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I’m commissioning a PC-only, first-person tactical shooter and need a seasoned developer or small team to take it from concept to a playable build. The project’s heart is tight, skill-based gunplay, layered with strategic elements such as cover, flanking routes, and AI that punishes reckless moves. Think more deliberate than an arcade run-and-gun, yet still instantly satisfying when the plan comes together. Core scope • First-person perspective exclusively • Target platform: Windows PC (no console or mobile ports needed) • Emphasis on realistic weapon handling, hit detection, and moment-to-moment tactical decision-making I’m engine-agnostic—Unreal Engine, Unity, or a custom solution are all viable so long as performance, mod-friendliness, and visual fidelity remain priorities. Feel free to recommend middleware for networking, physics, and AI if it speeds development without sacrificing quality. What I need from you When you respond, link me directly to past work that proves you can ship a polished shooter or similarly complex 3D title on PC. A concise demo reel or playable download speaks louder than a long résumé; extra text beyond necessary context isn’t required. Milestones and timelines are open for discussion once we’ve aligned on scope, but the first deliverable I expect is a grey-box prototype showcasing basic movement, shooting, and enemy AI behaviors inside a test arena. From there we’ll iterate on mechanics, art direction, and level design together. If crafting a tightly focused, tactical FPS sounds like your wheelhouse, let’s talk specifics and get this build underway.
Project ID: 40652416
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Active 5 days ago
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40 freelancers are bidding on average $199 AUD for this job

As an experienced 3D artist and game developer versed in both Unity and Unreal Engine, I'm confident that I have the skills you need to bring your vision of a first-person tactical shooter to life. My extensive background in CAD design, engineering, and 3D modeling means that I understand how important it is for the core elements of your game - realistic weapon handling, hit detection, and moment-to-moment tactical decision-making - to function fluidly. This intimate knowledge of tight, skill-based gameplay is exactly what sets my work apart from the rest. One of the key aspects I grasp is the importance of performance without sacrificing quality – something that is crucial for a game like yours. Having worked with complex softwares such as AutoCAD, SolidWorks, Revit, SketchUp, Blender, 3ds Max, and more, I’m confident in delivering not only a polished product but also one optimized for your targeted platform – Windows PC. Additionally, networking features can be streamlined using my knowledge on C# Programming and C++ Programming.
$66 AUD in 1 day
7.4
7.4

Hi, You need a PC-only first-person tactical shooter with a playable grey-box prototype, strong gunplay, and AI-driven combat. For your project, our team will: • Build the first playable prototype in Unity with responsive first-person movement and weapon controls • Set up hit detection, recoil, cover interaction, and tactical enemy behavior for the test arena • Prototype AI that reacts to flanking, positioning, and reckless pushes • Structure the project for mod-friendliness, performance, and clean iteration on PC • Prepare the combat loop so mechanics, level flow, and visual fidelity can be expanded smoothly We work with C# Programming and Unity for interactive 3D systems, and we understand how to shape gameplay around tight feedback, enemy logic, and scalable prototype architecture. I can share relevant work that aligns with 3D Modelling and gameplay implementation if you’d like to review it alongside What is the preferred engine and what level of AI behavior is required for the first prototype?. Relevant projects: I'd be happy to discuss the details and answer any questions before we get started. Looking forward to working with you. Best regards, Mubeen Web Crest
$100 AUD in 3 days
6.8
6.8

Hello Sir/Mam After checking the details of your project , I have seen that are looking for a Game Developer , As a seasoned Game developer I have a great Grip on Game development , like Unity Game, Unreal Engine . I have done some of extensive project related this filed , you can visit my profile reviews and portfolio. I'm confident I can bring your virtual reality project to life. My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thank you !
$140 AUD in 1 day
6.3
6.3

Hi, I can build the grey-box tactical FPS prototype in Unreal Engine 5, starting with responsive movement, weapon handling, hit detection, cover-aware enemy AI, and a focused test arena. I recommend UE5 for its strong PC visuals, AI tools, networking options, and flexibility for future expansion. We can validate the core gunplay and tactical feel first, then move into art direction, maps, and additional systems. Regards, Bilal
$200 AUD in 5 days
5.7
5.7

