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Unreal Engine 5.7 Game Developer Using AI tools is a must. Having Experience with FPS GAME ( First person shooting Game) Level: Junior to Mid About the Role We are looking for a passionate and skilled Unreal Engine 5 Game Developer to join our team. You will be responsible for building and implementing core gameplay systems, enemy AI behavior, spawning mechanics, and interactive game features in a fast-paced development environment. Using AI tools is a must. Having Experience with FPS GAME ( First person shooting Game) Responsibilities Design and implement gameplay mechanics including player interactions, force fields, timers, point collection, and weapon systems Develop and integrate AI behavior for enemies using Unreal Engine's Behavior Trees and Blackboards Build and manage enemy spawning systems, including spawn points, wave logic, and difficulty scaling Implement visual effects such as explosions, electricity, blood particles, and UI animations using Niagara and UE5 tools Integrate audio triggers and background music systems using MetaSounds or the UE5 Sound Cue system Set up media playback on in-game surfaces using UE5's Media Player framework Collaborate with designers and artists to bring game features to life Optimize performance for smooth gameplay across target platforms Required Skills & Keywords Unreal Engine 5 Core Unreal Engine 5 Blueprints C++ GameplayAbilitySystem (GAS) Actor Components Level Design World Partition AI & Spawning Behavior Trees Blackboard AI Controller NavMesh EQS (Environment Query System) Spawn System Wave Manager Gameplay Mechanics Player Controller Game Mode Game State Collision & Overlap Events Timer Manager Score System Force Fields Projectile System Grenade Mechanics VFX & Animation Niagara Particle System Cascade UI Animation UMG (Unreal Motion Graphics) Blend Spaces Animation Blueprint Audio MetaSounds Sound Cue Audio Component Trigger-based Audio Ambient Sound Media & UI Media Player Media Texture HUD UMG Widgets Direction Indicators Highlight System General Git / Version Control Perforce Agile / Sprint-based workflow Performance Optimization Profiling Tools Nice to Have Experience with multiplayer / networking in UE5 Knowledge of Lumen and Nanite rendering pipelines Familiarity with MetaHuman or procedural animation tools What We Offer Hands-on work on an original game project Collaborative and creative team environment Flexible schedule with clear milestone-based deliverables
Projektin tunnus (ID): 40321136
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Aktiivinen 19 päivää sitten
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22 freelancerit tarjoavat keskimäärin $12 CAD/tunti tätä projektia

✅Unreal Development | Unreal Game Developer | 2D & 3D Games | Cross-Platform | 10+ Years Experience ✅ Hi, Thanks for sharing your project! I’m a dedicated Unreal game developer bringing lots of experience in designing, developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. I specialize in creating engaging, optimized , and visually compelling games with clean architecture, reusable components, and polished gameplay mechanics. Here are some of my recent project : 1- I am developing a Conan Exiles-style building system in Unreal Engine, where players can place modular structures during gameplay. A key feature is that all spawned and placed actors during Play mode persist in the Editor after exiting, allowing seamless transition between in-game building and level design. 2- Basillica is a VR experience developed in Unreal Engine for Meta Quest, designed to take users on an immersive journey through ancient architecture. Why should you choose me : 10+ years of experience in Unreal game development & long term engagements. PS - Please pan the budget for game. Thanks, Kajal
$11 CAD 40 päivässä
7,1
7,1

Hello, I can develop your Unreal Engine 5.7 FPS game, implementing core gameplay systems, enemy AI with Behavior Trees and Blackboards, spawning mechanics with wave and difficulty logic, and interactive features like force fields, timers, point collection, and weapon systems. Visual effects will be built with Niagara, and audio integrated using MetaSounds and Sound Cue triggers. Media playback, HUD, and UI elements will be implemented via UMG and Media Player framework. I also ensure optimized performance across target platforms, version control with Git or Perforce, and collaboration with designers and artists to bring the game features to life. AI tools will be leveraged throughout development to accelerate enemy behavior, procedural interactions, and level design workflows. Questions: 1. Should the project focus on single-player only, or include future multiplayer/networked support? 2. Are there existing assets (3D models, animations, audio) or should I develop placeholder systems for testing gameplay mechanics? Thanks, Asif
$10 CAD 40 päivässä
4,1
4,1

