Develop escape room game interface for a mobile escape room game. Prefer Unity 2D development for a PC game. Open to other tools, but must be playable on PC Win 10.
The game is an interface players would use during an escape room. The interface would act as a timer, offer clues, play some background music/sound, and allow players to play certain simple mini games that opened up on the unit based on player input.
The entire game would be local (no server or internet). The game is a single player/seat game.
The game would operate in a kiosk mode to prevent exit. There would need to be a set of secret keys to allow for GM to force exit the game.
In general, I would provide most of the assets for the game (although I am open to the freelancer helping in this regard with royalty free assets, especially animated background images).
Administrators would be able to change the following settings in a secretly asked menu:
-Game time (15-60 min)
-Modules-each "mini game" would be a series of screens creating a module. For the full 60 min game, all modules would be active by default...in other words the players could play the full game. For a shorter game, only selected modules would be active.
-Clues and costs. Each module MAY have clues. This will be a text entry area to type in the clue AND the time cost (in SECONDS). under each module name. A module may have up to 3 clues.
-Intro video (there would be different info videos built in provided by me for different game setups).
-Testing checkbox. For game testing, this would put a cancel button on every screen to allow for quick restarts with testing.
-Copyright notice. Text field to allow us to create different copyright notice at the bottom of EVERY game screen.
-Logo: set size field for a logo which will be integrated into different screens.
The overall game would be composed of 12 modules. There would be 3 types of modules.
1) Static information (3-5 modules)
2-3 screens of information for the players to review. These might include video, audio, or images. Players could view or enlarge images, start & stop video and audio, etc. On 4th screen of these modules would be a password style screen where players had to provide an entry/information to view a success screen for that module.
2) Mini game (5-7 modules)
This would be an actual short, simple game where players would manipulate the interface using clues provided off-line or in other modules. For example, one module might require the players to "analyze" an audio recording. The game screen would look like a sound mixing board with dials, switches and fader controls. Hitting play would play a horrible, distorted sound. Players would adjust the inputs using clues from off-screen sources. They might hit a noise reduction switch that takes some of the static out of the message. After setting everything correct, the sound file would play properly so they could understand it. These mini games would be simple and I would like to consult with the programmer to determine what will be easy to do.
3) Entry screen (2-4 modules)
These modules are simply input screens to solve puzzles that the players have outside of the program. They simply require an input and will reveal new information to the players. Use of these modules might give access to a second module.
Home screen which identifies modules available to players at that point in the game. EVERY module/screen/interface will have a home button that will take players back to this navigation screen.
A timer will be set in the same spot for all screens/modules. This timer counts down from the game time (timer starts after the intro video has played). It should be visible and active at all times.
Each module may have clues. Clues should be accessible on every screen of the module. If a player presses a clue, they will get a warning screen indicating the time cost of the clue to use it which they can accept or cancel.