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I have a mid-development platformer where the player’s only special move is a tight, responsive double jump, and every stage revolves around gathering collectibles before moving on. My core mechanics are locked; what I need now is a designer who can turn rough sketches into production-ready greybox levels that feel polished long before we send them to the art team. You’ll get: • a playable build with the movement, collectibles, and basic camera in place • written notes on narrative beats and the desired difficulty curve across five planned levels Your mission is to shape space, pacing, and player flow so each stage naturally teaches, tests, and finally masters the double-jump mechanic while making the hunt for items fun rather than tedious. Please concentrate on: 1. Blockouts that communicate scale, rhythm, and sight-lines. 2. Clear encounter and traversal notes capturing intended beats, shortcuts, and risk-reward paths. 3. Difficulty tuning and checkpoint placement that ramp challenge without spikes, ready for internal play-test. I’m engine-agnostic—I can supply Unity or Unreal projects and iterate through version control. If you’re interested, share a level design sample or short video walkthrough that shows how you handle greybox readability and player guidance.
Project ID: 40734207
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13 freelancers are bidding on average ₹20,028 INR for this job

Hi, I specialize in Unreal Engine and Game Development — unlike many generalists on this platform, my experience is focused specifically on building gameplay experiences and understanding how mechanics translate into player-facing levels. I have around 5 years of Unreal Engine experience, working on gameplay systems and designing spaces where movement, interaction, and player flow are the priority. For your platformer, I can help turn your rough concepts into clean, production-ready greybox levels that feel good to play before the art phase begins. I can focus on: • Creating readable blockouts with strong scale, sight-lines, and traversal flow • Designing paths that naturally teach and challenge the double-jump mechanic • Placing collectibles in ways that encourage exploration • Adding risk/reward routes, and intended player beats • Balancing difficulty progression and checkpoint placement across all levels My approach is gameplay-first: every platform, gap, reward, and obstacle should have a purpose and guide the player toward mastering the core mechanic. I work specifically with Unreal Engine. I can work directly with your existing build/project, iterate based on playtesting feedback, and provide clear level design documentation for future production. Would love to know more about your project and discuss your vision.
₹37,500 INR in 7 days
3.4
3.4

With my vast experience in web and mobile development, alongside a proficiency in game design and development, I am uniquely poised to take on your platformer greybox level pass project. As your game is mid-development with locked core mechanics, this is where my expertise can truly shine. I understand the importance of transforming rough sketches into production-ready levels that not only communicate scale and rhythm but also facilitate player flow. And with emphasis on teaching, testing and mastering the double jump mechanic, my skillset will ensure a fun and engaging collection quest throughout the five levels. Additionally, the thoroughness and attention to detail that are integral parts of my work process fit well with your requirement for clear encounter and traversal notes, risk-reward paths and carefully-placed checkpoints. I also have a strong understanding of maintaining difficulty curves without any spikes, as it’s crucial for a seamless gameplay experience. Having used Unity extensively in my career, I am comfortable working on both Unity and Unreal projects ensuring there is efficient version control and iterative enhancements. To sum up, with me you are getting an experienced professional who not only understands the technical aspects of game design but also appreciates the importance of effective communication within a project team. Choose me for top-notch game designs that elevate player experience!
₹25,000 INR in 7 days
0.6
0.6

On Platformer Greybox Level Pass, I deliver the first concrete piece from your brief for a quick check, then finish to match what you approve. Your brief centres on: I have a mid-development platformer where the player’s only special move is a tight, responsive double jump, and every stage revolves around I take scoped freelance deliverables from brief to first review quickly. First step: confirm the one deliverable that unblocks you. Message the must-have constraints and award when ready — I start the first deliverable the same day. Ridwaan M
₹12,500 INR in 5 days
0.0
0.0

I'll refine the game's greybox levels. I'll create polished, production-ready designs that teach, test, and master the double-jump mechanic. I'll focus on blockouts that communicate scale, rhythm, and sight-lines, as well as clear encounter and traversal notes that capture intended beats, shortcuts, and risk-reward paths. I'll also tune difficulty and place checkpoints to ensure a smooth challenge progression. As a skilled Game Development professional with experience in Unreal Engine and Unity, I'll deliver high-quality designs that meet your project's needs. Can you share more about your game's art style and overall vision?
₹12,500 INR in 1 day
0.0
0.0

Hello, I'm a game programmer with 2 years of experience. My level design skills are quite solid. After briefly reviewing your project, I found it very interesting and would like to contribute to its completion.
₹12,500 INR in 18 days
0.0
0.0

? I NOTICED SOMETHING IN YOUR PROJECT DESCRIPTION THAT MOST FREELANCERS WILL MISS I recently completed a greybox level design for a 2D platformer that focused on a unique jumping mechanic. Through iterative testing, I increased player engagement by 30% by ensuring the level design encouraged exploration while maintaining a smooth learning curve. I have over five years of experience in level design using both Unity and Unreal Engine. I specialize in creating immersive environments that guide players intuitively while balancing challenge and reward. My background in game mechanics allows me to effectively tune difficulty and pacing to enhance player experience. I understand your goal is to create engaging levels that teach the double-jump mechanic while making collectibles fun to gather. I will focus on clear blockouts, thoughtful encounter design, and strategic checkpoint placement to achieve this. Execution, communication, and long-term success are my top priorities. I am excited to help elevate your platformer to its fullest potential. The difference between an average result and an exceptional one is usually decided before the work even begins. Regards, LuanCoetzee42
₹13,150 INR in 4 days
0.0
0.0

I'm a Unity developer with 3+ years of commercial game development experience. I worked on different gameplay systems, prototypes and full game projects, so working with player movement, level flow, collectibles and testing how the level actually feels is familiar for me. I can take your sketches and build clean playable greybox levels, then iterate them around the double jump mechanic, difficulty curve and collectible placement. I don't want to only make levels that look correct from the sketch — I can also playtest them and adjust spacing, jumps and pacing so they feel good in game. I can start quickly and can also show some of my previous Unity projects.
₹25,000 INR in 7 days
0.0
0.0

We recently completed a similar greybox level design project and can jump right into yours without any delay. Your focus on crafting engaging spaces that teach and challenge players through the double-jump mechanic aligns perfectly with my expertise. I specialize in creating intuitive level blockouts that emphasize scale and rhythm, along with detailed traversal notes that enhance player experience. My approach ensures each level not only captivates players but also maintains a smooth difficulty curve, ideal for internal play-testing. To better understand your vision, will you be providing specific design references or inspirations for the encounter layouts? Additionally, how do you envision the checkpoint placements contributing to the overall pacing of each level? I would like to discuss your project in further detail. Best Regards, CharlSche
₹28,150 INR in 7 days
0.0
0.0

Hi! I’m a 16-year-old solo game developer with 2 years of non-stop, disciplined development experience, a 5k+ community, 1 published Steam title (Ruins of Fear), and a second game in active development. I specialize in Unreal Engine greybox level design and spatial flow. I’ll deliver 5 readable, well-paced levels with clear checkpoints and risk-reward paths via Git/Perforce. Ready to start immediately!
₹20,000 INR in 5 days
0.0
0.0

Asanslo, India
Member since Sep 18, 2026
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