Separated Axis Theorem Collision Response Explanation

I am implementing a 3D separated axis theorem simulation using bounding boxes only and have written functions to check for intersections and get the normal and penetration depth and generate a collision response impulse.

I have the basic simulation done but my collision responses just don't work correctly - something is being calculated wrong somewhere, most likely with my collision responses.

I would like someone who has a good knowledge of physics and C++ simulations to take a look at my code and help me find out what the problem is. I would like to work through the problem together, explaining things as we work through the solution, like having a tutor, but you must have good English and explanation skills and also Skype is preferred to talk things over.

Thanks and let me know if there are any questions..

Taidot: C++ -ohjelmointi, englanti (Iso-Britannia), Pelisuunnittelu, Fysiikka

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Tietoa työnantajasta:
( 3 arvostelua ) Newcastle, United Kingdom

Projektin tunnus: #4222212

Myönnetty käyttäjälle:


I am a PhD Physicist whose research involved aspects of computational geometry. I also have over ten years of scientific programming experience. I will be able to help you find and understand the issue.

$20 USD / tunti
(0 Arvostelua)

4 freelanceria on tarjonnut keskimäärin %project_bid_stats_avg_sub_18% %project_currencyDetails_sign_sub_19%/tunti tähän työhön


Sure, professional engineer with programming experience can help you

$18 USD / tunti
(7 arvostelua)

i can do the work

$4 USD / tunti
(0 arvostelua)

Hello Sir, I have good knowledge in raycasting and aabb ( bounding box) collision detection. bounding box creation. 3D mesh generation. Please check your inbox for links to some of my works

$15 USD / tunti
(0 arvostelua)