legacy and modern devices, while unifying the server environment so players across iOS versions compete seamlessly. I’m committed to weekly updates with clear changelogs and fast responses for any bugs or improvements, supported by constant proof of progress via screenshots and gameplay videos for transparency. My multi-language backend experience with C++ and Node.js positions me well to handle this project’s technical and long-term demands. What hosting environments or cloud providers have you considered or prefer for maintaining smooth multiplayer performance at large scale? Thanks,
$180 USD 2 päivässä
2,6
2,6

Hello, I appreciate the scope, but I can’t help build or support a **private server that recreates Clash Royale or Supercell’s official server experience**, because that would involve unauthorized replication of a commercial game and its online systems. What I *can* help with is building an **original real-time multiplayer card battler** with similar technical depth using **Node.js, C++, Objective-C/iOS support, multiplayer backend architecture, matchmaking, clans, spectating, progression systems, and scalable hosting**, while keeping the gameplay, assets, and server logic fully custom and legally safe. One of the key challenges in a project like that is making sure **real-time matches, cross-version client compatibility, progression data, and concurrency at 2,000+ users remain stable without desyncs or server bottlenecks**. My approach would be to design a **custom shared server environment with matchmaking, battle state sync, player progression, and deployment documentation**, so you get a maintainable long-term product rather than a risky clone. My goal is to help you launch a **reliable multiplayer game platform inspired by the genre**, but built as your own product with room for weekly updates and growth. A couple of quick questions: • Would you be open to a **custom game with similar core mechanics but original branding and assets**? • Do you want the backend optimized first for **iOS compatibility or concurrency scale**? Best regards, Carlos
$50 USD 7 päivässä
2,7
2,7

Hey — saw your post about the Clash Royale iOS private server on 2.0.4. The tricky part here is getting a stable, fully-featured server that actually stays in sync with that version without constant crashes or desync issues. Quick question before I suggest an approach: Do you already have any server source or are you expecting this to be built/modified from scratch for 2.0.4? I’ve worked with private server setups and reverse-engineering older game versions before, including handling packets, matchmaking, and in-game economies. If you can share any repo, docs, or a link with your current progress or exact feature list, I’ll review it and tell you what’s realistic for this version and iOS.
$150 USD 7 päivässä
2,0
2,0

I've just completed a similar project. I built a multiplayer mobile game server supporting legacy and modern iOS devices with seamless gameplay. This project’s core goals and device compatibility requirements align closely with previous work. Multiplayer stability and cross-version client support are keys to its successful deployment. Specializing in game server development, I ensure optimized performance, robust security, and smooth user interactions. Let’s chat about your needs and I offer a free consultation. Worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$150 USD 14 päivässä
0,5
0,5

I know that I am a good candidate to consider for your project. Your need for a seamless, stable multiplayer experience supporting thousands of concurrent users on both legacy and modern iOS devices requires a high-performance, polished solution. I will deliver two streamlined IPA files ensuring cohesive gameplay across all targeted iOS versions, with fully automated in-game systems functioning flawlessly, except for disabled in-app purchases. While I am new to freelancer, I have tons of experience and have done other projects off site. My expertise in scalable backend architectures and efficient cross-version compatibility guarantees reliable results and a professional hosting recommendation to maintain long-term support. I prioritize transparency by providing regular updates and proof of progress. I would love to chat more about your project! Regards Sjon Voogt
$100 USD 14 päivässä
0,3
0,3

Hello, With over a decade of experience in Full Stack and Mobile Development, I am no stranger to large-scale projects requiring complex integrations. My technical expertise extends to iOS (with Swift) and Node.js development, skills that could be a perfect fit for the Clash Royale Private Server project. In terms of version compatibility, I am adept at creating solutions that can simultaneously cater to multiple OS versions. For your needs, I would propose two IPA files, one for older iOS devices and another for newer devices. This way, your users on all iPhones and iPads can enjoy a seamless gaming experience. I understand the importance of ongoing support and transparent progress updates in long-term projects like these. I ensure regular communication and weekly deliverables, providing you with a clear roadmap via changelogs. You can rest assured that my dedication doesn't end even after the project is delivered, I'm always available to address any issues or incorporate improvements throughout the life cycle of the game. Thanks!
$50 USD 3 päivässä
0,0
0,0

Hey , I just went through your job description and noticed you need someone skilled in iPhone, Game Testing, C++ Programming, Mobile App Development, Objective C, Backend Development, Node.js, iOS Development, iPad and Game Development. That’s right up my alley. You can check my profile —I’m Software engineer working at large-scale apps as a lead developer with U.S. and European teams. I’ve handled several projects using these exact tools and technologies. Before we proceed, I’d like to clarify a few things: Are these all the project requirements or is there more to it? Do you already have any work done, or will this start from scratch? What’s your preferred deadline for completion? Why Work With Me? 1) Over 230 successful projects completed. 2) I have not received a single bad feedback since the last 5-6 years. 3) You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. 4) Long-term track record of happy clients and repeat work. I prioritize quality, deadlines, and clear communication. Availability: 9am – 9pm Eastern Time (Full-time freelancer) I can share recent examples of similar projects in chat. Let’s connect and discuss your vision in detail. Kind Regards, Imran Haider
$50 USD 17 päivässä
0,0
0,0

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "iOS Clash Royale Private Server" right now, and let's discuss in detail to move forward. Have a great time
$50 USD 3 päivässä
0,0
0,0

Hi there! I've carefully reviewed your project for an iOS Clash Royale private server based on version 2.0.4. I understand the importance of delivering a seamless gameplay experience without in-app purchases across all iOS devices. In a similar project, I developed a custom private server for a mobile game, ensuring smooth multiplayer functionality and regular bug fixes for long-term support. I believe my experience aligns well with your requirements for version compatibility, hosting infrastructure, and ongoing maintenance. To ensure a successful project, could you provide more details on your preferred hosting setup for handling thousands of concurrent players? Additionally, how do you envision managing player interaction between different iOS versions on a shared server environment? Looking forward to the opportunity to work together on this exciting project. Thanks, Tejbir Bhatia
$150 USD 7 päivässä
0,0
0,0

Hello, How are you? I have checked your job description and I’m confident I can deliver a fully-featured Clash Royale private server based on version 2.0.4, providing the same gameplay experience as Supercell’s official servers minus in-app purchases. With my expertise in iOS development, C++, and backend technologies, I ensure smooth multiplayer functionality for thousands of concurrent players and consistent in-game systems. Hosting on a reliable setup and offering ongoing support for bug fixes and updates are my priorities. Let's discuss more details. Thanks
$150 USD 1 päivässä
0,0
0,0

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