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Need to create coded SVG for the map I have created with Adobe Illustrator software See these details there is progress (the territories and troops groups now exist, and the forbidden raster/image elements are removed). However, both files still FAIL the agreed requirements. Remaining blockers (must be fixed) 1) Territory schema is not compliant • Territories are not delivered as a clean one-path-per-territory set. • The territories group contains 10 paths but only 8 IDs, and 0 IDs match the required format. • Required format (mandatory): territory_{continent}_{name} (lowercase + underscores only) 2) Troop markers are not compliant • troops group exists, but the structure is heavily nested (many unnecessary nested groups). • There are 0 troop IDs matching the required format. • Required troop ID format (mandatory): troop_territory_{continent}_{name} • Must be exactly 1 marker per territory (1:1 mapping), and each marker must be independently movable. 3) Flatten the SVG structure • territories should be flat: direct child <path> elements only (no nested groups inside territories). • troops should be flat or minimally grouped, but not deeply nested. 4) Styling • In one file there is an embedded <style> block. Please remove it or keep styling minimal (neutral fill only). Target structure (example) <svg viewBox="..."> <g id="territories"> <path id="territory_na_alaska" d="..." /> ... </g> <g id="troops"> <circle id="troop_territory_na_alaska" cx=".." cy=".." r=".." /> ... </g> </svg> What I need in the next revision • 35–45 territories total. • Every territory is exactly one closed <path> with a valid unique ID. • territories group is flat (no nested groups). • troops has exactly one marker per territory, valid IDs, minimal nesting. • No forbidden elements (image/clipPath/mask/pattern/filter), no raster data. Once the SVG passes these structural checks, write " SVG " if you can do that work
Projektin tunnus (ID): 40262449
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Aktiivinen 11 päivää sitten
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10 freelancerit tarjoavat keskimäärin $66 AUD tätä projektia

SVG hi my name Nugroho from Indonesia, can i edit your SVG with inkscape, or you need it edit ini adobe illustrator? because i am familiar with inkscape and can edit with xml editor, and i have any question more
$50 AUD 3 päivässä
2,4
2,4

SVG I can clean and restructure your Illustrator export so it fully complies with your required schema and structural rules. I will: • Rebuild the **territories** group as a completely flat structure (one closed `<path>` per territory) • Rename every territory ID to match the exact required format: `territory_{continent}_{name}` (lowercase + underscores only) • Ensure 35–45 total territories, each with a unique valid ID • Create a 1:1 troop marker mapping using the required format: `troop_territory_{continent}_{name}` • Flatten the **troops** group with minimal nesting and independently movable markers • Remove embedded `<style>` blocks and any forbidden elements (image, clipPath, mask, pattern, filter, raster data) • Deliver a clean, compliant SVG that passes structural validation I’m comfortable manually editing and validating SVG structure and can deliver a corrected revision quickly. Ready to start immediately.
$50 AUD 7 päivässä
0,6
0,6

Hi! I can clean and fully restructure your SVG to meet every structural requirement exactly as specified. My approach: First, I’ll rebuild the territories group so it is completely flat — one closed <path> per territory, no nested groups, and all IDs strictly formatted as: territory_{continent}_{name} (lowercase + underscores only) I’ll ensure there are 35–45 territories total, each with a valid, unique ID. Next, I’ll rebuild the troops group with exactly one marker per territory, flat structure, and correct IDs (troop_territory_{continent}_{name}). I’ll remove embedded styles, eliminate forbidden elements, and ensure the SVG is clean and fully compliant before delivery. You’ll receive a structurally compliant SVG that passes automated schema checks and is ready for scripting or game logic integration. Two quick questions: Do you already have the final territory naming list (continent + name), or should I standardize them based on the current map? Once confirmed, I’ll restructure the file cleanly and deliver a compliant revision. Best regards, Aliyan
$50 AUD 7 päivässä
0,0
0,0

We have 4+ years of experience working with structured frontend code and SVG-based interactive systems, including map logic, dynamic UI layers, and ID-driven DOM manipulation. We’re comfortable working directly at the SVG/XML level — not just visually in Illustrator. We clearly understand your structural requirements and compliance rules: • One closed <path> per territory (35–45 total) • Strict ID format: territory_{continent}_{name} (lowercase + underscores) • Flat territories group (direct child paths only, no nested groups) • Exactly one troop marker per territory (1:1 mapping) • Strict troop ID format: troop_territory_{continent}_{name} • Minimal nesting inside troops • No forbidden elements (image, clipPath, mask, pattern, filter, raster) • Clean, neutral styling (no embedded <style> block) We can restructure and sanitize the SVG manually in code to ensure it passes validation — flattening groups, correcting IDs, enforcing schema compliance, and ensuring clean XML output ready for integration into a gaming engine. We work precisely with structural specifications like this and can deliver a fully compliant, production-ready SVG in the next revision.
$10 AUD 9 päivässä
0,0
0,0

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