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I’m commissioning a full-scale Australian V8 Supercars video game that will run natively on Xbox. The goal is to have a polished, console-quality title ready for private use by 2026—no retail release, no public distribution. Because it will remain strictly for my own enjoyment, you’re free to include officially licensed cars, liveries, teams and circuits without facing commercial clearance issues; you may even use copyrighted assets from other video games. Core experience I picture handling that blends the excitement of an arcade racer with the depth of a sim, giving players the option to toggle traction control, tyre wear, fuel consumption, and vehicle damage. Instant pick-up-and-play thrills must sit comfortably alongside settings that satisfy dedicated sim fans. Content expectations • Every current V8 Supercars track, rendered with accurate elevation, kerbing and trackside detail. • The full grid of cars in their authentic specifications, plus interior cockpits and realistic engine audio. • Single-race, championship season, time trial and split-screen/local multiplayer modes. • A robust tuning garage where I can adjust suspension, gearing and aero. • Dynamic weather, day/night cycles and flag rules to mirror real-world racing. Deliverables 1. Xbox-ready build (.xvc or equivalent) with an intuitive installer. 2. Source project (Unreal or Unity preferred, but open to your proven engine). 3. Full asset library: models, textures, audio, UI elements and documentation. 4. Controller-mapped input scheme that feels native to the Xbox pad. 5. Post-launch support plan covering patches through mid-2027. Acceptance criteria The final build must boot on retail Xbox Series hardware, run a full 24-car grid at 60 fps in 4K resolution, and feature all championship tracks and vehicles with season fidelity. Save data, achievement hooks (even if only local) and split-screen stability will form part of final QA. If this challenge matches your skill set—especially if you have shipped console racers before—let’s talk through milestones, engine choice and realistic timelines.
Project ID: 40697590
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24 freelancers are bidding on average $1,827 AUD for this job

DEAR Sir/Mam I Hope you will be doing well!! i can read your project and and start it soon I have 5+ years experience in this filed and 250+ satisfied client with 5star reviews. I'm interesting to do your project _____V8 super Games Design______ _______________________ I'm good in and all kind of 2d work. you can read my work reviews & portfolio here: https://www.freelancer.com/u/artqueen47 Let's go ahead with me I want to service for you continuously. Looking forward to discussing the project with you in details so message me and we get started. Artqueen47. Thanks!!
$100 AUD in 1 day
5.5
5.5

Your vision for a private Australian V8 Supercars game, aiming for console-quality polish by 2026, immediately brings to mind the nuanced physics and asset integration required for titles like Forza Motorsport or Gran Turismo, albeit within a more bespoke scope. The freedom to leverage licensed and even copyrighted assets significantly streamlines the development path, allowing for a richer, more authentic experience without commercial constraints. My approach would center on Unreal Engine 5 for its robust rendering capabilities and extensive toolset, ideal for creating high-fidelity car models, detailed environments, and realistic track surfaces. For the handling model, I'd implement a hybrid system, starting with a simplified tire model and progressively layering in adjustable parameters for suspension, aerodynamics, and drivetrain response. This would allow for the "arcade excitement with sim depth" you desire, with player-selectable assists and realism settings. The plan involves iterative development: core physics and vehicle setup first, followed by environmental asset integration, AI development, and finally, UI/UX refinement. Given the focus on private use and the 2026 timeline, have you considered the specific Xbox console generation target? Also, regarding the handling, what level of driver assistance customization would be most impactful for your personal enjoyment? I’m eager to discuss these details further.
$250 AUD in 21 days
5.1
5.1

As a seasoned freelancer with expertise in 3D animation, modelling, and game design, I'm confident that I can create the kind of AU V8 Supercars game you envision. I've been honing these skills since long before my days on this platform started, and I've shipped console racers that have met critical acclaim. I understand the intricacies of crafting a racing game that balances arcade thrills with true-to-reality simulation experiences—a skill that will be paramount in making your private V8 Supercars game as engaging as possible. My toolkit includes Unity as well as Unreal, which you've specified are preferred but I'm willing to work with any engine best suited for the project. Your vision of rendering accurate V8 tracks, car specifications, and audio has already lit up my designing brain, and it entails some aspects that I’ve done like adjusting suspension gearing to reflect the real-world aspects. Best regards Sumit Kumar
$145 AUD in 1 day
5.2
5.2

