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I need a fully-realized 3D character built for a video-game environment. The style must be strictly realistic, matching current AAA game standards while still being optimized for real-time performance. High-fidelity anatomical accuracy, believable materials, and clean edge flow are critical; the final model should drop straight into Unreal Engine or Unity without additional cleanup. Typical workflows that suit this job include sculpting in ZBrush or Mudbox, retopology and UVs in Blender, Maya or 3ds Max, and physically based texturing with Substance Painter or Designer. Feel free to use equivalent tools as long as the output meets the specs below. Deliverables (all items are required) • High-poly sculpt (ZTL or equivalent) • Optimized low-poly mesh (FBX) holding around 60–70 k tris, clean quads where possible • Non-overlapping UVs and named texture sets • PBR texture pack (4K base color, normal, metallic, roughness, AO) in PNG/TGA • Simple A-pose rig with skin weights that pass basic deformation tests in engine • One turntable render plus real-time viewport screenshots demonstrating fidelity and performance targets Acceptance criteria • No visible texture seams or stretching at 4K • Model imports into Unreal 5 with zero errors and averages 60 fps on a mid-range GPU • All files open without missing dependencies Once these checkpoints are met and the files pass a quick in-engine inspection, the milestone is complete.
Project ID: 40478603
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42 freelancers are bidding on average $385 USD for this job

Being an experienced and versatile 3D designer, I believe I am the best fit to create a realistic and game-ready character for your project. Over the years, I have honed my skills in game design, particularly in sculpting (in ZBrush or Mudbox), retopology, UVs and texturing, just to mention a few. I am well-versed in popular game engines like Unity and Unreal Engine and can ensure compatibility without any additional cleanup requirements. With several completed projects that entail meeting strict industry standards, maintaining high-fidelity accuracy and optimizing for real-time performance, I always prioritize delivering on the acceptance criteria set out by my client. My textures have zero stretching or visible seams even at 4K resolution while maintaining great performance with mid-range GPUs. I appreciate your attention to detail regarding different deliverables, and I assure you that working with me will not only meet but exceed your expectations. To add icing on the cake, my vast knowledge of CAD and other software means I can quickly adapt to any required workflow within your team. Let's collaborate to create an impressive character for your video-game environment!
$255 USD in 2 days
7.8
7.8

As an accomplished 3D artist with a passion for creating immersive, realistic worlds, I'm confident my skills align perfectly with your project. I have extensive knowledge working with industry-recognized programs such as ZBrush and Substance Painter while also being proficient in Blender, Maya, and 3ds Max – all of which are essential in creating the high fidelity real-time assets you require. Over my years of experience, I've not only honed my sculpting, retopology and texturing skills but also gained valuable insight into streamlining these processes for optimized real-time performance. This amalgamation of technical precision and creativity enables me to create immaculate models – with clean edge flow, no visible texture seams or stretching at a 4K level – while still adhering to your stringent polygon limit of 60-70k tris.
$266 USD in 1 day
7.5
7.5

As an experienced 3D artist with a deep understanding of game design and optimization, I am confident in my ability to deliver a highly realistic and performant character for your video-game environment. My skills include being proficient in ZBrush, Blender, Maya, 3ds Max, and Substance Painter, which aligns seamlessly with the typical workflows required for this project. Additionally, I have an aptitude for working with low-poly meshes while maintaining high-fidelity anatomical accuracy – precisely what your project demands.
$260 USD in 1 day
7.5
7.5

Hello! My name is Daniyar. I'm a professional Designer on Freeelancer.com. Top Rated by Rising Star Freelancer Team, who specializes in 3D Modeling, Animation and Visualization. I work with my clients to create beautiful visual assets within tight timelines on affordable budgets. I am dedicated to every project I take on, and will never leave you or your needs by the wayside. I’m an expert in many different areas, including (but not limited to): 3D Modeling 3D Animation 3D Visualization of Exteriors, Interiors, Products, Gadgets and Building Sites 360-Degree 3D panoramic tours of houses 360-Degree Rotation of Products 3D Models from Sketches Blueprints Drawings 2D Animation Effects Fluent in English, highly skilled in design, and passionate about my work, I’m a great choice for any of your projects involving the things listed above. If you’re interested, feel free to reach out and I’ll be happy to talk you through the beginning stages and show you how I can help you. Thanks, and have a lovely day!
$250 USD in 5 days
6.8
6.8

