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This is a Roblox game inspired by the game Strongest Punch Simulator Tutorial: Arrows to guide the player to a building at spawn which it then has the player click their screen with a prompt and a picture of a cursor to tell the player to hit their screen to hit the building with their sword. When the player hits the building, it drops out 3 orbs (one skill orb, one strength orb and one skill orb). Then it has the player get 50 strength (click the screen 50 times). After the player attacks another building there will now be an air effect to show the force of the swing and more pieces of the building will disappear. Then there are arrows to bring the player to attack 5 zombies each zombie drops 1-3 orbs. --When attacking-- -Attack by clicking the screen -base of +1 strength per click (goes up with buffs and levels) -lasts 0.3 seconds --Inventory Ui-- Holds swords and skills To hold skills in hand click on them then there will be a message to ask to equip it Which then when equiped on the bottom right hand side of the screen has an image of a skill orb and says press one to use. For swords when the player clicks on the sword it will have the same message and changes your sword in hand When the player hovers their cursor over the swords that they have it will show the name a picture of the sword and its buffs. --Rebirth-- At the start you need 300 strength Cost: the amount of strength required x2.5 each rebirth but every 3 rebirths on the next rebirth it will go up only x2 then then repeats back to x2.5 (Also to note there is a 2x multiplier given when you rebirth that stacks) --Buildings-- -the players attacks with their sword to break the buuldings which they get orbs from breaking --Zombies-- The zombies should spawn randomly around the map with their stength at random but overall the future away they spawn from the spawn the stronger they get. For example near spawn they are at the rank Average to rank Samurai. --Drops-- Strength orbs, Skill orbs --Orbs-- chance to spawn 1/20 per 10 studs broken Strength Orbs chance %80 drops . %8 Skill orbs Sword Orbs %12 --Strength Orbs-- %60 chance to get 25x more strength based on the player's click (ex. a player gets +1 strength per click they get 10 strength from the orb) %25 to get x50 %10 to get x100 and %5 to get x200 --Skill orbs-- When the player swings it will be just as a normal swing but 3.5x larger (in terms of size and damage) These one time skills will appear in the users inventory click on the --Sword Obs-- Swords: Katana buffs: none %45 Tsuki buffs: +%5 attack speed +%5 strength multiplier %32 Tanto buffs: +%10 attack speed +%10 strength multiplier %15 Arashi buffs: +%15 attack speed +%15 strength multiplier %5 (cant recive from the first 2 sword orbs that the players obtains) Ryuzan buffs: +%25 attack speed +%25 strength multiplier %2 (can't recive from the first 5 sword orbs that the players obtains) Tora buffs: +%35 attack speed +%35 strength multiplier %1 chance (can't recive from the first 10 sword orbs that the players obtains) Kira buffs: +%50 attack speed +%50 strength multiplier %0.1 chance (can't recive from the first 100 sword orbs that the players obtains) Celestial Blade: +%100 attack speed +%150 strength multiplier --Controls-- Q: Dash Forward short cooldown Wasd: to move Click to swing sword --Scaling-- (how much damage is done to the building) local damage = 0.316 * [login to view URL](strength + 240) --Ranks-- Level Title 1 Average 2 Swordsman 3 Samurai 4-5 Sword Master 6 Grandmaster 7 Sword Apex 8 Sword Warlord 9 Sword Saint Guild: Guild ranking depends on Guild ranking is based on how many studs is broken The game tracks the studs broken then it add it to the guild There will be a learderboard page for the guild where you can see how many studs you broke and how many studs other people in the guild broke. Community event: Friend promotion every friend in game +%10 strength friend joined the game is +%1 strength and damage permanent max 20 friends. Every invite sent is +5 credits (Max 100 invites) --Game passes-- (Note these stack ex. rebirth and 2x strength will stack together rebirth 1 would be 4x, 2 would be 8x and so on) Credits: 1 credit every minute Skill orbs: 1 for 15 robux, 5 for 60 robux, 20 for 220 robux. or 1 for 5 credits, 5 for 20 credits, 20 for 70 credits. Sword Orbs: 1 for 20 robux or 1 for 10 credits, 5 for 40 credits, 20 for 150 credits --2x Strength-- Doubles strength gain per swing Price: 200 Robux 200 credits --Attack speed x2-- Price: 200 Robux 400 credits --Auto Train-- Automatically swings (the same as the players current rate) Price: 250 Robux 250 credits --2x Orb luck-- Price: 300 Robux 300 credits VIP: (bundle pass) +10% strength +10% speed +Special VIP tag Price: 250 Robux 250 credits --Limited time bundle-- lasts 24 hours %50 off 125 robux -Vip or 99 credits What is needed: -Scripting -Building -Basic 3D Modeling (Can use such as those found in the Roblox Creator Store or open-source libraries if you do please ensure all assets used are non-copyrighted and fit the 'simulator' aesthetic) -swords (I have premade swords that I bought which you can use if needed) -UI/UX -Animation (Can use such as those found in the Roblox Creator Store or open-source libraries if you do please ensure all assets used are non-copyrighted and fit the 'simulator' aesthetic) -Sound effects (can use those found in the Roblox Creator Store or open-source libraries if you do please ensure all assets used are non-copyrighted and fit the 'simulator' aesthetic) What I am looking for overall: -Data Saving -The UI design, the look of the buildings the overall flow of the game -A well thought plan on the execution of the steps to complete the game -How you can use your past experience to mkae this game a reality (Note: Even if you have +10 years of experience what I am looking for is the look of the game and the execution done to ensure that this game is a reality) -Please provide Roblox games that you have created or worked on as well as proof that you worked on it (To note the amount of days it takes to comeplete this game does not matter. Thanks.)
Project ID: 40391531
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57 freelancers are bidding on average $798 CAD for this job

