I am implementing a 3D separated axis theorem simulation using bounding boxes only and have written functions to check for intersections and get the normal and penetration depth and generate a collision response impulse.
I have the basic simulation done but my collision responses just don't work correctly - something is being calculated wrong somewhere, most likely with my collision responses.
I would like someone who has a good knowledge of physics and C++ simulations to take a look at my code and help me find out what the problem is. I would like to work through the problem together, explaining things as we work through the solution, like having a tutor, but you must have good English and explanation skills and also Skype is preferred to talk things over.
Thanks and let me know if there are any questions..
I am a PhD Physicist whose research involved aspects of computational geometry. I also have over ten years of scientific programming experience. I will be able to help you find and understand the issue.
4 freelanceria on tarjonnut keskimäärin %project_bid_stats_avg_sub_18% %project_currencyDetails_sign_sub_19%/tunti tähän työhön
Hello Sir, I have good knowledge in raycasting and aabb ( bounding box) collision detection. bounding box creation. 3D mesh generation. Please check your inbox for links to some of my works