THIS IS A GREAT MATCH. I have just developed a racing game that captures the thrill of high-speed competition while offering deep simulation mechanics. Your vision for a V8 Supercars game sounds incredible. Players will appreciate both the arcade fun and the sim depth. I’ll ensure every track is accurately rendered and the tuning garage is robust. Plus, dynamic weather and day/night cycles will elevate the experience. The process will be straightforward and transparent for you. Clear communication and regular updates will keep everything aligned. REACH OUT, LET'S SEE IF WE ARE A GOOD FIT. ? Regards, Stefan.
$150 AUD in 14 days
4.3
4.3

Your vision for a full-scale Australian V8 Supercars experience is ambitious and exciting. With over 8 years of game development experience, I understand the complexity involved in delivering a polished racing title that combines authentic vehicle handling, immersive gameplay, dynamic weather systems, multiplayer functionality, and high-performance console optimization. I can help evaluate the most suitable engine architecture, racing physics approach, networking requirements, content pipeline, and scalability roadmap needed to achieve your goals. My focus is always on clean code, maintainable systems, performance optimization, and structured development milestones that keep large projects manageable from prototype through final delivery. I would be happy to discuss the complete feature list, engine selection, content requirements, and realistic development roadmap so we can define the best approach for bringing this V8 Supercars project to life. Regards, Muhammad Asad Ali
$150 AUD in 7 days
4.4
4.4

Hello, this is a substantial console racing project, particularly with a 24 car grid, 60 FPS at 4K, split screen, dynamic weather, detailed circuits, vehicle interiors, tuning, and season accurate content all needing to work together reliably. I can help structure the development in Unreal Engine or Unity around the core driving system, vehicle handling, damage, tyre and fuel systems, tuning, race rules, AI grid, weather, day and night cycles, UI, and Xbox controller integration. The project would need to be developed in clear milestones, with performance and console testing built into the process rather than left until final QA. One important point is that officially licensed cars, teams, circuits, and third party copyrighted game assets still require appropriate rights even for private use. Do you already have any existing assets or prototype work, or would this be a complete build from the ground up?
$30 AUD in 1 day
4.1
4.1

I can provide a free consultation to discuss your vision for the V8 Supercars game. Would that be of interest to you? One risk here is ensuring the physics and handling feel just right. If players find it frustrating or unrealistic, the entire experience could fall flat. Getting that balance wrong could lead to dissatisfaction, even if the graphics and features are on point. I'd start with a detailed design document focusing on the core handling mechanics, because nailing that early on sets the tone for everything else. This ensures arcade thrills coexist with deeper sim features. I've tackled similar projects where precise handling was crucial, and revisions are standard in my process to ensure the end product aligns perfectly with expectations. What’s your target platform for multiplayer? Do you have specific assets you want to include?
$100 AUD in 7 days
3.6
3.6

Hi, I can help build a console-quality racing prototype, but the full scope described is not realistic for one developer or a short timeline. Private use does not remove the need for licenses for official cars, teams, tracks, liveries, audio, or copyrighted game assets. Xbox builds also require approved developer access, a dev kit, and Microsoft platform compliance. A practical first phase would be: - One original Australian touring-car-style vehicle - One original track - 24-car test grid - Arcade/sim handling options - Basic tuning, weather, day/night, damage, and controller support - Single race and local split-screen prototype I can create an original, legally safe version first, then expand the content once licensing and Xbox requirements are confirmed. Regards, Bilal
$140 AUD in 7 days
3.0
3.0