Hello, I can create a realistic, game-ready character that meets modern AAA-quality standards while remaining optimized for real-time performance in Unreal Engine or Unity. I have extensive experience with character modeling workflows, from high-poly sculpting through retopology, UV creation, texturing, and engine-ready asset preparation. My workflow typically involves high-resolution sculpting in Blender/ZBrush, clean retopology for an optimized mesh, non-overlapping UV layouts, and PBR texturing with industry-standard practices. I focus on accurate anatomy, efficient edge flow, and deformation-friendly topology to ensure the character performs well both visually and technically. You will receive the complete package including the high-poly sculpt, optimized low-poly FBX (targeting the requested triangle budget), organized UVs, 4K PBR texture maps, a clean A-pose rig with tested skin weights, and presentation renders/screenshots demonstrating both quality and real-time readiness. Portfolio: [https://www.freelancer.com/u/kashiffaiz3] Once you share the character references and target style, I can review the scope and provide an accurate timeline. Best regards, Kashif
$250 USD in 7 days
4.8
4.8

Hi there, This project instantly caught my eye, so I had to reach out. Creating a realistic 3D character for a video game environment that seamlessly integrates into Unreal Engine or Unity is right up my alley. I specialize in sculpting, retopology, UV mapping, and PBR texturing using tools like ZBrush, Blender, and Substance Painter. I believe my skills and experience make me the perfect fit for this project. I'm committed to quick communication and a fast turnaround to ensure we meet all the requirements efficiently. Let me know if you are available for a quick chat! Regards, XRProConnect
$400 USD in 7 days
5.0
5.0

As a seasoned freelancer with several years of industry experience in 3D modeling and design, I believe I have the skills and knowledge necessary to bring your AAA game character to life. Throughout my career, I've worked extensively with ZBrush, Blender, and 3ds Max to create high-quality 3D assets for various platforms including Unreal Engine and Unity. What sets me apart is my deep understanding of both the artistic and technical aspects of 3D modeling. I am adept at creating lifelike characters, ensuring anatomical accuracy and realistic material representation while still optimizing their performance for real-time rendering. Moreover, my experience with retopology and UV mapping will guarantee a clean quads structure with non-overlapping UVs for your character.
$265 USD in 1 day
5.0
5.0

Hi, We’re a full-stack creative and game development team with experience in high-quality 3D character production for Unreal Engine and Unity pipelines. We can create a realistic AAA-style character optimized for real-time performance while maintaining high anatomical accuracy, clean topology, and production-ready assets. Our workflow typically includes: • ZBrush for high-poly sculpting • Blender/Maya for retopology, UVs, and rigging • Substance Painter for 4K PBR texturing • Unreal Engine 5 testing for real-time validation Deliverables: • High-poly sculpt source files • Optimized low-poly FBX (~60–70k tris) • Clean UVs with organized texture sets • Full 4K PBR texture package • A-pose rig with tested skin weights • Turntable renders + in-engine screenshots/videos We also validate: • UE5 import compatibility • Performance optimization • Seam-free texturing • Proper deformation and edge flow Estimated timeline: • depending on character complexity and accessory requirements. Regards Interconnect Team
$500 USD in 7 days
4.6
4.6

Hi, I went through your brief and this is a full AAA production pipeline character task where topology discipline and engine readiness matter as much as sculpt quality. I can build a fully optimized game-ready character starting from high poly sculpting in ZBrush, followed by clean retopology, UV unwrapping, and proper baking workflow to ensure seamless PBR texture integration for Unreal Engine or Unity. The final deliverable will include a structured FBX low poly model, 4K PBR texture sets, a properly weighted A pose rig, and engine-ready exports with clean performance optimization targeting stable real-time FPS. I’ve handled similar real-time character pipeline work before and can share relevant examples once we connect in chat. What matters more for this character: hyper realistic skin detail or stronger focus on cloth and material breakup for visual storytelling? Best Regards, Muskan
$250 USD in 1 day
4.8
4.8

Hello, I’m interested in creating a fully realistic AAA-quality 3D character optimized for real-time use in Unreal Engine or Unity. I can handle the full pipeline including high-poly sculpting (ZBrush), retopology and UVs (Blender/Maya), and PBR texturing (Substance Painter/Designer), ensuring clean anatomy, optimized topology, and production-ready assets. Deliverables: • High-poly sculpt (ZTL or equivalent) • Optimized low-poly mesh (60–70k tris, FBX) • Clean UVs with proper naming • 4K PBR texture set (Base Color, Normal, Metallic, Roughness, AO in PNG/TGA) • Simple A-pose rig with skin weights for engine testing • Turntable render + real-time preview screenshots The final asset will be cleanly integrated into Unreal Engine 5 with no errors, optimized for real-time performance, and fully ready for production use. Best regards,
$250 USD in 3 days
3.5
3.5

