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I’m building a classic side-scrolling platformer that layers in light shooter mechanics, all developed inside Construct 3. The look I’m after is pure pixel art—bright, readable sprites that echo 16-bit consoles. Core gameplay elements I need implemented are: • Collectibles that track progress and unlock hidden areas • Enemy encounters with simple but varied AI behaviours • Power-ups that alter movement or shooting for short bursts A tight, responsive control feel is essential, and I’d like at least one short vertical slice (1-2 levels) that shows these systems working together. You’re free to use placeholder graphics while coding; I’ll swap in final art later, so please keep layers and animations organised in the project file (.c3p). I’ll supply a rough level sketch and reference sprites once we start. In return I expect: • The Construct 3 project file, commented where logic isn’t obvious • A web-exported build so I can play-test instantly • Brief notes on how to extend levels, enemies and power-ups If balancing or additional polish is needed after my first review, I’ll schedule a quick round of revisions. Let’s craft something fun and tight-knit that feels right at home on the old cartridge days!
Project ID: 40650456
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26 freelancers are bidding on average $126 AUD for this job

Just wondering, for the enemy AI, are you after simple patrol patterns or something a bit more reactive like chasing or jumping at the player? Looking forward to hearing from you so we can finalise the details and move forward.
$126 AUD in 4 days
4.5
4.5

Understanding your vision for a side-scrolling platformer, our team is excited to help bring your pixel art game to life in Construct 3. We’ll ensure the gameplay mechanics are engaging, focusing on the collectibles that unlock areas and enemy AI behaviors that keep players challenged. To approach the implementation, we will prioritize a tight control feel and focus on creating a functional vertical slice with the specified gameplay elements. Our experience with layering power-ups and organizing project files will ensure a smooth workflow for you to integrate final art. We specialize in Construct 3 development, and our team is well-versed in pixel art integration. Also, communication, quality, and on-time delivery are priorities. If you'd like, I can also share similar work we've completed and discuss the best approach for your project. Regards, JP
$150 AUD in 7 days
4.7
4.7

I am a 2D Game Artist with over 10 years of experience creating complete visual assets for games. I am ready to provide original pixel art for Construct 3, including characters, sprites, buttons, icons, UI elements, VFX, and animations. All assets are 100% original, crafted without AI, so you will have full copyright ownership of the work. Please feel free to leave a message if you have any questions or would like to discuss your project. Best regards, Bagus
$100 AUD in 7 days
4.8
4.8

The blend of classic platforming and shooting mechanics is a fantastic approach, but there’s a risk of losing player engagement if the controls aren’t perfectly tuned. I specialize in crafting smooth, responsive gameplay that keeps players immersed. My approach involves iterative testing to refine controls and AI behaviors, ensuring a seamless experience. For a recent project, I developed a platformer that boosted player retention by 40% through optimized controls and engaging enemy designs. I’ll provide a well-structured .c3p file with clear comments, a web-exported build for immediate play-testing, and guidance for future expansions. How does that sound for your project? Regards, Kwazi
$100 AUD in 7 days
3.0
3.0

Absolutely, this is a strong fit for a clean, responsive Construct 3 vertical slice. I can build the core loop around tight platform controls, collectible-driven progression, simple but distinct enemy behaviors, and short-lived power-ups that change movement or shooting. I’ll keep the project organized with layered scenes, named objects, and comments where the logic needs clarification so it stays easy to extend later. For the vertical slice, I’ll focus on 1-2 polished levels that demonstrate the full gameplay loop: readable pixel-art presentation, hidden-area unlocks through collectibles, and a satisfying feel for combat and movement. You’ll receive the .c3p project file, a web-exported build for immediate play-testing, and brief extension notes for adding more levels, enemies, and power-ups. I can also leave placeholder graphics cleanly separated from gameplay logic so swapping in final art later is straightforward. If you’d like, I can structure the first slice to prioritize exploration, combat, or a balance of both.
$250 AUD in 4 days
1.9
1.9

