Java Developer position for MMO game

We have 2 artists, 2 modelers/riggers, 2 animators, 1 programmer, 2 sound designers. You can see our work here: [login to view URL]

Brief overview:

ChronoCraft is an MMO-RPG based around time travel, some of the technical features include:

-Distributed Architecture(allows for thousands of players on one map. All out war is possible as a result)

-Player Shops(Can own them and hire for them)

-Player Economy(Nearly everything purchased was acquired by another player)

-Party System

-Instance-able event

-Multi-branching Quests(Accompanying quest making tool)

-Player housing(Own a house and alter the interior of buy one of the few farm lands provide produce to the towns)

-Custom Animation system(modular design)

-Custom Fast paced Range and Melee combat

-Player Restaurants(Be the chef, the waiter, host, etc or run the restaurant yourself. Similar to running a shop. Food mechanic encourages those roleplay moments)

-Enemies/monsters with different combat attributes throughout the timeline

-Projectile system overhaul

-Overarching story-line with reoccurring characters

Etc. (Most of all that above is mostly completed^)

The Programmer role will be responsible for some of the following:

-Creating character combat logic for mobs

-Expanding current features like Quest Node System, Skill System, Player shops, etc

-Creating new features like Pet Mechanic, new skill, etc

-properties of weapons and items and their effects

-Implementing animations(from animator) ingame, using our existing workflow

-Working with our current programmer in the above capacities^

-And more...

My name is Kurt, Im the Project Lead/narrative designer. Id be happy to show you our workflow/tools/assets in real time and answer any questions you may have(pay, work, scope, design, anything).

On payment:

Yes this is paid, its not free work for "exposure"(I know that plagues the community of creatives, being one myself)

As you may be aware from our twitter, this is a subscription model game. We have been approached by investors and declined their funds in order to keep the culture clean and increase future personal returns for each member of the team. Instead we all work full time jobs and do ChronoCraft as a second job without pay currently. The most concise payment structure is a "Conditional revenue share for continued work with an exit option". Essentially, you get paid either way if you decide to exit prematurely, but understandably the real money is in the continued work for the subscription game. There are other developers we have worked with, current and former, who would vouch for the above statements too^

No one gets paid until we are generating a profit after launch. The only exception is anyone on the team who leaves(or has left) before launch, we have paid them $50(not much, but its what we can afford and promise we can keep). This is because we do not accept 'free work' on principle. After launch we will split the profits. Our goal is for everyone to be paid above market rate. There is no limit to the pay as we will all make more as the project makes more profit, but the increase wont be 1:1 ratio due to business costs/investments like expanding the team, advertising campaigns, etc The increase in pay is to encourage the continued success of the game. When ChronoCraft generates enough profit for most of us to work on it full time as our primary job, the rate of increase of pay will differ between members on the team, with the the most tenured hires getting a higher rate of increase in pay as the project grows, but this shouldnt be a problem for the newer hires who will also continue to see their pay increase above and beyond market rate still.


We all work 2-4 hours a day, 5 days a week, with 2 of those 5 days, being 4-7 hours a day( usually off days from full time job) You would be expected to work similar amount of hours(We are pretty flexible on the time, since we care most about the output and quality of work)

Taidot: Java, Kotlin, Ketterä kehitys, C# -ohjelmointi, C++ -ohjelmointi

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Tietoa työnantajasta:
( 0 arvostelua ) Houston, United States

Projektin tunnus: #27458199

4 freelancers are bidding on average $450 for this job


Hello, I've read your description carefully and I am interested in your project.i am a professional game developer. I have rich experience in these fields. I am working in these fields for 3 years, so I have enough co Lisää

$500 USD 7 päivässä
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I CAN COMPLETE YOUR PROJECT EASILY Hello, I am software developer with enough experiences on Java/JavaFX for 13 years. Java/JavaFX is nice programming language and I am majoring on it for long years so I have confident Lisää

$300 USD 7 päivässä
(14 arvostelua)

Hi [login to view URL] You can see my projects from my online portfolio. I have been developing games for 7 years. I made 60+ games so far. I mastered Unity engine and I have full experience in game developmen Lisää

$500 USD 7 päivässä
(6 arvostelua)

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$500 USD 7 päivässä
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