Dune: Imperium intends to simulate the political intrigues, economic complexity, and social conflicts of Frank Herbert’s Dune in an immersive multiplayer strategic role-playing game. Each player commands a royal family, managing its internal politics, foreign relationships, economic development, and military campaigns in a feudal system set in the far future. Players will control a variety of characters and agents in the service of their royal family, conducting diplomacy, governing territories, establishing companies, recruiting and training armies, and executing a large number of other overt and clandestine activities. Characters and agents will be developed through experiences, promotions, and interactions with the characters of other royal families.
Players will govern regions and planets, developing their natural resources to produce economic goods. These goods enable the construction of infrastructure and the raising of armies, as well as trade with other players. Players will also manage the population through employment, tax policy, and religion while addressing problems such as waste management and drug abuse. Players may decide to pursue aims other than governorship and political power, including establishing corporations, maintaining a mercenary army, or simply exploring the depth of the Dune universe.
Political relations will be managed on multiple levels, with a variety of agreements, including trade, defense, intelligence, and scientific treaties. Players will also manage the position of royal families in a number of economic and political institutions that govern inter-familial trade and diplomatic relations, competing for profit, power, and prestige.
Players will also develop sophisticated armies and military strategies by recruiting and training a variety of units, implementing warfighting doctrines, and managing the placement of military leaders.
A streamlined interface will enable players to effectively manage the various moving parts in a real-time environment. The contractor will be expected to develop and implement a programming plan to meet the designer's intent, to think creatively and independently, and to be flexible in the development process.