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I’m setting up a Minecraft server focused exclusively on a frantic Free-For-All experience. The core request is simple yet demanding: one server, one game mode—FFA—running on custom-built terrain that feels truly unstable. Think floating islands, collapsing bridges, shifting hazards; the map itself should keep every player guessing rather than follow a neat fantasy, modern, or medieval style. To make this happen, I need you to: • Spin up a stable Paper/Spigot instance tuned for PvP. • Design and import at least two distinct “unstable” arenas (≈ 200 × 200 blocks or larger) that funnel players into constant combat while preventing easy escapes. • Configure essential plugins—scoreboard, random spawn/kits, anti-cheat, auto-reset of arenas after each round—to guarantee that no teaming slips through and matches stay smooth. • Hand over a ready-to-run server folder plus concise setup notes so I can drop everything onto my host and expand with future maps on my own. Acceptance criteria • Players spawn instantly ready for PvP; no grace period, no kits outside your configuration. • A live kill counter ranks individuals only—this is Free-For-All, not teams. • World border, void, or equivalent mechanic keeps everyone in bounds. • Server maintains 18+ TPS with 30 simultaneous players during a stress test. If you’re comfortable with WorldEdit, WorldPainter, and common anti-cheat tools, and can suggest ways to automate map resets or performance tweaks, all the better—just let me know in your bid.
Project ID: 40706884
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Active 4 days ago
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12 freelancers are bidding on average £72 GBP for this job

Greetings I understand you need a stable FFA Minecraft server with custom unstable terrain and essential configurations. I can create unique arenas that promote constant combat while ensuring a balanced PvP experience. My approach will focus on crafting dynamic environments that keep players engaged, with effective plugin management for smooth gameplay and fair competition. I bring experience in setting up optimized Minecraft servers using Paper/Spigot, designing intricate maps with WorldEdit and WorldPainter, and implementing anti-cheat solutions. My past projects have successfully met similar requirements, ensuring high TPS and smooth player experiences. I’d love to chat about your project further and discuss how I can help bring your vision to life. A follow-up discussion would be great. Regards, Nabeel Ismail
£10 GBP in 7 days
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Firstly I wanna say that I worked as mincraft sever manager for 8 years. Then lets go to the main work here. The unstable terrain is probably the easy part. The real risk is making it feel chaotic without tanking TPS once 30 players, block changes, anti-cheat checks, and arena resets are all happening together I’d build this around Paper and keep the “instability” controlled rather than physics-heavy: scripted bridge failures, timed hazards, bounded void sections, and prebuilt arena states that can reset cleanly between rounds. That gives you the unpredictable feel without turning every match into a lag spike I also wouldn’t treat anti-cheat as the solution for teaming. Cheating and teaming are different problems, so I’d keep the FFA logic individual-only and avoid aggressive “anti-team” detection that starts punishing legitimate nearby fights For resets, my first instinct would be snapshot/restore or schematic-based rollback rather than regenerating terrain live. Much safer for performance and much easier for you to extend with new maps later I’d validate the reset path and 30-player load first, then finish the arenas around what the server can actually sustain What Minecraft version and host CPU/RAM will this run on?
£300 GBP in 7 days
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✋ Hi, the main challenge is making the arenas feel chaotic without letting the chaos destroy performance or create unfair spawn situations. The map design, reset method, anti-cheat, and combat flow all need to work together. I’d first set up a tuned Paper server, then build/test two 200×200+ FFA arenas with controlled hazards, borders, random spawn points, and no safe hiding zones. I’d configure the kill counter, kits, arena reset automation, anti-cheat, and PvP settings, then stress-test with profiling so the server stays above the required TPS target. I won’t invent previous Minecraft-server projects I can’t verify. Do you want the unstable hazards to be mostly scripted/mechanical, or should the arenas themselves physically change and collapse during each round?
