Build me a persuasive game app in MIT App Inventor
Budjetti $30-250 CAD
Your goal for this term project is to create a mobile app that demonstrates the persuasive capabilities of mobile computing. According to Fogg, Cuellar, and Danielson (2007) persuasive computing means focusing on the goals of: improving user self-efficacy, providing tailored information, triggering decision making, and guiding people through a process. Persuasive apps can be deployed in a large number of contexts, from personal health, finance, and education, to civics, activism, and governance. You are allowed to simulate interfaces you can't otherwise access, but any techniques we cover in the course should be achievable. No generic "get fit" or "help student mental health" apps are permitted and any such applications will receive an F.
The final app should be functionally complete and demonstrate several meaningful task flows.
Review the rubric for a full breakdown, but you will be graded on:
completeness-- did you complete the features you proposed, or are justifications provided? Does the app have an icon and a descriptive app name?
user interface-- Is the app well designed? Can a new user figure out how to use it? Did you create/find nice graphics, e.g., for the buttons/background?
bug-free-- does the app have bugs? Be sure and test all possibilities (especially for variations in user input).
creativity and complexity-- Does your app have complex logic? Does it use sophisticated app inventor features? Did you come up with a creative idea that demonstrates persuasive intent?
Report / Project Page
The final written deliverable is a report cataloguing your design process, your design rationale and user research, the ways you adapted to issues you encountered, and what you might change going forward. If completed as a Word document/PDF, this should follow standard APA format. This could also be done as a website or gallery page in the App Inventor system. In that case, the content requirements are the same, but your format may deviate in obvious ways.
Title and list of developers with headshots (personal pictures) or other representative images
Short one-paragraph executive summary of your app and the design process used to create it
Brief business plan for your app: what "problem" are you solving, key related apps, how yours is different, target audience of your app. This could be a SWOT analysis or use a similar framework. Cite relevant research in this section.
Outline of the design process, including important stages and realizations (this outline can integrate the following design documents)
Final persona of a primary user
Relevant prototypes (i.e. screenshots of previous versions, Balsamiq wireframes, or photos of drawings developed during design)
Link to source code (zip file with .aia and/or published app in gallery) for your app.
Detailed specification of your app's features. In this section, you can list all features you'd like the app to have, but clearly state what has been completed (e.g., mark features you haven't completed as "future work"). This section is important as your grader will compare it to the actual app.
Screenshots of code blocks with explanations. Explain how key functionality within your app works. Showcase your 1-2 proudest achievements.
The comments can be interspersed between screenshots or as comments within App Inventor if they are legible (right-click on a block and choose Add Comment).
Testing results. , report on usability or bugs that the users found, and briefly describe what you did to address them.
Future direction -- a paragraph or two explaining what the next steps will be if the project were to be continued. If a feature isn't completely functional, describe how it could be developed.
9 freelanceria on tarjonnut keskimäärin $97 tähän työhön
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