I'm about to finish a game, in order to get better results I need better graphics, the project is a match 3 game with world cities theme.
* I have 7 cities, each city has one background (this is a png image, so I sugget photoshop)
* Each city has 6 color orbs with a city related icon each one, each orb have a selected animation currently is a frame but any other idea will be consider (this is in flash)
* There is one orb explosion animations with stars that I think it must be fully remake(you ideas well be welcome here, this is in flash)
* There is one banner like button per city, the idea is that these are like travel agencies ads, they have 4 states: "idle" has no animation is a single frame is the normal position of the button, "highlight" is an animation that highlight the banner and then it stops highlighted (but an animation can be handled if you decide that the higlight requires it), "push" is the animation when the button is pushed from the highlighted position to the pressed position, and "locked" that has no animation.
* The game has a "mascot" girl that need a retouch, she has 4 facial expresions, ready-go/happy, lost/sad, won/joy and shuffle/surprised that need more emotion (this is in flash)
* The girl has 4 dialog animations (in three languages), I think they need some kind of standardization, so that they don't look so different, and they are way to small for screen depth, so maybe make them a bigger.(this is in flash)
* The UI has 4 panels one is for credits/language, the second is for the hud (feel free to redisign this too) the other is the win result (it has some stars, these stars need to be retoched too), and the last one is the yes/no questions (this is in flash)
* There is one orb container / panel, may need a retouch/redesign in order to fit the other panels or the orbs.
* The UI has Rectangular buttons which have a text label, these also has 4 states like the city banners, "idle", "highlight", "push" and " locked" but it is only a frame per state.(this is in flash)
* The UI has Level buttons, that have a 3 stars container, they have a level number and the stars that were obtained when the level was won, the same as Rectangular buttons, they have the 4 states and there is only one frame per state. (this is in flash)
* The UI has pagination buttons, that are intended to change the page of levels, they have "idle", "highlight" and "push" state, the "loked" state is an empty frame, one frame per state. (this is in flash)
* The UI has a sound on (a speaker), sound off ( a play triangle) and a pause (two bars) buttons they are supose to look alike but different from the rest of the ui. they have "idle", "highlight" and "push" state, the "loked" state is an empty frame one frame per state. (this is in flash)
* The game have a pause screen that covers the gameplay to avoid player thinking while pause (feel free to redesign this). (this is in flash)
* The game have a composed logo by the orbs, the stars, the name and a "ribbon", this need a retouch one the other elements are updated, please preserve the idea. (this is in flash)
This is the whole task for this project, no "new ideas" will come, You can group the tasks and apply them a percentage fee so you don't have to wait until finish to receive a payment. You will have the credit for your work but not any right.
The limitations are: the theme has been set so no theme change, we have license of two fonts that will be provided, use only these fonts for the dynamic texts, the flash file will be provided you have no autorization to redistribute it or publish it under your name or anybody else, everything belongs to Raptware and It's legal representatives. No code will be provided so you need to send your advances periodically to implement them and test them on a working game.
14 freelanceria on tarjonnut keskimäärin %project_bid_stats_avg_sub_26% %project_currencyDetails_sign_sub_27% tähän työhön
Greetings, your project sounds interesting. Can be done in 13 - 21 days. I'm working with many people including graphic design experts. Feel free to contact me anytime.
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