Done Right The First Time, GUARANTEED ✍️ The key here is creating a nostalgic yet fresh experience that engages players through tight mechanics and vibrant visuals. You mentioned a classic side-scrolling platformer. What usually matters most here is ensuring responsive controls and seamless interactions. A common issue is that many developers overlook the necessity of balancing gameplay elements to maintain that engaging feel. I’d approach this by carefully integrating your core gameplay elements, focusing on intuitive controls and structured AI behaviors that enhance the player's experience. With your sketches and references, I can create a vertical slice that showcases everything working together, all while keeping the project organized for your final art integration. As a verified freelancer with 5 stars, I prioritize strong communication and quick responses, ensuring a smooth collaboration. Would you like to discuss how we can bring your vision to life? Best, Kurt
$100 AUD in 7 days
1.7
1.7

As an experienced game developer, I am well-versed in the creation of pixel art games such as the platform-shooter you have described. I can ensure that your Construct 3 project will be organized and meet your specific needs, as I have a strong understanding of how to incorporate collectibles, enemy encounters, and power-ups into gameplay. Using placeholder graphics won't hinder my ability to produce a top-notch game; instead, it allows me to prioritize fluid control mechanics and smooth gameplay. In providing your final deliverables — including the Construct 3 project file, an easily accessible web-exported build for testing, and comprehensive documented instructions for extending levels/enemies/power-ups — I aim to empower you in gaining full control over your game once my work is complete. My goal is to incorporate any necessary adjustments you may require after the first game test and boost the overall user experience of your game. Lastly, my company provides cost-effective solutions paired with free support for 3 months upon delivery, guaranteeing long-term reliability. I'm confident that my domain proficiency in web development specifically will allow me to create a game that feels right at home on the old cartridge days while also ensuring it meets all modern-day standards of quality and gameplay enjoyment. Thank you for considering me for this opportunity - let's craft something fun and memorable together!
$140 AUD in 7 days
0.6
0.6

Greetings I have extensive experience in developing pixel art platformers and have completed similar projects in the past. I understand your vision for a classic side-scrolling platformer with engaging shooter mechanics. My approach will ensure tight controls, organized layers, and polished AI behaviors, delivering a compelling gameplay experience. I will create a vertical slice showcasing collectibles, enemy encounters, and power-ups, all while maintaining a clean project file for future art integration. I bring over 5 years of experience in Construct 3 game development, specializing in pixel art and responsive controls. I’d love to chat about your project and suggest a follow-up discussion to explore your ideas further. Regards, Nabeel Ismail
$100 AUD in 7 days
0.6
0.6

I am excited to take on your pixel platform-shooter project in Construct 3. With recent experience completing similar games, I understand the importance of tight controls and engaging gameplay. I can implement collectibles, varied enemy AI, and power-ups, ensuring everything feels responsive and fun. You can count on organized layers and clear comments in the project file for easy adjustments. Let’s create something that captures the nostalgic charm of classic games together. Thank you, Tegan
$200 AUD in 7 days
0.7
0.7

We recently helped a client achieve a fully functional platformer with engaging mechanics — and judging by your post, it sounds like we could do the same for you. We've worked on pixel art games in Construct 3 and would love to bring that experience to your project. From your post, it sounds like you're looking for something clean and professional, specifically around collectibles, AI behaviors, and responsive controls. We specialize in game development, particularly in Construct 3, and we have 75+ 5-star reviews on similar projects and rank in the top 1% among 75 million users! I would love to help you with your project! The worst that can happen is you walk away with a free consultation. Regards, Shannonkb21.
$150 AUD in 7 days
0.0
0.0

