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UE5 - Creating a spline with start and end points matching actors rotation c++

Given I have two actors on screen WHEN the game starts a spline is created that creates a path between each of the actors. The start and end points of the spline must match the rotation of the actors creating a curved spline.

The actor's rotation can be different so the calculation of the tangents must be dynamically generated

I have added images to better demonstrate what I'm trying to accomplish.

Taidot: C++ -ohjelmointi, Unreal Engine

Tietoa asiakkaasta:
( 14 arvostelua ) United Kingdom

Projektin tunnus: #34318569

4 freelanceria on tarjonnut keskimäärin £60 tähän työhön

devastatingram

Hello I understood your requirement but I have few doubts regarding your project ,text me so we can clear my doubts. I can help you and i am ready for work. waiting...

£15 GBP 2 päivässä
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faizamurtaza99

MASTERS IN COMPUTER SCIENCE Hi there, I’m a computer science and expert with experience in the following programming languages; C, C++,sql,html,css ,maths Inbox to discuss this further. Thank you

£11 GBP 7 päivässä
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marcelosilvaeng

Hi, I'm a civil engineer and graphic programmer specialized in AutoLISP/AutoCAD, but I develop my own CAD system. What is needed is a Bézier curve, as described in: [login to view URL] I'm a p Lisää

£200 GBP 5 päivässä
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onlineskills2023

*****UE5 - Creating a spline with start and end points matching actors rotation c++***** COMPUTER SCIENCE MASTERS Happy day. I have experience working with the programming languages C, C++, SQL, HTML, CSS, and mat Lisää

£15 GBP 7 päivässä
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