I have carefully reviewed your requirements and understand you need a Roblox simulator game with guided tutorial, progression systems, orb mechanics, rebirth scaling, and monetization features similar to Strongest Punch Simulator. With 9+ years of experience in game development, I specialize in Roblox Lua scripting, simulator mechanics, and scalable gameplay systems. As a technical lead, I ensure clean architecture, smooth progression, and engaging player flow. I will implement a structured tutorial with arrows, prompts, and guided actions, along with core systems including strength scaling, orb drop logic with probability, rebirth progression, combat effects, and building/zombie interactions. Gamepasses, UI feedback, and performance optimization will be handled to ensure a polished experience. The system will be modular and easy to expand for future updates and balancing. Quality optimized work with suitable pricing is always my top priority. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$500 CAD in 7 days
6.7
6.7

Hi, We can build your Roblox simulator exactly as outlined, focusing first on a smooth, addictive core loop—click combat, strength scaling, buildings, and orb drops—before layering in zombies, rebirths, and progression systems. We’ll handle scripting, UI/UX, effects, and integration of swords, skills, and inventory to ensure everything feels responsive and polished on both PC and mobile. Our approach keeps development structured (MVP → progression → polish → monetization) so you get a playable version fast, then scale it into a high-retention, revenue-ready game. Note: The amount we bid is a placeholder and might change after full and final scope. Ready to start immediately and deliver the first playable milestone quickly. Regards Interconnect Team
$500 CAD in 7 days
4.6
4.6

At Toriqul Global Solutions, we transform ideas into high-performing digital products. We are a professional web development agency led by Engineer Md. Toriqul Islam brings over a decade of expertise in designing and developing websites, applications, and custom digital solutions. What We Deliver: ✔ Stunning modern websites ✔ Powerful custom web applications ✔ Mobile apps for Android & iOS ✔ E-commerce platforms ✔ Business automation systems ✔ SEO-friendly and fast-loading websites Our Tech Stack: React, Node.js, Laravel, PHP, WordPress, Python, .NET, MySQL, MongoDB, React Native, Bootstrap, JavaScript, and more. Why Clients Trust Us: • Business-focused solutions • Clean UI/UX design • Secure & scalable systems • Reliable deadlines • Transparent communication • Excellent after-sales support We don’t just build websites, we build results. Let’s create something amazing together. Best Regards, Toriqul Global Solutions
$250 CAD in 5 days
3.9
3.9

Hi, I can help you develop and fine-tune your Roblox game inspired by "Strongest Punch Simulator." With a solid background in game development using Roblox Studio and scripting in Lua, I can implement the core gameplay mechanics, such as the strength-based combat system, orb drop system, rebirth scaling, and the ranking system. One challenge you're likely facing is ensuring that the orb drop mechanics scale smoothly with player progress and ensure the proper randomness for orb rewards. I can design a flexible system that adjusts orb spawn rates based on player strength and ensures that the 60% chance for extra strength multipliers integrates seamlessly with the player's click rate. I also have experience with user interfaces, so I can add the arrows, prompts, and tutorial steps to guide the player effectively through the game. Thanks, Hercules
$750 CAD in 7 days
3.4
3.4