With over 9 years of experience in the field of 3D modeling, I believe I have the proficiency you need to bring your realistic game character to life. The skills and tools you have outlined for this project are all areas where I can confidently say that I excel. Having used ZBrush, Blender, Substance Painter/Designer, Maya, and many other relevant software throughout my career, not only have I mastered their usage but understand how to produce outputs that align with the AAA game standards such as clean edge flows and realistic materials. I have a keen eye for detail and a strong commitment to delivering high-quality results promptly. This can be seen through my extensive work across a range of projects including character creation for both Unity and Unreal Engines. Your satisfaction and your project's success are my highest priority. By choosing me, you gain full access to my skillset along with my work ethic which seeks excellence in every detail. I would be thrilled to discuss potential ideas and plans for your game character project further; decision making made simpler once we've had an initial conversation! Thank you for considering me as a candidate; I look forward to bringing your vision to life! Contact me today and let's start creating magic together!
$300 USD in 7 days
2.8
2.8

With over 9 years of hands-on experience in web and mobile development, I am exceedingly proficient in game development as well. My team and I are adepts with the tools you mentioned such as ZBrush, Blender, Maya, Unreal Engine, and Substance Painter. So, not only can we produce a highly realistic 3D character that matches AAA game standards, but we can also optimize it for real-time performance to ensure smooth gameplay on mid-range GPUs at 60fps –a checkpoint you've specifically highlighted. We understand the importance of clean edge flows, non-overlapping UVs with no visible seams or stretching; detail-oriented outcomes that I guarantee for all my clients be it individuals or top-tiered gaming companies. My extra benefits include continued support post-delivery plus affordable domain-hosting and cross-browser compatibility which save your time and money on this project. Ultimately, my goal is to turn your ideas into impactful realities.I am looking forward to discussing more details about this exciting project, and jointly ensuring that the delivered product meets and exceeds your expectations. Thank you for considering my candidacy - let's take your game to impeccability together!
$500 USD in 7 days
2.1
2.1

With my 5 years of experience as a 2D/3D Game Asset Creator and Gameplay Developer, I have developed a set of skills that perfectly align with what you are looking for in this project. In terms of asset creation, I have produced high-quality 3D models and characters for various platforms including Unity, ensuring they meet performance standards without compromising on visual fidelity. I am well-versed in using tools like ZBrush or Mudbox for sculpting, Blender, Maya or 3ds Max for retopology and UVs, and Substance Painter or Designer for texturing-ensuring you get the result you need. Additionally, my proficiency in optimizing models for real-time performance especially in-game engines like Unreal Engine and Unity will be invaluable to this project. I am confident in my ability to deliver a fully-realized, AAA game-standard realistic character that will drop straight into your engine of choice without additional issues. On top of that, I'm also well-versed in C# which can be beneficial for complex rigging and weighting tasks including A-pose rig with skin weights. My focus on detail in creating non-overlapping UVs, named texture sets, plus meeting acceptance criteria such as no visible texture seams/stretching at 4K ensures your model will be seamlessly integrated and highly functional in the intended environment.
$250 USD in 7 days
2.2
2.2

Hi, I’m Manish Saini from PrimePixel. My team specializes in high-end game-ready character creation and understands the full AAA pipeline—from realistic anatomical sculpting and clean retopology to optimized UVs, PBR texturing, rigging, and Unreal Engine compatibility.
$250 USD in 3 days
1.9
1.9

1. Character Planning & Reference Collection Gather detailed concept art, anatomy references, clothing/material references, and define the target platform (Unreal Engine 5 or Unity). Establish polygon, texture, and performance budgets before production begins. 2. High-Poly Sculpt Creation Create a realistic AAA-quality character in ZBrush/Mudbox with accurate anatomy, facial details, clothing folds, skin pores, and hard-surface accessories. Focus on realistic proportions and production-ready topology flow. 3. Retopology & Low-Poly Optimization Build an optimized game-ready mesh in Blender, Maya, or 3ds Max. Target approximately 60–70k triangles while maintaining silhouette quality. Ensure clean edge loops around joints for proper animation deformation. 4. UV Unwrapping & Texture Preparation Create non-overlapping UV layouts with efficient texel density. Organize UV islands into properly named texture sets to support 4K PBR workflows and future asset maintenance. 5. PBR Texturing Use Substance Painter/Designer to generate 4K Base Color, Normal, Metallic, Roughness, and Ambient Occlusion maps. Materials will be calibrated for realistic lighting and physically accurate surface response. 6. Rigging & Skinning Create a clean A-pose skeleton and apply skin weights. Test shoulders, elbows, knees, hips, neck, and fingers to ensure smooth deformations without mesh clipping.
$500 USD in 20 days
0.0
0.0