My name is Sachin Kumar and I have over 10 years of experience in the gaming industry, specializing in Unity Game Development and VR Technology. I have a genuine passion for the racing genre and this project aligns perfectly with my skill set. I have a deep understanding of game design principles, especially when it comes to racing games, and I am adept at leveraging the full potential of Unreal Engine to create immersive and realistic environments. One of my greatest strengths is my ability to optimize gaming models to meet platform-specific requirements without compromising on quality. This will be essential in delivering a polished, console-quality game that runs smoothly on Xbox Series hardware. My proficiency in using Autodesk Maya, 3DS Max, Substance Painter, ZBrush, and Unreal Engine will guarantee that all your specifications - from intricate 3D track detailing to authentic car physics - are met without delay. In addition to my technical expertise, I am an avid gamer with a natural instinct for what feels right in terms of gameplay. Not only am I capable of creating stunning graphics and utilizing the latest audio technology for crisp engine sounds, but I always prioritize player experience. For your Australian V8 Supercars game project that means blending the thrill of an arcade racer with the depth satisfying sim fans. Let's make this journey together!
$140 AUD in 7 days
2.8
2.8

I would like to propose to you a distinctive approach to your project, combining my ample web and mobile development experience with a keen passion for video game design. Having spent over 9+ years working as a seasoned developer, I've learned to effectively adapt and navigate various platforms. An uncompromising commitment to providing top-tier quality and service is what sets me apart from others. You can be assured that all deliverables—I use Unity for game development—go past the mark of excellence, reflecting my understanding of web design and mobile development garnered over years. In the realm of gaming, not only have I sharpened my skills in Unity but also demonstrated the ability to concoct exceptionally addictive yet realistic gameplays while accommodating both casual gamers and dedicated sim fans alike. With this project, I will merge the excitement of an arcade racer with the depth of a sim, letting players toggle between controls such as traction control, tyre wear, fuel consumption, etc. To achieve all these within the stipulated timeframe, I'll ensure a detailed post-launch support plan while keeping you updated on every milestone reached. Your specific preferences including Xbox compatibility and 4K resolution will be duly met without hindering game quality and speed. Just like my previous projects, this too will be retains profound user engagement balanced with an immersive experience - exactly what you are looking for. Excited about your project
$140 AUD in 7 days
2.1
2.1

Hi there, I reviewed your project requirements and I am interested in working with you. I am a licensed professional engineer with 12 + years experiences.I have extensive experience delivering Unreal Engine, Game Programming, Game Physics, 3D Rendering, 3D Modelling, Unity, Illustration, 3D Animation, Game Development and Game Design. I focus on understanding the requirements clearly, providing a practical solution, and delivering accurate, well-documented work on schedule. I am available to begin immediately and would be glad to discuss the scope, timeline, and budget. Best regards, Elijah M.
$200 AUD in 3 days
1.0
1.0

As a seasoned freelancer with expertise in 3D animation, modelling, and game design, I'm confident that I can create the kind of AU V8 Supercars game you envision. I've been honing these skills since long before my days on this platform started, and I've shipped console racers that have met critical acclaim. I understand the intricacies of crafting a racing game that balances arcade thrills with true-to-reality simulation experiences—a skill that will be paramount in making your private V8 Supercars game as engaging as possible. My toolkit includes Unity as well as Unreal, which you've specified are preferred but I'm willing to work with any engine best suited for the project. Your vision of rendering accurate V8 tracks, car specifications, and audio has already lit up my designing brain, and it entails some aspects that I’ve done like adjusting suspension gearing to reflect the real-world aspects.
$140 AUD in 7 days
0.0
0.0

Creating a full-scale Australian V8 Supercars game sounds incredibly exciting. The blend of arcade thrills with simulation depth is essential for engaging both casual and dedicated players. My experience with console game development, particularly in racing titles, positions me well to deliver a polished product that meets your vision. I can ensure accurate track recreations, a full grid of authentic cars, and dynamic weather features, all while maintaining a seamless user experience. My expertise in Unreal and Unity will help us choose the right engine for your needs, ensuring high performance at 60 fps in stunning 4K. Let’s discuss how we can bring your dream game to life. Even if we don’t move forward, you’ll walk away with valuable insights for your project. Regards, Maanie786
$150 AUD in 7 days
0.0
0.0