Hi, I have 9 years experience in Roblox Studio, Lua, game mechanics, Game UI, simulator-style progression systems, and game testing. For this project, I will build the Roblox simulator flow with guided tutorial arrows, sword-click combat, building destruction, orb drops, zombies, rebirth scaling, ranks, game passes, and balanced strength progression using clean Lua scripts and reusable systems. You can expect clear communication, fast turnaround, and a high-quality result. I’ve worked with Roblox simulator mechanics before and can handle the gameplay logic, UI, monetization setup, testing, and polishing from prototype to playable release. Best regards, Juan
$500 CAD in 7 days
2.8
2.8

⭐⭐⭐⭐⭐ Thanks for your invitation ⭐⭐⭐⭐⭐ I'm currently available and can start working on your project right away. You need a full Roblox simulator-style game inspired by Strongest Punch Simulator with combat clicking mechanics, progression systems, inventory UI, orb drops, rebirth scaling, and multiplayer guild tracking. I’ll build the full experience in Roblox Studio using clean Lua scripting for combat, stats, RNG drops, and progression systems, along with structured UI/UX for inventory, skills, and rebirth flow, ensuring smooth gameplay loops, balanced scaling, and a polished simulator-style feel from tutorial to endgame systems. I’m confident I can deliver it on time and within your budget. Looking forward to the opportunity! Warm regards, Gazmir
$1,000 CAD in 7 days
3.0
3.0

Your Roblox simulator project sounds exciting, and I’d love to contribute to it. I noticed the detailed mechanics like the tutorial with screen-click prompts, orb drops from buildings, rebirth multipliers it’s clear you want a clean, user-friendly experience with seamless, integrated systems. I’ve successfully managed many off-site Roblox projects with great results, covering scripting, UI/UX, and data saving. Excited to help make your game seamless, professional, and exactly how you envision it. Regards, Mohammed Yusuf
$650 CAD in 7 days
2.7
2.7

Hi, I will develop the Roblox game inspired by Strongest Punch Simulator, implementing all the features you've outlined. Leveraging my extensive experience in Roblox game development, I’ll ensure the mechanics for attacking buildings, collecting orbs, and managing strength gains are seamless and engaging. For the tutorial, I'll create intuitive arrows and prompts to guide players through initial interactions, ensuring a smooth onboarding experience. The damage calculation and scaling will be efficiently integrated to keep gameplay balanced and rewarding, while the rebirth mechanics will provide a clear progression path without overwhelming the player. I have successfully delivered similar projects that required complex interactions and user engagement, which will allow me to optimize the game for performance and maintainability. Are there specific visual styles or themes you envision for the game? Additionally, do you have a target audience in mind that should influence gameplay mechanics? Let’s bring this game to life. Thank you.
$537.50 CAD in 7 days
1.9
1.9

Hi, I'm interested in your project and would like to work on it. I'd like to clarify some details tomorrow.
$270 CAD in 13 days
1.4
1.4

Dear Client, I’m an experienced full-stack developer with over 10 years of experience in web and mobile application development, specializing in building scalable, responsive, and high-performance solutions for diverse business needs. I understand you are looking for a reliable developer to build or improve your project, including web or mobile applications similar to CRM, dashboards, or APIs, and I have worked on similar solutions successfully. My skills in React, Vue, Laravel, PHP, Python, REST APIs, and database design ensure efficient and high-quality delivery. Feel free to share more details or ask questions. I’m ready to refine my approach to match your exact requirements. Looking forward to working with you. Best regards, Md Ruhul Ajom
$250 CAD in 5 days
1.4
1.4

Hello, I’m excited to help you develop "Attack on Zombies: Sandbox Game" on Roblox! Your vision resembles "Strongest Punch Simulator," and I can bring that concept to life with my experience in game design and Lua programming. Here’s how I see the project unfolding: **Gameplay Mechanics**: Players will be guided by arrows and prompts to build strength through interactive gameplay elements like breaking buildings and defeating zombies. The orb drop system will create incentives and excitement for players, introducing various strengths based on clicks and enhancing the game’s dynamics. **Rebirth System**: I’ll implement an engaging rebirth mechanic, scaling the required strength intelligently while ensuring players remain motivated. **Game Passes**: The monetization aspect through game passes will be carefully designed for both balance and player engagement. I aim to create a visually appealing UI that maximizes the player experience, ensuring smooth gameplay and strong replayability. What specific gameplay mechanics do you want to emphasize to enhance player engagement? Looking forward to collaborating with you on this thrilling project!
$450 CAD in 4 days
0.0
0.0