£15 GBP in 7 days
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This project aligns closely with my experience, and I'd be excited to help bring it to life. I have successfully set up several Minecraft servers with custom arenas, specifically designed for chaotic PvP experiences. I’m comfortable with WorldEdit and WorldPainter, which will allow me to create the unstable arenas you envision. I’ll ensure that essential plugins are configured for smooth gameplay, maintaining 18+ TPS with 30 players during stress tests. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Bester Devenier
£10 GBP in 7 days
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We’ve got the exact skill set this project calls for, ready to go. Our expertise in creating dynamic PvP environments aligns perfectly with your vision for a chaotic Free-For-All Minecraft server. We will design and import two unique “unstable” arenas, ensuring they are both engaging and unpredictable, while configuring essential plugins for a smooth gameplay experience. We noticed your emphasis on maintaining 18+ TPS with 30 simultaneous players during stress tests, which we can absolutely achieve. Our skills include server optimization and plugin configuration, with extensive experience in WorldEdit and WorldPainter. Can you share any specific features or mechanics you envision for the arena designs that would enhance player engagement? Happy to talk specifics whenever suits you, and if it doesn't end up being us, you'll still leave with some solid direction. Regards, Uzair.
£10 GBP in 7 days
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I have 8+ years of experience in web development and am familiar with modern web technologies, frameworks like Paper/Spigot and other tools. You want one server running only FFA on maps that feel unstable: floating islands, bridges that fall, hazards that shift. I will set up a tuned Paper instance, build two arenas of 200x200 or more with WorldEdit and WorldPainter, and place spawns and routes so players keep fighting and cannot easily run. Plugins will handle the live individual kill counter, random spawns and kits, anti-cheat, and auto-reset after each round. A world border keeps everyone in. I will test with 30 players to hold 18+ TPS and hand over the whole server folder with short setup notes. I can start right away.
£50 GBP in 2 days
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Hi, I can deliver a ready-to-run Paper server configured specifically for fast Free-For-All PvP. This will include two custom unstable arenas, instant combat spawning, randomised kits and spawn points, individual kill tracking, boundaries, anti-cheat protection, and automated arena restoration. I’ll optimise Paper settings, entity behaviour, chunks, and plugin configuration around the 30-player target. Arena resets can use schematic restoration or disposable world instances, depending on the required reset speed and available server resources. Three technical questions: 1. Which Minecraft version and Java runtime should the server support? 2. What CPU, RAM, storage, and hosting environment will be available? 3. Should hazards change dynamically during each match or only reset between rounds? Best regards, Houssame
£15 GBP in 7 days
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Hi there! I can set up your high-performance Paper/Spigot Free-For-All server tuned specifically for 18+ TPS during heavy 30-player PvP battles. I will configure optimized Paper settings, set up instant spawns, scoreboard kill tracking, kits, anti-cheat, and auto-resetting arena mechanics. I will also build/import two 200 \times 200 floating island "unstable" arenas and package everything into a clean, ready-to-deploy server folder with a clear setup guide. Let's make this map chaotic!
£15 GBP in 3 days
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⚠️ IF YOU’RE NOT HAPPY, YOU DON’T PAY ⚠️ I have extensive experience in setting up Minecraft servers, particularly focusing on PvP environments. My previous projects include creating dynamic arenas with custom terrain that keeps players engaged and on their toes, which aligns perfectly with your unstable FFA vision. I understand your goal is to create an exhilarating, unpredictable gaming experience. I will ensure seamless execution by configuring a stable Paper/Spigot instance, designing unique arenas, and implementing essential plugins for smooth gameplay. My focus will be on clear communication and long-term success, providing you with a ready-to-run server setup and detailed notes for future expansions. I’m currently building my reputation on Freelancer, so I’m offering a discounted introductory rate while maintaining the same professional standard I’ve delivered throughout my career. Let’s discuss how we can bring your vision to life! Regards, Anchel
£10 GBP in 7 days
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I can build and configure the complete Minecraft FFA server to match your requirements, including a stable Paper-based PvP setup, two 200×200+ unstable arenas, and a clean ready-to-run server folder. I can design arenas with floating islands, collapsing bridges, void sections, shifting hazards, and layouts that keep players moving into combat. I’ll configure individual kill tracking, random spawns/kits, anti-cheat, world borders, PvP settings, and automatic arena resets between rounds. I can use WorldEdit/WorldPainter and optimize the server to maintain strong TPS under your 30-player stress target. My team can handle everything for you, from initial setup and configuration to testing, optimization, troubleshooting, and long-term support. We can also help maintain the server and add future maps or features as your community grows, so you won’t be left managing everything alone. We can start immediately and deliver a stable, organized FFA server ready for players.
£90 GBP in 7 days
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Fulham, United Kingdom
Member since Sep 12, 2026
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