Hello, Hope you're doing well! I am a Game Developer with experience in creating fun, engaging, and visually appealing games using Unity and Unreal Engine. I bring ideas to life with smooth gameplay, polished UI, and strong game mechanics. What I Can Build 1. 2D & 3D mobile games 2. Single-player & multiplayer games 3. Endless runners, puzzles, racing and action games 4. Game UI/UX, animations & effects 5. AI enemies, NPC behavior & physics 6. Level design & environment setup 7. Game optimization & debugging 8. Publishing on Play Store / App Store / Steam Why Choose Me? 1. Strong command over C# & C++ 2. Creative approach + technical expertise 3. Smooth performance even on low-end devices 4. Regular updates & clean project structure 5. End-to-end support from concept to launch Let’s Bring Your Game Idea to Life Share your concept or reference — I’ll provide: 1. Game plan 2. Development time 3. Cost breakdown Excited to build something fun and creative!
$7 CAD 40 päivässä
3,8
3,8

Hi, I can develop and implement the core gameplay systems for your FPS project in Unreal Engine 5.7. With extensive experience in AI integration using Behavior Trees and Blackboards, I’ll ensure enemy AI behaves realistically and enhances the player experience. My proficiency in Blueprints and C++ will allow for seamless mechanics, including weapon systems and spawning logic, tailored to your specifications. I've successfully delivered similar projects, focusing on performance optimization and smooth gameplay across platforms. My approach will leverage Niagara for VFX and MetaSounds for audio integration, ensuring a polished final product. To align with your vision, could you provide insight into the specific gameplay mechanics you prioritize? Additionally, what platforms are you targeting for optimization? I’m ready to contribute effectively and collaborate with your team to bring this project to life. Thank you.
$5,45 CAD 40 päivässä
1,9
1,9

I've just completed a similar project. I developed core gameplay systems and enemy AI behaviors for a fast-paced FPS game using Unreal Engine 5. This opportunity aligns well with skills in AI behavior trees, spawning mechanics, and gameplay mechanics. Key aspects include AI integration, spawning systems, and player interaction mechanics. Specializing in Unreal Engine 5 development, my focus remains on performance optimization, robust security, and delivering a polished user experience. Let’s chat about your project; there’s a free consultation involved. Worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$5 CAD 14 päivässä
0,5
0,5

With a focus on graphic design and a flair for creativity, I'm here to bring your vision to life. While my skills may not align directly with an Unreal Engine 5.7 game development project, I believe that my extensive experience in design can offer a unique perspective and enhance the visual aspects of the game. They say a picture speaks a thousand words, and I intend to make that true for our game - drawing players into the world with immersive, eye-catching graphics. I'm no stranger to important deadlines, meticulous project management, and embracing new challenges. Through my journey in graphic design, I've garnered invaluable skills in Photoshop and various other design software that can be readily applied to tailor-make aesthetic user interfaces that'll complement our game's genre - enhancing overall gameplay. I understand how important surface-level visual effects are in creating an immersive gaming experience. Think of me as your creative partner who strives to strike the perfect balance between aesthetics and functionality. Don't let my design-centric background deter you - I'm tenacious in acquainting myself with new skills; hence learning Unreal Engine 5.7 won't be an issue. Choose me for an imaginative outlook on your project that gets things done!
$5 CAD 40 päivässä
0,0
0,0

Hi there! I was thrilled to see your post for an Unreal Engine 5.7 FPS project, as I specialize in high-performance shooter mechanics and AI-integrated development workflows. Having recently wrapped up a fast-paced tactical shooter that utilized AI-driven asset pipelines and LLM-assisted code refactoring, I understand exactly how to leverage modern tools to bypass traditional development bottlenecks without sacrificing gameplay feel. My approach focuses on creating a responsive, "crunchy" combat loop that feels professional from the very first build, ensuring your vision for this FPS is realized with both speed and technical excellence. I am particularly adept at bridging the gap between cutting-edge AI utility and the core mechanical requirements of a modern first-person shooter. For the technical execution, I will implement a modular FPS framework utilizing the Gameplay Ability System (GAS) and the Enhanced Input System to ensure all combat actions are scalable and network-ready. I plan to integrate AI tools like Cursor and GitHub Copilot for rapid C++ optimization and Midjourney for quick environmental look-dev, alongside Unreal’s native procedural tools to accelerate level design. By leveraging Nanite for high-density geometry and Lumen for real-time global illumination, I will ensure the game maintains a next-gen aesthetic while I optimize the Behavior Trees and Environment Query System (EQS) to create challenging, reactive enemy AI. My workflow prioritizes clean, documented Blueprints and efficient C++ logic to keep the project maintainable as it grows in complexity, ensuring a seamless development lifecycle from prototyping to final optimization. Do you have a specific preference for the AI tools used in the development pipeline, or are you looking for recommendations on which ones best fit the current UE 5.7 ecosystem? I would also be interested to know if you are targeting a specific multiplayer framework or focusing strictly on a single-player narrative experience. I am available to hop on a quick call to discuss the project roadmap or provide a walkthrough of my previous FPS work to ensure we are perfectly aligned on the technical direction and milestones. I look forward to the possibility of collaborating to bring this vision to life.
$25 CAD 7 päivässä
0,0
0,0