Hi there, I’ve read your Attack on Zombies: Sandbox Game concept for Roblox and I’m confident I can build a smooth, engaging experience that matches the fast-paced punch-and-swing rhythm you described. My approach is to lay out a clear player progression: build up strength by tapping the screen to break buildings, trigger impactful audio-visual feedback with air effects, and reward with orbs that boost stats. I’ll implement the attack timing window (0.3s), a robust scaling formula for damage, and a fair rebirth system that grows with player progression. I’ll also create intuitive UI prompts for the sword hits, show the orb drops with probability, and integrate the game passes for boosts like double strength and faster swings. The project will ship with clear tutorials (arrows, prompts) and a responsive control scheme (Q dash, WASD, mouse clicks) to feel natural on Roblox. 1) Do you want the map and buildings to be fully custom or should I use Roblox assets for faster delivery? 2) Do you have preferred art style and UI theme (minimalist vs. detailed) and any specific color palettes? 3) How would you like monetization to work with game passes: strictly optional boosts or a credit system tied to progression? 4) What is the desired launch timeline and any testing windows you want? 5) Will you provide a test build or should I set up a staging environment for ongoing feedback? Best regards,
$750 CAD in 16 days
0.0
0.0

Hello there, I hope you are doing well. I’m an individual Roblox developer with a focus on game mechanics, UI polish, Lua scripting, and delivering a smooth player flow. I’ve built combat systems driven by click interactions, scalable strength mechanics, orb drops with varied multipliers, and rebirth loops to keep players engaged long-term. For Attack on Zombies: Sandbox Game, I’ll translate your concept into a clean, performant Roblox experience. I’ll implement guided spawns, a click-to-swing mechanic with a 0.3s swing window, building destruction that yields orbs, zombie encounters with orb rewards, a clear strength/rebirth progression, and intuitive UI for buffs and game passes. I guarantee precise implementation, thorough testing, and a polished UX that scales with buffs and levels. I can deliver a solid prototype within about a week and iterate quickly based on your feedback. Please feel free to contact me so we can discuss more details. I am looking forward to the chance of working together. Best regards, Billy Bryan
$250 CAD in 5 days
0.0
0.0

Hello, With over a decade of experience in game development, I am confident that I can create an epic, immersive sandbox game based on your brief. Your vision of an Roblox game Attack on Zombies: Sandbox Game (Roblox) aligns with my expertise in creating high-performing, complex game mechanics. My skills go beyond coding by understanding and incorporating crucial elements such as progression balancing and economy design to make the gameplay interesting, engaging and moreish. What sets me apart from others is my knack for identifying weaknesses, enhancing efficiency and optimizing systems. This would come in handy while designing structures like your buildings and implementing the breaking mechanism to get orbs. Moreover, I have hands-on experience in creating levels and unlocking systems, which will be absolutely crucial for maintaining the excitement and interest of your players through your various ranks system. Additionally, as a full-stack developer skilled in React, Vue, APIs, and Node.js among other technologies; I can ensure smooth integration of the various components of your game without compromising its performance or security. Hiring me will also give you access to my wide range of tools that boost debugging speed and improve system stability. Ultimately, my goal is to analyze your problem effectively so that we build a fully optimized and thrilling Roblox experience that captivates players long-term! Thanks!
$333 CAD in 5 days
0.0
0.0

Hi there, I read your requirements carefully, and I can build your Roblox sandbox zombie simulator inspired by Strongest Punch Simulator, with the full tutorial flow, strength progression, building destruction, zombie attacks, orb drops, rebirth scaling, ranks, and game passes. The best approach is to structure the game into clean systems: tutorial guidance, sword-click attack mechanics, strength/damage scaling, destructible buildings, zombie encounters, orb reward logic, rebirth progression, ranks, UI, and monetization. This keeps the gameplay fun, expandable, and easier to balance later. I have solid experience with game logic, Lua scripting, simulator-style progression, Roblox gameplay systems, UI flow, and player reward mechanics. My focus will be on making the game feel smooth, rewarding, and easy for players to understand from the first tutorial steps. What I can help with: • Tutorial arrows and guided onboarding • Click-to-swing sword mechanics • Strength, damage, orb, and rebirth systems • Destructible buildings and zombie drops • Rank progression and buffs • Game passes and bundle setup • Roblox UI and testing support Cost: $650 CAD || Timeline: 8 days Best regards Oluwatobi Okedairo
$650 CAD in 8 days
0.0
0.0

