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BLIND SCOPE — Casual Mobile Game (2.5D) | iOS + Android Request for Quote (RFQ) 1) Project Summary (No IP Disclosure) We are requesting a quote to develop a casual mobile runner/racing game in a 2.5D visual style (depth + parallax, fixed or semi-fixed camera). The experience is built around short sessions with obstacles, collectible items, power-ups, light progression, and optional monetization. Important: For the purpose of this quote, no proprietary IP will be shared (names, characters, story, scripts, proprietary artwork, or world-building). If we move forward, we will sign an NDA and provide a full creative bible. 2) Platforms & Technology • Platforms: iOS + Android • Preferred engine: Unity (preferred) or an equivalent proposed by the vendor • Delivery: installable builds per milestone + full project source/repository upon final delivery • Performance target: 60 FPS on mid-range devices (vendor to recommend minimum supported device specs) 3) 2.5D Visual Style (For Quoting Purposes) • Characters and elements in a cartoon/casual style with humorous visual tone • 2.5D definition: layered environments with parallax, perceived depth, simple shadows, VFX/particles; no fully free 3D world and no fully dynamic camera • Quote should include: o recommended art pipeline (2D sprites + layers / lightweight 3D + fixed camera / hybrid) o mobile optimization approach (textures, draw calls, batching, etc.) 4) Game Loop & Core Mechanics Session length: 60–120 seconds. Core gameplay (included in scope): • Base character movement • Touch controls (swipe / tap): lane-based or free lateral movement (vendor to propose) • Static and moving obstacles with collision • Collectibles (coins/items) • Power-ups: 3 types (e.g., boost, shield, magnet) — configurable/parameterized • End-of-run system (finish line, crash/fail state, or timer) + results screen Optional add-ons (quote separately): • Rival AI + “race” against 1–3 opponents • Procedural track generation vs. fixed levels • Daily challenges / missions 5) Content Volumes (Quoted Without IP) Vendor should quote the following volumes (adjustable per package): MVP (Minimum Viable Product) • Playable characters: 1 (with skin/cosmetic support) • Environments/biomes: 1 • Unique obstacles: 10 • Power-ups: 3 • Per-character animations: run, jump, hit/fall, celebration (min. 4) Version 1.0 (Post-MVP) • Characters/skins: 3–6 (or 1 character + 10 skins) • Environments/biomes: 2–3 • Unique obstacles: 20–30 • Power-ups: 4–6 Note: If the studio proposes a different (more efficient) structure, please map it to these volumes. 6) UI/UX (Included Screens) Design + implementation of: • Splash + loading • Main menu • Character/skin selection • Short tutorial (overlay or guided run) • In-game HUD • Results / rewards • Shop (cosmetics + currency) • Settings (audio, vibration, language if applicable) Requirement: responsive UI for multiple screen sizes and safe areas. 7) Progression & Economy (Light) Included: • Soft currency (coins) • Per-run rewards • Basic upgrades (3 stats or 3 upgrade paths) • Local save + optional cloud save (quote cloud separately) Optional: • Daily missions system • Season pass / battle pass (quote separately) 8) Monetization (Modular Quote) Please provide pricing per option/module: A) Ads • Interstitial ads • Rewarded ads • Configurable frequency • Standard SDK integration (Unity Ads / AdMob / vendor recommendation) B) In-App Purchases (IAP) • Currency packs • Remove ads • Consumables (boosters) 9) Audio (Basic) MVP: • 1 menu music track + 1 gameplay loop track • 15–25 SFX (UI, power-ups, crash, coin pickup, etc.) Optional: • 3–5 additional music tracks • Voice/VO 10) Analytics, QA & Publishing Included in proposal: • Basic analytics (Firebase or equivalent): session, run completion, ads, purchases events • Crash reporting (Firebase Crashlytics or equivalent) • QA plan + recommended test device list • Post-launch support: 30 days (critical bugs) Optional: • App Store / Google Play publishing support (setup, screenshots, store listing) • Basic ASO support 11) Milestones & Deliverables (Phased Quote) Please provide cost + timeline per phase: Phase 0 — Pre-Production (1–2 weeks) • Simplified GDD/SDD (no IP) • Movement + 2.5D camera prototype • Final feature list + risk assessment Phase 1 — Playable MVP • Complete core gameplay • 1 biome • Basic UI • Simple economy • iOS + Android builds Phase 2 — Version 1.0 • Expanded content (per volumes) • Monetization (ads and/or IAP) • Analytics • Optimization + QA 12) Assumptions & Exclusions (To Avoid Scope Creep) Not included unless quoted separately: • Real-time multiplayer • Complex backend systems • Advanced cinematics • Hyper-realistic art / high-complexity animation • Full localization into multiple languages 13) Quote Requirements (What We Need From You) Please send: 1. Cost per phase + min/max range 2. Schedule by weeks 3. Team composition (roles + estimated hours) 4. Tech stack + SDKs 5. What’s included vs. excluded 6. Commercial terms: milestone payments, IP ownership, support, warranty 7. Portfolio of similar projects IP Protection Notes • “We will not share names, characters, story, or proprietary art without an NDA.” • “All estimates must be based on mechanics and content volumes described in this Blind Scope.” • “All work produced for this project must be work-for-hire and owned by the client, subject to contract.” Alexander Vivas Project Lead / Product Owner Eagle Enterprises LV LP Las Vegas, Nevada, USA
Projektin tunnus (ID): 40241687
33 ehdotukset
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33 freelancerit tarjoavat keskimäärin $3 812 USD tätä projektia