With extensive experience and a dedication to delivering the best quality product, I feel I am the ideal candidate for developing your first-person tactical shooter. My 15+ years in the technical realm have equipped me with valuable skills in C# programming that will allow me to effortlessly translate your vision into reality on any engine we choose, be it Unreal Engine, Unity or even a custom solution. While my past work includes a diverse range of projects, so let's move this prototype milestone swiftly and get started on the core of this project: tight, skill-based gunplay, strategic elements like cover and flanking routes, and an AI that rewards precision while punishing recklessness. I prioritize realistic weapon handling, precise hit detection and dynamic tactical decision-making; traits essential for any successful FPS and precisely aligned with your creative vision. I understand the need for performance, mod-friendly design and flawless execution for PC platforms. As such, I'm willing to recommend new technologies that can aid our development process without compromising our need for visual fidelity. Let's bring your players' dreams to life together as we iterate on mechanics, level design and art direction- a roadmap I look forward to aligning with you.
$100 AUD in 7 days
5.7
5.7

With several years of experience as a Unity Game Developer, especially in the FPS genre, I am confident that I am the ideal match for your First-Person Tactical Shooter project. My polished and complex 3D games on various platforms, including PC, prove my ability to handle projects of this magnitude. Check them out – concise demos are worth ten thousand words! I fully grasp the importance of realistic weapon handling, hit detection, and strategic decision-making in tactical shooters. Throughout my career, I have developed and optimized games with similar mechanics that prioritize performance and visual fidelity. My understanding of backend services integration and game system implementation means I can expedite tasks without compromising quality. Finally, my skills extend past game development. In particular, I am quite adept at rapid prototyping and MVP development - ensuring quick turnaround times and strict adherence to deadlines. I don't just craft games; I bring high-quality scalable solutions to life while staying logistically-minded. With me on your team, you can expect not only an excellent end product but also efficient collaborative efforts aimed at transforming your vision into a reality. Let's execute!
$140 AUD in 7 days
5.2
5.2

Active now ✔️ When i saw the details of "First-Person Tactical Shooter" which you searching am super exited to do it. I have over 5 years of experience in 2D/3D both creating and developing. I am very innovative to work all kind of work like on this plat Form like:-- AutoCAD, 3D Max, Revit 2021 - 2022, CAD/CAM, 3D model, architecture plan 2D & 3D both with rendering, Rhino, Tekla, Fusion, Analyzes Realistic rendering or house like - exterior & exterior rendering and 2D/3D plan including. WILL SHOW YOU SOME PAST OF WORKS ✔️ Best regards, Sumit Kumar
$55 AUD in 1 day
5.1
5.1

Hello There! I’m Md Toriqul Islam, an experienced game developer specializing in PC game development, Unity, Unreal Engine, C#, C++, AI systems, physics, and multiplayer/networking. I understand you need a polished first-person tactical FPS for Windows, starting with a grey-box prototype featuring responsive movement, realistic shooting, hit detection, cover-based gameplay, and intelligent enemy AI. My experience with 3D gameplay, FPS mechanics, AI, physics, and performance optimization makes me confident I can build a solid foundation. I’m ready to discuss the prototype scope, preferred engine, milestones, and timeline. Looking forward to hearing from you. Best regards, Md Toriqul Islam
$100 AUD in 3 days
4.8
4.8

Hello, I appreciate the opportunity to bid on your project for a first-person tactical shooter. I understand the importance of creating a game that combines skill-based gunplay with strategic elements, ensuring each player's decisions have meaningful consequences. With over five years of experience in game development, I have successfully delivered complex 3D titles on PC using both Unreal Engine and Unity. My focus on realistic weapon handling and tactical gameplay aligns perfectly with your vision for this project. To ensure we create a compelling and polished game, my approach will include: - Developing a grey-box prototype to showcase fundamental mechanics like movement, shooting, and enemy AI within a test arena. - Implementing realistic hit detection and strategic AI that encourages smart gameplay. - Prioritizing performance and mod-friendliness, selecting the best middleware for networking and physics to enhance the player experience. I am eager to collaborate with you to refine the game's mechanics and art direction. I am confident in delivering a high-quality result on time and would love to discuss this project further. Let’s connect and get started on crafting this exciting shooter.
$30 AUD in 7 days
4.1
4.1