⚠️ IF YOU’RE NOT HAPPY, YOU DON’T PAY ⚠️ In a recent project, I developed a pixel art platformer in Construct 3 that featured engaging collectibles and dynamic enemy AI, achieving a 95% positive feedback rate during play-testing. The project was completed on time and showcased tight controls and clear mechanics, mirroring your vision. With over 5 years of experience in game development and a strong focus on Construct 3, I specialize in creating intuitive gameplay that resonates with nostalgic 16-bit aesthetics. My background in pixel art and gameplay mechanics directly aligns with your project needs. I understand your goals of delivering a responsive, engaging experience with organized project files. I will implement the core gameplay elements you’ve outlined and ensure the project is easy to extend with your notes included. By prioritizing clear communication and execution, we’ll create a fun, polished game that brings back the charm of classic platformers. The difference between an average result and an exceptional one is usually decided before the work even begins. Regards, Leal
$150 AUD in 7 days
0.0
0.0

Recently, I helped a game developer create a side-scrolling platformer with engaging mechanics and a nostalgic pixel art style. I can help you build a responsive platformer in Construct 3 that features intuitive controls, collectible tracking, and enemy AI that enhances gameplay. I noticed you’re looking for bright, readable sprites and a focus on tight gameplay with power-ups. I’ll ensure the project file is organized for easy updates and modifications. I have experience in game development with Construct 3, focusing on pixel art and gameplay mechanics. I prioritize clean code and clear documentation to streamline the process. I’d be happy to discuss your project and share ideas on how we can bring your vision to life. Regards, Jody Dupreez
$150 AUD in 7 days
0.0
0.0

I HAVE RECENTLY FINISHED A SIMILAR PROJECT I recently developed a pixel art platformer in Construct 3, successfully implementing collectibles and enemy AI, which resulted in a fun, engaging gameplay experience. I can help bring your vision to life by ensuring a responsive control feel and integrating all core gameplay elements seamlessly. My approach is centered on delivering modern, quality digital solutions that combine exceptional design and outstanding user experiences. I noticed you want to maintain organized layers and animations in the project file, which I prioritize in my workflow. I specialize in Construct 3 development and game mechanics design, making me well-equipped to create the engaging systems you need. I'd love to chat about your project! The worst that can happen is you walk away with a free consultation. Regards, Jeandre.
$100 AUD in 7 days
0.0
0.0

BEFORE STARTING, I FOUND SOMETHING THAT DESERVES ATTENTION. One overlooked opportunity is ensuring a seamless transition between collectibles and power-ups, enhancing player engagement and retention. In a recent project, I developed a pixel art platformer that successfully integrated collectibles and AI behaviors, resulting in a 30% increase in player retention during playtesting. I understand your objective is to create a nostalgic yet dynamic platformer in Construct 3. My approach will focus on implementing tight controls, engaging AI, and a robust collectible system from the ground up, ensuring each element enhances gameplay. I prioritize practical execution through clean implementation, maintaining a well-organized project file for ease of future development and updates, while delivering long-term value for your game. I'm confident we can craft a project that resonates with players and evokes the charm of classic gaming. The difference between an average result and an exceptional one is usually decided before the work even begins. Regards Willdene
$150 AUD in 7 days
0.0
0.0

Hey, I saw your project and wanted to reach out. While I am bidding directly on the specific need you posted for, I look at projects through a broader, multi-disciplinary lens. My experience in game development, particularly with Construct 3, allows me to deliver a polished platformer that captures the nostalgic essence of 16-bit games. I’ll implement engaging collectibles, dynamic enemy AI, and exciting power-ups—all while ensuring a tight, responsive control feel. You’ll receive a well-organized .c3p project file, a web-exported build for instant play-testing, and clear notes to extend your game. If the scope is open, let’s jump into a chat to look over the details together. Worst-case scenario? We bounce some ideas around, and you walk away with a free strategic consultation and a clear blueprint to get your project completed. Check out my portfolio here: [insert portfolio link]. Talk soon, leeRoyk1
$150 AUD in 7 days
0.0
0.0

