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I’ve just launched a new level-based puzzle game on the App Store and I want to quickly boost its visibility with a surge of genuine installs. The gameplay centers on completing increasingly challenging levels, and it’s designed to be fun for children, teens, and adults alike, so I’m looking for broad demographic reach rather than a niche audience. I need a growth specialist who can deliver measurable, real-user downloads on iOS while keeping my account compliant with Apple’s policies. You’re free to combine Apple Search Ads, targeted social campaigns, influencer shout-outs, or any other ethical strategy that secures authentic players—not bots—who will actually open the app. Deliverables • A specific, agreed-upon number of unique installs (please propose your target volume and timeline). • Geographic breakdown and traffic sources for transparency. • Basic retention snapshot (24-hour open rate) to confirm quality. • Brief post-campaign report outlining what channels performed best and recommendations for the next push. If you have a track record of scaling puzzle titles or other level-completion games, I’d love to see results or case studies. Let’s discuss your plan and lock in the numbers.
Project ID: 40407821
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Active 56 yrs ago
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Fresno, United States
Member since Apr 29, 2026
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