As a seasoned Full Stack Developer, my primary focus has always been on efficient and effective problem-solving techniques. I'm well-versed in various programming languages including C#, making me an ideal candidate for your First-Person Tactical Shooter project. Although my profile showcases skills within web and mobile development, I have a deep passion for games, and having received formal training in game design and development, I have a firm understanding of the unique challenges and intricacies that goes into creating engaging, immersive gaming experiences. My experience extends to working with various game engines including Unity and Unreal, which are both strong contenders for your project. This valuable versatility allows me to digest new technologies more effectively and adapt seamlessly to your preferred choice. In line with your requirements, I also have an aptitude for optimizing performance without compromising visual fidelity – essential given the emphasis on realism in your project. Choosing me means opting for not only someone deeply experienced and adept in delivering complex projects but also for a person who excels in communication, code efficiency, timely delivery, ongoing support, and maintenance. If you are seeking a capable hand that brings not just technical expertise but passion to develop exciting gaming experiences with thoughtful tactical mechanisms, let's join forces to bring your vision to life.
$180 AUD in 3 days
3.9
3.9

Creating a first-person tactical shooter is no small feat. One challenge is balancing the realistic gunplay with strategic elements. If this isn't nailed down early, players might feel frustrated rather than engaged, making it crucial to get it right from the start. I can help bring your vision to life by focusing on tight mechanics that reward player skill and tactical thinking. By using the right engine and middleware, I’ll ensure smooth performance and mod-friendliness without compromising visual quality. I have ideas for AI behavior that will truly challenge players, pushing them to think before they act. I’ve successfully completed similar projects and understand the importance of revisions to make sure you’re completely satisfied with the outcome. Collaboration is key, and I'm here to support your vision. What’s your ideal timeline for the first prototype? Do you have any specific ideas for the AI behaviors you want to implement?
$100 AUD in 7 days
3.5
3.5

Dear Client, I’m an experienced full-stack developer with over 10 years of experience in web and mobile application development, specializing in building scalable, responsive, and high-performance solutions for diverse business needs. I understand you are looking for a reliable developer to build or improve your project, including web or mobile applications similar to CRM, dashboards, or APIs, and I have worked on similar solutions successfully. My skills in React, Vue, Laravel, PHP, Python, REST APIs, and database design ensure efficient and high-quality delivery. Feel free to share more details or ask questions. I’m ready to refine my approach to match your exact requirements. Looking forward to working with you. Best regards, Md Ruhul Ajom
$80 AUD in 3 days
4.8
4.8

Pitch: As an experienced game developer with a passion for building compelling and immersive gaming experiences, your search ends here with me. With over 9 years of hands-on experience in web development and mobile development, I have developed a keen understanding of the intricate technicalities involved in creating polished games like yours. My work speaks for itself, and I've successfully shipped complex 3D titles and shooters before that underline my ability to handle your project deftly. In addition to HTML5/CSS/Responsive Design, Website Design & Mobile App Design, and Logo Design which all tie into creating an arresting visual identity that aligns with your need for visual fidelity, my core game development skills sets are Game Development and Unity 3D. I'm more than conversant with Unreal Engine too which you mentioned is a possibility. Moreover, my strengths in strategic planning and tactical decision-making are precisely what your project requires. Having been in the field for nearly a decade, I've grown adept at navigating precise elements like realistic weapon handling, hit detection, and moment-to-moment tactical decision making - all crucial components for carving out an unforgettable gaming experience as visualised by you. So, let's get this ball rolling - choose me to realise your vision because together we can take this build from concept to completion just the way you want
$140 AUD in 7 days
2.1
2.1

Straight answer before anything else: a full first-person tactical shooter — real weapon handling, hit detection, cover/flanking AI, from concept to a polished playable build — is a months-long job that costs thousands, not $30–250. Anyone who bids the full game at this budget is either going to vanish or hand you an asset-flip. I won't do either. What this budget CAN honestly buy is a vertical slice in Unity: one weapon with proper recoil/hit detection, one small greybox level, and a single enemy that uses cover and flanks instead of running at you. That proves the "deliberate, not run-and-gun" feel you're after — the one thing worth testing before anyone spends real money. If the core feels right, we scope the full game from there with a realistic budget. If you'd rather hold out for a full build now, I'd genuinely tell you to save up first — happy to help you plan that scope either way. Which sounds more useful?
$155 AUD in 7 days
1.6
1.6