Having successfully completed a plethora of game development projects over the past decade, my team at ZAWN Tech are the ideal candidates to bring your BLIND SCOPE mobile game to life. Specializing in Unity 3D, we have a strong understanding of both iOS and Android platforms and can deliver 60 FPS smoothly on mid-range devices. Our proficiency in Agile Development enables us to adapt quickly and efficiently to any project-scoped modifications, and with a mobile optimization approach that maximizes textures, draw calls, and batching for streamlined performance, we create games that are a delight to play. For your 2.5D visual style vision, we have several proposed art pipelines that integrate well with this project's technical and design requirements. Our mobile game approach prioritizes creating layered environments that give depth through parallax, simple shadows, VFX/particles while leveraging lightweight 3D and fixed camera features effectively. This results in beautifully crafted scenes that enhance the gameplay experience without compromising performance. Moreover, our game development expertise extends beyond the creation of engaging mechanics - we also offer UI/UX and audio proficiencies. This means we can design responsive user interfaces for various screen sizes ensuring optimum user experience throughout the game journey.
$5 000 USD 30 päivässä
8,8
8,8

Hi, This is Elias from Miami. I’ve reviewed your Blind Scope RFQ and understand you’re looking for a structured quote to develop a casual 2.5D runner/racing game for iOS + Android, with phased delivery (Pre-Production → MVP → Version 1.0), modular monetization (ads/IAP), light progression/economy, responsive UI, analytics, optimization, and full source handover. The emphasis on clear assumptions/exclusions to avoid scope creep is spot on. I’m very interested because I’ve delivered Unity-based casual/mobile titles where performance, clean architecture, and predictable milestones were critical — especially runner/arcade loops with modular content expansion. Before preparing cost/timeline ranges: -Q1 Do you prefer lane-based movement (Subway-style clarity) or freer lateral movement (more expressive but heavier tuning)? -Q2 For MVP, should procedural generation be deferred to Phase 2 unless it materially improves retention testing? -Q3 Are you supplying final art/audio post-NDA, or should the quote include placeholder/proxy assets? Happy to proceed under NDA if shortlisted. Regards.
$4 000 USD 7 päivässä
7,6
7,6

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$4 000 USD 7 päivässä
7,1
7,1

Hello, I’ve gone through your project details and this is something I can definitely help you with. I have 10+ years of experience in mobile and web app development, with a strong focus on creating interactive games using Unity. My expertise includes developing scalable architecture and dynamic gameplay mechanics that align perfectly with your vision for a casual 2.5D runner game. I prioritize clean communication and iterative progress, ensuring your project is in capable hands from start to finish. To align our efforts and provide the best proposal, I would appreciate if you could clarify: Could you clarify the intended art style and audience demographic for the game? Here is my portfolio: https://www.freelancer.in/u/ixorawebmob Let’s explore how we can bring your game to life! Regards, Arpit Jaiswal
$3 000 USD 20 päivässä
7,5
7,5

Hello Alexander, your Mobile 2.5D Runner Game Development project aligns perfectly with my expertise in Mobile App Development, Game Design, Agile Development, Game Development, and iOS Development. I am confident and eager to start this project with you. The budget can be adjusted once we discuss the full project scope, and I am committed to delivering within your budget. Please review my 15-year-old profile to see my extensive work history. I am ready to begin working on this project immediately to demonstrate my dedication. Looking forward to discussing the job details with you.
$3 500 USD 21 päivässä
6,4
6,4

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$3 000 USD 40 päivässä
6,4
6,4

Hello, I have reviewed the details of your project. i will execute this project in unity using c# with a clean modular architecture separating gameplay systems, ui, progression, and monetization to keep scope controlled across phases. phase 0 will deliver a movement prototype with a fixed 2.5d camera using cinemachine, parallax layered environments, and performance profiling to lock 60 fps on defined mid range devices. core mechanics including touch input, obstacle spawning, collision detection, collectibles, and three configurable power ups will be structured through scriptable objects for easy parameter tuning. ui will be created with unity ui toolkit ensuring responsive layouts across ios and android safe areas. economy logic, soft currency, upgrades, and save system will use local persistence with optional firebase integration for analytics and crash reporting. ads and iap will connect through unity ads and google play billing with modular activation per phase. Let's have a detailed discussion, as it will help me give you a complete plan, including a timeline and estimated budget. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$4 000 USD 7 päivässä
5,0
5,0

