Read a 3d model described in a Wavefront .obj file and scale the x, y
and z axes by user inputted factors. Write an output .obj file with
the object scaled.
Look up online the format of a Wavefront .obj file to see how to
extract the vertex coordinates. When you write the output file, write
it without the surface normal vectors (which will be invalid after
the axis scaling).
You can use Java and C++ as this has to be done in both the languages. However, Java has more weightages. I have added a sample OBJ file..
Deadline : 2-3 days