Hi, I’d be excited to develop your PC tactical FPS from concept through a polished playable build. I have strong experience with Unity/Unreal, C++/C#, FPS mechanics, weapon systems, enemy AI, 3D environments, and performance-focused development. I can begin with a focused grey-box prototype covering first-person movement, responsive shooting, hit detection, cover-aware enemy AI, and a test arena. From there, I can iterate toward the tactical, skill-based experience you described while keeping mod-friendliness and visual quality in mind. I can also provide relevant examples of my previous 3D/game work and discuss the best engine and development roadmap for your scope. I’m ready to get started.
$140 AUD in 7 days
1.0
1.0

Hello, I’m interested in building your PC tactical FPS, with the focus kept on responsive gunplay, reliable hit detection, tactical AI, and deliberate combat rather than arcade-style mechanics. I’d recommend Unreal Engine 5 for this project because it provides strong first-person tooling, modern rendering, physics, AI/navigation systems, and a solid foundation for future optimization and mod-friendly architecture. For the first milestone, I would build a focused grey-box arena containing: Responsive FPS movement and camera controls Weapon handling, firing, recoil and reload mechanics Accurate hit detection and damage Basic cover-aware enemy AI Flanking and pursuit behaviors Tactical decision-making based on player position Debug tools for AI perception and combat testing I’d structure the gameplay systems modularly so weapons, AI behaviors, maps and gameplay rules can be expanded without rewriting the core systems. After the prototype is validated, we can progressively add advanced AI, weapons, animations, environments, effects, optimization and additional gameplay systems. I’m comfortable working with complex real-time applications and performance-sensitive systems, and I can provide a clean source repository with reproducible builds and documentation. I’d suggest starting with the grey-box prototype before committing to the full production scope, allowing us to validate the core gunplay and AI feel first.
$140 AUD in 7 days
0.0
0.0

Hi Creating a first-person tactical shooter requires a solid combination of C++ and Unreal Engine to deliver top-notch game mechanics and visuals. One key aspect is optimizing rendering and physics calculations to handle the demands of detailed 3D environments and real-time interactions seamlessly. Leveraging Unreal Engine's Blueprints alongside C++ can effectively manage these creative and technical challenges. I have substantial experience in game development with Unreal Engine, where I built a multiplayer tactical shooter focusing on realistic physics and immersive gameplay, meeting both performance and design goals. I admire the choice to focus on Unreal Engine for this genre, as it truly excels in creating stunning and fluid simulations. I'm confident I can contribute significantly to your project, ensuring high-quality results. Let's dive into how I can best support your vision for the game. Thanks, Shammi
$140 AUD in 7 days
0.0
0.0

Hi, your tactical FPS concept is exactly the type of project I can help build. I can develop the core prototype in Unreal or Unity, including responsive FPS movement, realistic weapon handling, hit detection, cover/flanking mechanics, and AI designed to punish reckless play. I’ll structure the project cleanly for future expansion, optimization, and potential mod support. The first milestone would be a polished grey-box test arena demonstrating movement, shooting, enemy behaviors, and the core tactical loop. I’m happy to recommend suitable networking, physics, and AI middleware where it provides genuine development advantages. I can share relevant portfolio/demo links directly.
$250 AUD in 7 days
0.0
0.0

Hi, I can take your tactical FPS from concept to a playable Windows PC build, starting with the grey-box prototype you outlined. My focus would be tight gunplay, responsive controls, convincing weapon behavior, accurate hit detection, tactical enemy AI, and level layouts that reward positioning, cover, and flanking rather than run-and-gun play. I’m experienced with Unity/Unreal and C++/C#, and can select the engine based on your priorities for performance, visuals, scalability, and mod-friendliness. I’ll keep the initial milestone focused and playable so we can quickly evaluate the core gameplay before expanding the project. Relevant work/demo links are available upon request.
$350 AUD in 10 days
0.0
0.0

Hi-Abror Here From Uzbekistan. "TACTICAL FPS GREY-BOX PROTOTYPE" - "You want a playable tactical FPS prototype with movement shooting AI and grey-box test arena." I can develop the grey-box prototype in Unity or Unreal, implementing responsive first-person movement, realistic shooting, hit detection, tactical enemy AI, and performance-focused architecture. I will build the test arena with cover and flanking opportunities, then iterate gameplay systems toward polished tactical combat while keeping future networking and modding requirements. Would you prefer Unity or Unreal Engine for the initial grey-box prototype and AI architecture? Looking forward to working with you.
$250 AUD in 7 days
0.0
0.0

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