Hi there, I read your Unreal Engine 5.7 FPS role and I’m confident I can jump in and deliver core gameplay systems, AI, and polished VFX that fit your vision. I’ve built FPS features, weapon systems, grenade/projectile logic, spawn waves, and score/timer mechanics, using UE5 Blueprints and C++ and I regularly leverage AI-assisted tools to accelerate prototyping while keeping code maintainable. My approach is practical: define clear Actor and Component boundaries for weapons, player controller, and game state; use Behavior Trees/Blackboards and EQS for enemy decision-making; implement a Wave Manager with spawn points and difficulty scaling; and craft Niagara VFX and MetaSounds-driven audio cues. I prioritize clean, testable systems, Git workflow integration, and performance profiling to keep frame rates stable. I can start by reviewing your current repo and creating an initial sprint plan with milestone builds and playable demos. Do you have an existing project/repo or tech spec I should review first, and are there target platforms or performance budgets I must meet? Best regards, Daniel
$68 CAD 17 päivässä
0,0
0,0

Hi, I am a full stack software engineer with strong experience in Unreal Engine 5 gameplay systems and AI-driven development workflows. I've worked on FPS-style mechanics, enemy AI behavior, and real-time gameplay systems using both Blueprints and C++ while leveraging AI tools to speed up iteration and testing. Recently, I worked on developing a prototype FPS experience in UE5 where I implemented core player mechanics, projectile and weapon systems, and enemy AI using Behavior Trees and Blackboards. The system included wave-based spawning, difficulty scaling, and event-driven interactions like collision triggers, timers, and score tracking. I also integrated Niagara effects for combat feedback, basic UI with UMG, and optimized gameplay loops to maintain smooth performance during active combat scenarios. This experience is very similar to your role because it covers FPS gameplay, AI behavior, spawning systems, and working in a fast iteration environment with clear milestone delivery. For your project, I am going to build and refine gameplay systems, implement scalable enemy AI and spawning logic, and ensure smooth, optimized performance using UE5 tools and AI-assisted workflows. I am available to start immediately! Best regards, Rostyslav
$25 CAD 40 päivässä
0,0
0,0

Hi,dear project coordinate, I’m a LinkedIn-certified Unreal Engine 5 developer with strong experience working on Lyra-based projects and deploying fully functional FPS systems. I specialize in building scalable, high-performance gameplay using UE5’s latest tools, including Enhanced Input, GAS (Gameplay Ability System), and modular gameplay features from Lyra. For your project, I can efficiently customize or extend Lyra to deliver a polished FPS experience—covering player mechanics, weapon systems, replication, UI, and optimization for smooth deployment across platforms. My workflow ensures clean architecture, maintainable code, and rapid iteration. I’ve successfully delivered multiplayer-ready FPS features, including shooting mechanics, animations, and networking logic, aligned with production standards. I also prioritize performance profiling and bug-free deployment. Let’s discuss your specific requirements, and I’ll propose a clear development plan with timelines. Looking forward to collaborating. Best regards MD Parvez al Mamun
$25 CAD 40 päivässä
0,0
0,0

This Project caught my eye, so I had to reach out. Your focus on integrating AI tools for enemy behavior and spawning mechanics in an FPS game aligns perfectly with my expertise in Unreal Engine 5 and Behavior Trees. I specialize in crafting seamless AI systems and gameplay features that optimize performance and player engagement. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I would love to chat more about your project! Regards, Marco Agrela
$3 CAD 14 päivässä
0,0
0,0

Hi, This is Gene from Luxembourg. I understand you need a UE5 developer to build FPS gameplay systems, enemy AI, and spawning mechanics with AI-assisted workflows. I can handle core systems like player controls, weapons, AI using Behavior Trees/Blackboards, wave-based spawning, and integrate VFX, UI, and audio using Niagara and UE5 tools to keep gameplay smooth and engaging. I’ve worked on FPS-style mechanics in Unreal with Blueprints and C++, including AI behavior and performance optimization. I can start immediately and deliver initial working systems within 40–60 hours. Looking forward to working with you. Gene
$5 CAD 40 päivässä
0,0
0,0

Hi, I can easily DO your work IN 24 HOURS, DM me now to get started, PRICE NEGOTIABLE 100% Work satisfaction is provided
$2 CAD 40 päivässä
0,0
0,0