The constraint is a private Xbox release by 2026, so no retail considerations are needed. I will build the game using Unreal Engine 5, choosing C++ for core game logic to handle the blend of arcade and sim handling you described, so traction control and tyre wear toggles are fully integrated. I will model the cars and tracks directly in 3ds Max. The biggest risk is over-promising depth and ending up with neither arcade thrills nor sim fidelity, so I will focus on tuning the physics engine in C++ to feel responsive and exciting for casual play while also allowing for configurable parameters that impact tyre wear and fuel consumption accurately. Also, I will use licensed assets where possible to speed up content creation. I can do 3D Rendering. Preferred Freelancer here, 5.0 over 10 reviews, no missed deadline and nothing over an agreed price yet. This means reliable delivery on budget and on time for your private game. What is the target resolution and frame rate for the Xbox build? I need the specific list of V8 Supercars, teams, and circuits you want included to finalise the asset list. Once I have that, I will send back a detailed timeline with key milestones for the game development.
$250 AUD in 21 days
0.0
0.0

We have the exact skill set this project calls for, ready to go. We specialize in developing polished, console-quality racing games that blend arcade excitement with simulation depth, ensuring players enjoy the thrill of racing while having intricate control options. We noted your requirement for every current V8 Supercars track, accurately rendered with dynamic weather and day/night cycles. Our experience with Unreal Engine aligns perfectly with your preference, and we have successfully built robust tuning garages and multiplayer modes in past projects. To ensure a seamless experience, could you clarify the extent of post-launch support you envision? We are committed to delivering an Xbox-ready build that exceeds expectations. Happy to talk specifics whenever suits you, and if it doesn't end up being us, you'll still leave with some solid direction. Regards, Uzair.
$100 AUD in 7 days
0.0
0.0

GIVE ME 30 SECONDS AND I’LL SHOW YOU WHY I’M THE RIGHT FIT. I’ve worked with 3D visualization, interactive digital experiences, and game-oriented design where performance and visual quality need to work together. My background in 3D design, architectural technology, Unreal/Unity workflows, and digital development directly applies to building detailed racing environments, vehicles, interfaces, and gameplay systems. I understand this is a substantial console project requiring realistic driving physics, 24-car grids, tracks, tuning, weather, day/night cycles, damage, split-screen, and stable Xbox performance. I’d structure development around a realistic MVP and milestone-based production, prioritising core driving and content before advanced systems. I’ll keep the project organised with complete source files, assets, documentation, and a maintainable architecture for future updates. Relevant 3D/game examples can be shared via chat. The difference between an average result and an exceptional one is usually decided before the work even begins. Regards, Enrique
$250 AUD in 7 days
0.0
0.0

This Project caught my eye, so I had to reach out. The blend of arcade excitement and sim depth you envision is right in my wheelhouse. I have extensive experience in developing racing games that offer seamless handling and robust tuning options, ensuring both casual and dedicated players are satisfied. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I would love to chat more about your project! Regards, Marco Agrela
$150 AUD in 7 days
0.0
0.0

This project aligns closely with my experience, and I'd be excited to help bring it to life. I have a strong background in developing racing games, having previously worked on a project that featured dynamic weather and customizable tuning options, which are key aspects of your V8 Supercars game. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would ensure the final build runs smoothly on Xbox hardware, focusing on delivering polished graphics and intuitive controls, while meeting all your detailed requirements. I would love to chat more about your project! Regards, Bester Devenier
$100 AUD in 7 days
0.0
0.0

Creating a polished Australian V8 Supercars game for private enjoyment is an exciting challenge. I understand the need for a balance between arcade thrills and sim depth, as I’ve previously worked on racing titles that offered similar gameplay dynamics. This blending ensures a fun experience for casual players while still satisfying the demands of sim enthusiasts. Your focus on accurate tracks and realistic vehicle handling stands out, especially with features like dynamic weather and a robust tuning garage. These elements can greatly enhance immersion and replayability. I would approach this by prioritizing track authenticity and ensuring the tuning mechanics are intuitive yet deep enough for serious racers. With experience in Unreal Engine and console development, I can deliver a high-quality Xbox-ready build that meets all your requirements. Let’s talk, and if you're not satisfied, at least you get a free consultation. Regards, Wame769Swart
$100 AUD in 7 days
0.0
0.0

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