Hello, I am Mohammed From Tampa, FL. I understand the importance of creating a nostalgic yet fresh experience with your side-scrolling platform shooter. With extensive experience in Construct 3 and pixel art game development, I can craft tight and responsive mechanics, including collectibles, enemy AI, and power-ups that fit your vision. I'll implement the core gameplay elements with placeholder graphics to ensure functionality, and I'll keep everything organized for later asset swaps. You can expect a well-commented .c3p project file and a web-exported build for immediate play-testing. My attention to detail ensures that revisions and balancing will align with your feedback, allowing us to refine the game until it feels just right. Let’s create something that pays homage to the classics while standing out in its own right. Thank you.
$140 AUD in 1 day
0.0
0.0

As an experienced software engineer with a specialization in game development, I'm well-versed in crafting systems that remain robust and efficient. This skill directly aligns with your needs for this pixel platform-shooter project. I fully understand the mechanisms you require, from collectibles to enemy behavior to power-ups, and I possess expertise in Construct 3 to bring it to life. From my knowledge of Python and web development, I'll create a tight, responsive control feel just as you envision. The uniqueness I bring to the table is my proficiency not just in 'building features', but rather designing systems that 'last'. Your requirement for a project file (commented where necessary), web-exported build, and terse notes fits right into my DNA as an engineer who owns projects ‘end-to-end’. Simply put, I'm dedicated to delivering polished work that meets not just the minimum requirements but exceeds expectations. It’ll be fantastic partnering with you to give birth to a classic 16-bit looking shooter, a game that echoes nostalgia while still displaying innovation. Let's get on with this exciting journey!
$30 AUD in 1 day
0.0
0.0

IF YOU'RE NOT HAPPY, YOU DON'T PAY. I recently completed a platformer project using Construct 3, which resulted in a smooth, engaging gameplay experience that was well-received by players. I understand you need collectibles that track progress, varied enemy AI, and power-ups that enhance movement and shooting. I will create a clean, scalable project that maintains tight, responsive controls and effectively showcases your gameplay elements in a polished vertical slice. Placeholder graphics will be used initially, and I will ensure that layers and animations are organized for easy final art integration. I focus on good planning, clean and maintainable code, clear communication, on-time delivery, and reliable long-term solutions. I am confident we can create a fun and immersive experience reminiscent of classic 16-bit games. If this aligns with your project, feel free to reach out to discuss scope and pricing. WORST CASE SCENARIO YOU WALK AWAY WITH A FREE CONSULTATION. Regards Ridwaan M
$150 AUD in 7 days
0.0
0.0

This project caught my eye, so I had to reach out. The emphasis on tight, responsive controls and well-organized layers in your Construct 3 project is crucial for creating that nostalgic 16-bit feel. I understand the importance of implementing collectibles and varied enemy AI to enhance gameplay seamlessly. My experience in developing pixel art games and integrating mechanics aligns perfectly with your vision. I’ve successfully delivered similar projects, ensuring clarity in code and efficient gameplay. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I would love to chat more about your project! Regards, Marco Agrela
$150 AUD in 7 days
0.0
0.0

Good day! I have read through your brief and understand exactly what you're looking for. I bring hands-on experience in game development and design, particularly within Construct 3. My expertise includes pixel art creation, gameplay mechanics implementation, and responsive controls, ensuring your platformer is not only engaging but also feels authentic to the classic 16-bit era. My approach is straightforward: clarify requirements upfront, deliver on the timeline agreed, and communicate clearly throughout so there are no surprises. I will develop the core gameplay elements you require, including collectibles, enemy AI, and power-ups, while maintaining organized layers and animations in the project file. You can expect a well-commented .c3p file, a web-exported build for instant play-testing, and concise notes for level and enemy expansion. I’d welcome the chance to discuss your specific goals and how I'd approach this project. Feel free to check my portfolio for more info, and I'm happy to answer any questions before we get started.
$100 AUD in 7 days
0.0
0.0

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