I understand you need a realistic, game-ready 3D character optimized for AAA standards, with a focus on anatomical accuracy, believable materials, and clean edge flow for immediate use in Unreal Engine or Unity. I recently delivered a realistic character asset that met all performance and visual fidelity requirements for a major game title, dropping directly into their engine pipeline. My process will involve sculpting the high-poly model in ZBrush, followed by meticulous retopology and UV unwrapping in Blender. Texturing will be handled in Substance Painter to achieve photorealistic materials, and the final optimized low-poly mesh will be exported ready for import into your chosen engine. What is the target polycount for the final character model? Ready to start as soon as you confirm scope.
$552 USD in 21 days
0.0
0.0

Hey — saw your post about needing a fully-realized 3D character for a video game. The biggest challenge is usually making sure the model is both detailed and optimized for real-time performance. Are you targeting any specific game engine or polygon count limits? I’ve built several game-ready characters that balance style and performance smoothly. Send over any concept art or specs you have, and I’ll take a look.
$500 USD in 7 days
0.0
0.0

Please give me the opportunity to work on your project. I am confident in delivering a high-quality, realistic game-ready 3D character with professional attention to detail, optimized topology, and industry-standard workflows. I will complete the project with dedication, accuracy, and clear communication throughout the entire process. My focus is on creating visually appealing, animation-ready assets that meet your technical and artistic requirements while ensuring timely delivery. My Expertise Includes: Realistic 3D Character Modeling High-Poly & Low-Poly Sculpting Game-Ready Asset Creation Retopology & UV Mapping PBR Texturing Character Rigging Clothing & Accessories Modeling Hair Creation Unreal Engine & Unity Integration Rendering & Presentation Software I Use: AutoCAD, Autodesk Maya, Blender, ZBrush, Substance Painter, Unreal Engine, 3ds Max, Autodesk Inventor, Fusion 360, V-Ray, SketchUp, Adobe Photoshop, Canva, AI Tools, SolidWorks, 3D Rendering, 3D Design, Product Design, CAD/CAM, Architectural Visualization, and 3D Visualization. I look forward to discussing your character requirements and bringing your vision to life with professional-quality results. https://www.freelancer.in/portfolio-items/11390204-3d-character https://www.freelancer.in/portfolio-items/11388369-character
$350 USD in 7 days
0.0
0.0

As an experienced game developer, I have a solid understanding of the technical requirements needed to ace this project. My proficiency with leading 3D development tools such as Blender, Maya, and 3ds Max will enable me to create the realistic 3D character you desire, in line with contemporary AAA gaming standards. Given my extensive knowledge in optimizing for real-time performance, I can ensure that the final model will seamlessly drop into Unreal Engine or Unity without necessitating additional clean-up. In addition to my technical aptitude, my approach to game development is deeply rooted in user experience. In accordance with your project expectations, I will create an optimized low-poly mesh that does not exceed 70k tris and boasts clean quads. My expertise in PBR texturing using tools like Substance Painter or Designer will guarantee non-overlapping UVs and named texture sets, ensuring there are no visible seams or stretching at 4K resolution. Not only are my technical skills impressive but my commitment to staying up-to-date ensures that every project I undertake is executed with cutting-edge technology and best practices. I would be privileged to marry my expertise with your project's needs to create the game-ready character you envision. Let's make your vision a triumphant reality!
$400 USD in 6 days
0.0
0.0

Using my extensive proficiency in 3D Animation, Design, Modelling, and Rendering enhanced by notable skills in tools like 3ds Max, ZBrush and Substance Painter I am perfectly suited to deliver your desired realistic game-ready 3D character. The high-quality final asset you're seeking can be built up from scratch with precision using the workflows you mentioned. My effective use of specialized software will ensure your character meets aforementioned AAA game standards and optimized for real-time performance without additional clean-ups. What sets me apart from the crowd is that my work goes beyond merely matching your description; I bring a keen sense of aesthetics and a trained artistic eye to transform ideas into digital realities with remarkable visual fidelity. This aligns harmoniously with the anatomical accuracy, edge flow and material believability which are critical aspects of this project. I gladly commit to client satisfaction, smooth communication and on-time delivery —your vision and brand always comes first. Let's solidify this further; choose me for this project and I'll not only satisfy all the acceptance criteria but exceed your expectations in bringing your idea of a hyper-realistic game-ready character to life.
$280 USD in 3 days
0.0
0.0

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