Publish Date: Monday March 15, 2010
Requested Response Date: Wednesday, March 17, 2010
Requested Project Delivery Date: Monday March 22, 2010
(with possibility for revisions between 3/23-3/35.)
We are looking for some 2D and 2D graphics for our software GUI. The GUI reads .pngs in 2D mode and .3ds in 3D mode. We need both 2D and 3D files for 5 network components, plus two 2D buttons for the GUI.
The entities we need built are for a “cyber” networking context—these network nodes are taking part in an exercise where entities are either attacking or defending in a variety of cyberwarfare scenarios, such as denial of service, wormhole, etc. Thus, the sample images need a designation / mark that shows they are participants in the “cyber” event—maybe a skull and crossbones, or a Trojan horse, a bug, etc.
The GUI components we need are as follows:
1. Node: Cyber Sensor icon for displaying on canvas (64 X 64 png, .3ds)
2. Node: Cyber firewall icon for displaying on canvas (64 X 64 png, .3ds )
3. Node: Cyber Server icon for displaying on canvas (64 X 64 png, .3ds)
4. Node: Cyber Router icon for displaying on canvas (64 X 64 png, .3ds)
5. Node: Cyber Terminal icon for displaying on canvas (64 X 64 png, .3ds)
6. Button: Duplicate role, action, plan icon to be used on a button in cyber panel (16 X 16 png)
7. Button: Add selected action to plan icon to be used on a button in cyber panel (16 X 16 png)
We would also like the source file (e.g., .ai / .psd / .max)
Basic rules while creating 3DS models for 3D GUI:
1. Polygon count should not exceed 4000 for complicated models, for simple models (that are likely to be used for 100’s or 1000’s of nodes) like Cell phone, Antenna it should not exceed 1000.
2. Texture format should be .BMP or .PNG.
3. Texture size should not be greater than 512 X 512. It is preferable to use 256 X 256.
4. Try to use fewer texture files per model. Preferably 1 – 2 texture files per model.
5. Don’t use perfect circular objects. Smooth curvature objects require more polygons. For example a perfect cylinder requires 32 sides; instead use 20 or less.
6. Try to eliminate polygons that won’t be visible in the 3D model like inner surfaces.
7. Try to eliminate common polygons in the 3D model. For example if two walls share sides, then you can delete one wall/side.