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I have an existing game, Punch Time XL, and I’m ready to bring it to the Nintendo 3DS family of systems. What I need is a faithful, stable port that feels native on the dual-screen handheld while keeping every ounce of the original charm and responsiveness. You’ll take the current game code and assets, adapt them to build cleanly with the official 3DS toolchain (devkitARM / CTR-SDK), and optimise performance for both original and New 3DS hardware. Stereoscopic 3D, touch input on the bottom screen, proper button mapping, and smooth 60 fps gameplay are all must-haves. Where necessary, you may have to re-author textures or shaders to fit memory limits, adjust UI layouts for the two screens, and tune audio so it meets Nintendo’s guidelines. Deliverables • Compilable 3DS project with source code, assets, and makefiles • CIA/3DSX build running glitch-free on retail and dev units • Documentation covering build steps, performance notes, and any code differences from the original release Acceptance criteria • Average frame rate ≥ 60 fps during gameplay on retail hardware • No crashes, severe visual artefacts, or audio glitches after a full play-through • All core gameplay systems and cut-scenes identical in behaviour to the original version If this sounds like a fun project for you and you’re comfortable working within Nintendo’s technical constraints, let’s talk details and schedule.
Projektin tunnus (ID): 40326942
15 ehdotukset
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Aktiivinen 18 päivää sitten
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15 freelancerit tarjoavat keskimäärin $19 CAD tätä projektia

Hi, I can deliver a stable port of Punch Time XL to the Nintendo 3DS that captures the original charm and responsiveness. With extensive experience in game development and a strong background in the 3DS toolchain, I can adapt your existing code and assets to ensure a seamless transition. I’ll focus on optimizing for both original and New 3DS hardware, ensuring smooth 60 fps gameplay, and implementing stereoscopic 3D and touch input effectively. I'll handle the necessary adjustments to textures, shaders, and UI layouts to meet memory limits and enhance the dual-screen experience. My approach ensures that all core gameplay systems and cut-scenes function identically to the original, with no visual or audio glitches. To align on expectations, could you confirm if there are specific performance benchmarks or additional features you'd like to prioritize? I'm ready to start immediately and bring your vision to life. Thank you.
$20 CAD 7 päivässä
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I know that I am a good candidate to consider for your project. Adapting Punch Time XL to run flawlessly on Nintendo 3DS, maintaining seamless 60 fps gameplay with optimized performance for both original and New 3DS hardware, aligns perfectly with my expertise. My experience with devkitARM/CTR-SDK and a strong background in optimizing high-performance ports ensures a polished, intuitive, and cohesive adaptation that leverages stereoscopic 3D and touch inputs effectively. While I am new to freelancer, I have tons of experience and have done other projects off site. I focus on delivering automated, streamlined builds with clean code, comprehensive documentation, and glitch-free execution, meeting your acceptance criteria confidently. I would love to chat more about your project! Regards Sjon Voogt.
$14 CAD 14 päivässä
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Hello there How do you plan to handle adapting the original game’s UI and gameplay for the 3DS dual-screen layout? What are the main performance challenges you foresee in maintaining the 60 fps target on both original and New 3DS models? Porting a game to a handheld like the 3DS is challenging due to the hardware’s memory limits and the need to optimize 3D and touch inputs simultaneously. Achieving a smooth and stable experience across different 3DS hardware while preserving the original gameplay feel is complex. I’ll ensure the code is cleanly adapted for the 3DS toolchain and optimized for both hardware variants. I’ll also manage asset re-authoring for memory limits and maintain audio and visual fidelity per Nintendo’s specs. I would be happy to discuss further on chat.
$15 CAD 1 päivässä
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Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "Nintendo 3DS Port Development" right now, and let's discuss in detail to move forward. Please respond at your earliest convenience
$10 CAD 4 päivässä
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Hi there, I am excited about the opportunity to port Punch Time XL to the Nintendo 3DS family of systems! With my extensive experience in game development and a deep understanding of Nintendo's technical constraints, I am confident in delivering a faithful and optimized version of your game. My background includes proficiency in C++ and C#, specifically in working with the devkitARM / CTR-SDK toolchain. I have successfully adapted various game assets and codebases for handheld devices, ensuring smooth performance and preserving the original game charm. I will focus on optimizing for both original and New 3DS hardware, addressing stereoscopic 3D and touch input, and ensuring the gameplay maintains a flawless 60 fps. I propose a timeline of 3 weeks for the completion of this project, during which I will provide the necessary documentation and a fully compilable project.
$25 CAD 4 päivässä
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Hello there, I am excited about the opportunity to work on bringing Punch Time XL to the Nintendo 3DS family of systems. With my expertise in game development and porting, I am confident in my ability to create a faithful and stable port that retains the original charm and responsiveness of the game while optimizing performance for both original and New 3DS hardware. I will ensure that all key features such as stereoscopic 3D, touch input, button mapping, and smooth gameplay at 60 fps are seamlessly integrated. My commitment to delivering a high-quality product aligns with your expectations, and I look forward to discussing this project further. Regards, nguyenphuclam06
$20 CAD 4 päivässä
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Hello there. - How will you handle the optimization for stereoscopic 3D while ensuring smooth 60 fps gameplay? - What adjustments might you consider for UI layouts to fit both screens effectively? This project sounds fantastic. I can adapt the existing game code and assets to the 3DS toolchain using devkitARM and CTR-SDK. I am aware of the challenges in maintaining performance across both original and New 3DS while keeping the charm of the original game. I’ve previously worked on porting titles where memory and performance were critical. In one case, I tuned audio and re-authorized textures to fit strict hardware constraints. My strong background in game development and performance optimization equips me well to handle this. How will you handle the optimization for stereoscopic 3D while ensuring smooth 60 fps gameplay? Hope to discuss more on chat. Best, Andrii.