Hello, I’m excited about the opportunity to contribute to your project. With my expertise in Unity-based mobile game development and a strong focus on clean, scalable implementation, I can deliver a 2.5D casual runner that aligns perfectly with your blind scope, performance targets, and phased rollout structure for iOS and Android. I’ll tailor the work to your exact requirements, proposing an optimized hybrid 2D/2.5D pipeline, structured milestone delivery (Pre-Production, MVP, 1.0), modular monetization, and a clear separation of included vs. optional features, all with full source ownership under work-for-hire terms. You can expect clear communication, fast turnaround on prototypes, and a high-quality result that fits seamlessly into your production workflow and long-term product vision. Best regards, Juan
$3 000 USD 7 päivässä
4,6
4,6

With a passion for creating engaging and immersive gaming experiences, I believe my 9+ years in web and mobile app development uniquely position me to tackle your 2.5D runner game project. As the head of a talented and versatile team specializing in all your desired platforms- iOS and Android, we can make the app run flawlessly on mid-range devices at 60 FPS. Our expertise includes unity-based development, needed to build this precise game for you, while also having equivalent options at hand if the project demands so. The project's scalable nature aligns perfectly with my team's skill set—our players will start with one character, biome, obstacles and power-ups, giving us a solid foundation for future growth. We will keep you covered in different stages post-MVP too, making sure to deliver characters/skills options, diverse environments/biomes among others as needed. Even more, my understanding of UI/UX design comes into play creating an efficient system that's enjoyable across varying screen sizes—a critical aspect not to be ignored when developing games for multiple platforms. You mentioned optional add-ons like AI races, procedural track generation and daily challenges which are fascinating aspects to incorporate into your game but with my team they go beyond being optional- they're hips! I look forward to signing the NDA and providing a full creative bible if selected. Moreover If I get assigned to this project I'm ready provide extra benefits of aff
$4 000 USD 7 päivässä
5,3
5,3

Hola Alexander, He leído con atención el RFQ de BLIND SCOPE y puedo entregar un runner 2.5D para iOS/Android usando Unity, orientado a sesiones cortas, rendimiento 60 FPS y entregas por hitos con código fuente. Tengo experiencia en juegos móviles casuales, optimización (batching, atlas, LOD ligero) y sistemas de economía simple. Propongo pipeline híbrido (sprites 2D con capas + mallas 3D ligeras) y controles por carriles con opción a lateral libre según pruebas de UX. Plan: Preproducción (1-2 semanas), MVP jugable (6-8 semanas), V1.0 (6-8 semanas). Entregables: builds instalables por hito, analytics, QA y 30 días soporte. Próximo paso: afinar alcance por fases y firmar NDA para intercambio creativo. ¿Prefieren controles por carriles (swipe) o movimiento lateral libre para el feeling principal del juego, o desean que hagamos un prototipo A/B durante Preproducción? Sincerely, Cindy Viorina
$3 000 USD 19 päivässä
2,1
2,1

Hi Alexander, Your blind scope is well-structured and production-ready, which already reduces risk significantly. Based on similar 2.5D runner projects shipped for iOS and Android, I would approach this in phased Unity development with a clean, modular architecture that allows gameplay systems (movement, obstacles, power-ups, economy, ads) to remain decoupled and easily expandable for Version 1.0. For 2.5D, I recommend a lightweight 3D environment with a fixed or semi-fixed camera, using optimized meshes and atlased textures to reduce draw calls while preserving depth and parallax. In terms of execution structure, Phase 0 would validate the movement feel and camera depth (critical for runner retention), Phase 1 would deliver a polished, content-complete MVP with scalable architecture, and Phase 2 would focus on monetization integration, expanded content volumes, optimization, and store-readiness. I would allocate a compact cross-functional team: Unity developer, technical artist (for optimization and 2.5D pipeline), game designer, UI/UX designer, and QA support during final sprint.
$4 000 USD 7 päivässä
0,0
0,0

Hello Alexander, We are well-positioned to deliver your 2.5D casual runner/racing game as a scalable, production-grade mobile product for iOS and Android, aligned precisely with your Blind Scope RFQ structure. We propose a Unity-based architecture with a hybrid 2.5D pipeline (layered sprites + lightweight 3D + fixed/semi-fixed camera) optimized for 60 FPS on mid-range devices, with mobile batching, texture atlasing, draw-call optimization, and performance profiling from day one. Our delivery model is milestone-driven and NDA-ready, including: • Cloud-ready modular architecture • Offline-capable mobile builds • Installable milestone builds + full source repository • Clean, documented codebase • Asset pipeline + optimization workflow • Modular monetization (Ads, IAP, analytics as pluggable systems) • Scalable progression, economy, and content structure • Full admin/config system for tuning power-ups, difficulty, rewards We will provide: • Phase-wise cost ranges + schedules • Team composition & hours • Tech stack & SDKs • Inclusions/exclusions • Commercial terms (IP ownership, work-for-hire, milestones, warranty) • Portfolio of comparable casual and runner-style mobile games Our focus is production stability, scalability, and commercial viability—not just gameplay delivery. We’re ready to proceed under NDA and submit a structured technical + commercial proposal immediately. Best regards, Amaan Khan P. CUBEMOONS PVT LTD.
$4 000 USD 7 päivässä
3,4
3,4

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