I have had experience with both using AI assistants for programming purposes as well as experience with Unreal Engine, having done some bits and bobs while being in university studying game development and I've had experience with multiplayer (local testing none of my own projects were launched for wider users)projects. While some of these are not part of the core requirements, it demonstrates my adaptability and ability to understand and utilize new technologies. Moreover, I am well-versed in git/version control and have experience with an Agile/Sprint-based workflow, ensuring efficient task management and timely delivery. My proficiency in performance optimization and profiling tools allows me to ensure smooth gameplay across different platforms, maximizing user experience. Above all, I am diligent, creative, and highly collaborative. I enjoy working in a team environment that encourages open communication and the sharing of ideas; this allows for the collective realization of innovative projects. With me on board, you'll have a dedicated professional who will bring your game to life while adhering strictly to given timelines. Let's create an amazing first-person shooting game together!
$12 CAD 20 päivässä
0,0
0,0

Hi, I’m excited about this role—I have hands-on experience with Unreal Engine 5 (Blueprints + C++) and have worked on FPS-style gameplay systems, AI behaviors, and real-time mechanics. Relevant Experience: • Built core gameplay systems: player controller, weapons, projectiles, scoring, timers • Implemented enemy AI using Behavior Trees & Blackboards (patrol, chase, attack) • Designed spawn systems & wave managers with difficulty scaling • Worked with collision events, force fields, grenades, and interaction systems VFX, UI & Audio: • Niagara effects (explosions, hit impacts, environmental FX) • UMG for HUD, animations, and indicators • Audio integration using Sound Cues / MetaSounds Optimization & Workflow: • Performance tuning (profiling, draw calls, optimization) • Git-based workflow, sprint collaboration • Familiar with World Partition, NavMesh, EQS basics AI Tools: I actively use AI tools for faster iteration—logic prototyping, debugging, and improving gameplay systems. Why I’m a good fit: • Strong understanding of FPS mechanics • Ability to quickly implement and iterate features • Clean, modular Blueprint/C++ structure I’m comfortable contributing across gameplay, AI, and systems while collaborating closely with designers and artists. Happy to share samples or discuss your current project setup. Best regards, Jagrati.
$4 CAD 40 päivässä
0,0
0,0

Hi, This opportunity aligns well with my experience in Unreal Engine 5, especially in building gameplay systems and FPS-style mechanics. I’m an Unreal Engine developer with a strong focus on Blueprints and gameplay logic. I have experience working with player controllers, weapon systems, collision events, timers, and AI basics using Behavior Trees and NavMesh. I’m comfortable implementing core systems like enemy spawning, wave logic, and interactive gameplay features. For this project, I can contribute to: • Core gameplay systems including shooting mechanics, interactions, and score systems • Enemy AI behavior using Behavior Trees and Blackboard • Spawning systems with wave-based logic and difficulty scaling • UI elements and gameplay feedback using UMG • Basic VFX integration using Niagara I also use AI tools to improve workflow efficiency, debugging, and iteration speed during development. While I continue to expand into advanced systems like GAS and deeper optimization workflows, I focus on delivering clean, scalable, and well-structured gameplay systems. I’m comfortable working in a collaborative environment with version control and iterative development. Looking forward to contributing to your project. Best regards, Sanjay Venkatesh
$6 CAD 40 päivässä
0,0
0,0

Unreal Engine 5 developer experienced in Blueprints, FPS gameplay systems, AI (Behavior Trees, Blackboards), and spawning mechanics. I can build player systems, enemy AI, wave logic, VFX (Niagara), UI (UMG), and optimize performance. I use AI tools to speed up development and deliver clean, scalable systems on time.
$8 CAD 40 päivässä
0,0
0,0

Hi, I’m an Unreal Engine Gameplay Programmer with 3+ years of experience in C++ and Blueprint-based gameplay systems. I have worked on multiplayer FPS gameplay including weapon systems, character abilities, and replication architecture. I’ve implemented modular weapon frameworks, spectator systems, and optimized Blueprint systems into C++ for performance. I also have experience with Behavior Trees, AI systems, animation integration, Niagara VFX, and gameplay frameworks such as GameMode, GameState, and PlayerController. I regularly use AI tools to speed up development and debugging. I’m comfortable collaborating in Git-based workflows and delivering gameplay features in fast-paced environments. I’d be happy to contribute to your FPS project and help build scalable gameplay systems and AI mechanics.
$2 CAD 35 päivässä
0,0
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Montreal, Canada
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Liittynyt jouluk. 9, 2012
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