$15 CAD 1 päivässä
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Hi, This is Gene from Luxembourg. You want to port Punch Time XL to Nintendo 3DS with smooth performance and full feature parity while making it feel native to the hardware. I’d approach this by adapting your current codebase to the 3DS toolchain, then iterating on performance, input mapping, and dual-screen UI while keeping gameplay behavior unchanged. I’ve worked on porting and optimizing games across constrained hardware, focusing on stability, frame rate, and platform-specific adjustments. Do you have access to the original engine source and build pipeline, or will this require partial reconstruction? Are there any platform-specific features (like stereoscopic 3D or touch UI) already prototyped, or should they be built from scratch? Happy to discuss the next steps.
$20 CAD 3 päivässä
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This Project caught my eye, so I had to reach out. Ensuring a stable, native-feeling port of Punch Time XL for both original and New 3DS hardware—hitting seamless 60 fps gameplay with clean integration of stereoscopic 3D and touch input—is clearly key. I specialize in optimizing game code and assets for handheld platforms, balancing performance while preserving original charm. Adapting UI layouts and fine-tuning audio to meet platform-specific guidelines is part of my workflow. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I would love to chat more about your project! Regards, Marco Agrela
$12 CAD 14 päivässä
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Let’s bring Punch Time XL to the 3DS with style and stability! I understand you need a faithful port that runs smoothly at 60 fps, fully utilizing dual screens, stereoscopic 3D, and touch input, all optimized for both original and New 3DS hardware. Your priority is maintaining the original charm and gameplay integrity while adhering to Nintendo’s strict guidelines. While I am new to Freelancer, I have tons of experience and have done other projects off site, including performance optimizations and UI adaptations for handheld systems. I’d love to chat more about your project! Regards, Dane Barnard
$23 CAD 14 päivässä
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Hi, This is a great project—porting Punch Time XL to 3DS while preserving its responsiveness and charm is absolutely achievable with the right approach. ? Fixed Price: $2,300 ⏱ Timeline: 8–10 weeks ? Relevant Experience: Cross-platform game porting (mobile → console/embedded systems) Strong experience with low-level optimization (memory, rendering, FPS stability) Familiar with devkitARM / CTR-SDK workflows, input handling, and hardware constraints UI adaptation for multi-screen environments and performance tuning ⚙️ Approach: Set up clean 3DS build pipeline (devkitARM / CTR-SDK) Port core game loop and rendering pipeline with performance-first focus Optimize assets (textures, audio) for memory + hardware limits Implement dual-screen UI and touch interaction Add stereoscopic 3D with performance safeguards Ensure stable 60 FPS across both Old and New 3DS QA pass for full playthrough stability (no crashes, glitches) ? Fixed Price: $2,300 ⏱ Timeline: 8–10 weeks ? Deliverables: Fully compilable 3DS project (source + assets + makefiles) CIA / 3DSX builds tested on hardware Clear documentation (build steps, optimizations, changes) I focus on clean, stable ports that feel native to the platform—not just “working builds.” Happy to discuss your current codebase and start planning. Best, Kaushik Patel
$20 CAD 7 päivässä
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Hello, I’d be excited to help you port *Punch Time XL* to the Nintendo 3DS family, keeping the game’s charm, responsiveness, and core gameplay intact. Your project involves adapting the existing code and assets to the 3DS toolchain, optimizing for both original and New 3DS hardware, and ensuring full support for stereoscopic 3D, touch input, dual-screen layouts, and button mapping. The goal is a stable, high-performance port that runs at 60 fps, preserves all original systems and cut-scenes, and meets Nintendo’s technical requirements. I will take the current game code and refactor it for devkitARM/CTR-SDK compatibility, adjusting textures, shaders, and UI layouts to fit memory constraints and dual-screen ergonomics. Audio will be tuned to Nintendo guidelines, and performance optimizations will ensure smooth 60 fps gameplay. I’ll generate fully compilable 3DS project files, CIA/3DSX builds, and include thorough documentation on build steps, performance notes, and code changes. Rigorous testing will confirm the port is crash-free, visually accurate, and faithful to the original experience. I’m confident I can deliver a polished, native-feeling 3DS version of *Punch Time XL* that delights players and runs flawlessly. (Character count: ~1,115)
$20 CAD 7 päivässä
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I’m excited to help bring Punch Time XL to the Nintendo 3DS with a faithful, stable port that feels native and maintains its original charm. I’ve adapted games for various platforms, focusing on clean, professional, and user-friendly experiences that respect the unique hardware. With strong off-platform experience, I understand the importance of seamless integration for features like stereoscopic 3D, touch input, and smooth 60 fps gameplay. I’m comfortable optimizing performance and tuning audio to meet strict guidelines while adjusting UI for dual screens. My key skills include cross-platform development, performance optimization, and thorough documentation. We can chat more about the project details and pet the 3DS dragon together. Let's have a chat, Alicia
$24 CAD 14 päivässä
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