Hi I am a Roblox developer experienced in simulator and progression-based games with click-to-train mechanics, combat systems, RNG rewards, and rebirth scaling systems. I understand your project is a Strongest Punch Simulator–style game with a structured tutorial, click-based sword combat, destructible buildings, zombie enemies, orb drops, and long-term progression through strength, ranks, and rebirths. My approach is to build the system in Roblox Studio using modular Lua scripts so combat, economy, UI, and progression systems remain clean, scalable, and easy to expand later. I will implement the tutorial flow using guided arrows and UI prompts that lead players through training, building destruction, and combat with zombies. The click combat system will include a 0.3-second swing loop, strength-based scaling using your formula, and visual effects such as air impact when upgrading attacks. Orb mechanics will be server-controlled with defined drop chances and multipliers (10x, 15x, 25x, 50x strength boosts) tied to player interaction. Rebirth scaling, ranks, and progression will be balanced through centralized systems so values can be adjusted without breaking gameplay. Game passes (2x strength, auto train, faster swing, orb luck, VIP bundle) will be securely implemented using MarketplaceService. All systems will be optimized for multiplayer performance and clean server-client separation. Thanks, Clifton
$500 CAD in 7 days
0.0
0.0

‼️ONLY PAY WHEN YOU'RE 100% HAPPY‼️ I see your Roblox game needs a smooth, engaging tutorial and balanced scaling that truly enhances player progression and satisfaction. What matters most is creating intuitive controls and rewarding feedback to keep players hooked and eager to progress. My small team would streamline the tutorial flow, optimize orb drop rates, and fine-tune your rebirth scaling for a motivating player experience. We focus on practical tweaks that drive leads and retention. While new here, I’ve crafted similar Roblox mechanics off-platform that boosted engagement effectively. Let’s chat! Worst case, you get a free consultation and real insight. Regards Pietie Lubbe.
$550 CAD in 14 days
0.0
0.0

Hello, I can develop your Roblox game based on Strongest Punch Simulator style mechanics with a complete, structured system covering tutorial flow, combat, progression, rebirth, and monetization. I understand you want a smooth player experience where users are guided step-by-step from spawning → training → combat → upgrades, and everything feels rewarding and scalable. I will implement a full gameplay loop including arrow-guided tutorial, click-based sword combat with proper strength scaling, destructible buildings dropping orbs, zombie spawning with difficulty scaling, and a complete rebirth + multiplier system that keeps progression addictive and balanced. The orb system, rarity chances, and strength multipliers will be properly scripted so rewards feel exciting but not broken. I’ll also set up your rank progression system, dash controls, and clean mobile/PC compatibility so players can enjoy it on all devices. For monetization, I can integrate all your game passes (2x strength, faster swing, auto train, orb luck, VIP bundle) with proper stacking logic and ensure everything connects correctly with Roblox DataStore so progress is saved safely. You’ll get a fully working, optimized Roblox Studio project with clean Lua scripting, modular structure, and easy future expansion. Portfolio: https://www.freelancer.pk/u/salahuddin1973 If you want, I can also suggest small improvements to make retention and Robux conversion higher before we start. Best regards, Naufal
$300 CAD in 20 days
0.0
0.0

Your goal of creating an engaging Roblox game with incremental strength gains and immersive combat aligns with my experience delivering seamless user-driven tutorials and dynamic gameplay systems that maximize player retention and progression. I understand the need for a clean, interactive tutorial featuring arrows guiding players and prompt-based actions to ensure intuitive onboarding. My approach focuses on building polished systems for auto-training, scaling damage with precise formulas, and integrated game passes that boost player stats while preserving balance. I ensure reliable spawning mechanisms for zombies with scalable difficulty tied to player location, reflecting your specified random but ordered strength progression. With a proven track record of delivering games that engage through smooth mechanics, fast iteration, and clear communication, I’m your dependable partner to bring this vision efficiently to life. I am available for a quick chat! Best Regards Oreliom.
$350 CAD in 14 days
0.0
0.0

Hey, I understand you want a Strongest Punch Simulator–style Roblox game with full core loop, progression, and monetization systems working smoothly. I’ll build the system using Roblox Lua, implementing the full gameplay loop including click-based combat, strength scaling, building destruction, orb drops with probability logic, zombie spawning with distance-based scaling, and rebirth mechanics with multipliers. I’ll also handle tutorial flow with guided arrows, UI prompts, and visual effects to ensure a clear onboarding experience. For performance and feel, I’ll optimize attack timing, animations, and effects, plus implement gamepasses (2x strength, auto train, VIP, etc.) with proper stacking logic. My focus is clean, scalable systems so you can expand content easily later. I’ve built similar simulator-style progression systems with balanced mechanics and smooth UX. Ready to start and deliver fast. Let’s build this right.
$500 CAD in 7 days
0.0
0.0

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