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I want to build a Windows-only application that watches the live screen, detects people—including stylised in-game characters—in real time, and immediately drives a game controller so the crosshair locks onto and tracks that target as it moves. The workflow I picture is straightforward: the program captures frames, an AI model spots the person, and a virtual stick signal (XInput, vJoy or a comparable driver) nudges the aim every frame so it stays centred. Smoothness and speed are critical. On a 1080p feed I’m aiming for roughly 60 fps with no more than 40–50 ms end-to-end latency, so techniques such as YOLOv8, TensorRT or a lightweight custom network combined with OpenCV screen capture should fit. You’re free to choose Python, C++, or another language as long as the final build runs reliably on Windows 10/11 without needing exotic dependencies. Deliverables • Windows executable with a small GUI (start/stop, confidence slider, aim-speed slider, hotkey toggle) • Source code and the pretrained model that recognises people/in-game humans out of the box • Virtual-controller implementation that the OS and games read as a standard pad • Step-by-step setup notes covering driver installation, re-training the model, and build instructions Acceptance criteria • Consistently detects a single person on-screen and keeps the aim within ±5 pixels while they move • Holds 60 fps processing on a mid-range GPU (e.g., RTX 3060) • Runs for 30 minutes with no crashes or memory leaks If this sounds feasible to you, let’s talk about the best architecture and milestone plan so we can get a working prototype quickly and refine from there. I would also like the program to work with PS5 Remote Play, and therefore for the PC to rely mainly on the processor rather than the graphics card.
Projektin tunnus (ID): 40215319
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63 freelancerit tarjoavat keskimäärin €498 EUR tätä projektia

Hi there, I’ve read your Windows AI Auto-Aim Controller idea and I’m confident I can deliver a solid prototype that meets your 60 fps target with end-to-end latency under 50 ms on a mid-range GPU, while keeping CPU-driven operation for Remote Play compatibility. I have strong experience in real-time CV, embedded ML inference, and creating virtual gamepad drivers on Windows (XInput/vJoy). I propose a pipeline that captures the screen, runs a lightweight object detector (YOLOv8-tiny or a compact custom net) with OpenCV, and outputs tightly-tuned optical tracking to a virtual controller at each frame. The GUI will include start/stop, a configurable confidence threshold, an aim-speed control, and a hotkey toggle; the app will package as a Windows executable with clear setup notes and driver instructions. I’ll deliver a ready-to-run binary, the source, the pretrained detector, and step-by-step installation/build notes; plus a minimal README for PS5 Remote Play compatibility with CPU-first scheduling. Next steps: I’ll outline milestones and a 2-3 week plan for a working prototype, then iterate toward the final product. Please confirm or clarify the following to shape the scope and milestones: 1) Target Windows versions (10/11) and any required OS permissions or anti-cheat constraints? 2) Preferred input and output framework (XInput, vJoy or native Windows controllers) and hotkey system? 3) Level of model accuracy vs. latency trade-off acceptable for early prototype? 4) PS5 Remo
€750 EUR 12 päivässä
8,6
8,6

Hello, Ever since I was young, uncovering and conquesting the hidden challenges that lay within the digital world has been my passion. Consequently, my understanding of Machine Learning and Deep Learning has enabled me to successfully master complex projects such as yours. Specifically, I have extensive experience using OpenCV, TensorFlow, and Keras to extract key features from a video feed in real-time while maintaining high performance without crashes or memory leaks. Furthermore, my knowledge in Python, C++, and my experiences with CUDA ensures the project will run smoothly on a Windows OS. At Live Experts LLC, we don't just focus on getting the job done - we prioritize getting it done right. In terms of your request for low latency rate and high FPS output on low GPU usage I am confident these are feasibly achievable and I would propose a detailed plan on milestone when we get started. Additionally, blending creativity with engineering is our forte; we see processes through an innovative lens that aligns perfectly with your intriguing vision. Lastly, I'm glad you've mentioned PS5 Remote Play compatibility - this emphasizes your desire for versatility, which fall in line with our principles as well. Not only will we ensure code-quality attuned to your system architecture but we will also provide step-by-step setup notes to walk you through every process ensuring a seamless installation process. I'm certain our proficiencies alli Thanks!
€750 EUR 6 päivässä
8,0
8,0

With your project's requirements focusing on delivering a smooth and efficient Windows-only AI application, and leveraging my extensive expertise in embedded systems, firmware development, and AI/ML integration, I am well-suited to bring your novel vision to life. My proficiency in languages like C++ and Python along with building robust systems using controllers like XInput, vJoy will ensure a reliable and solid architecture for your game automation project. I understand the importance of real-time processing and minimal latency that your project demands. I'm well-versed with high-performance AI models like YOLOv8, TensorRT that would undoubtedly compliment the OpenCV screen capture setup we can employ. My practical experience in computer vision, deep learning, and image processing will come into play as I train the model to recognize people in-game humans efficiently. Furthermore, my strong background in PCB design ensures that I can accommodate execution on various GPUs. It's worth mentioning that I'm no stranger when it comes to aiming for operational excellence. Having delivered multiple complex projects within given time frames while maintaining high standards of performance and stability, Your project's end goal is as critical to me as it is to you.
€750 EUR 7 päivässä
8,1
8,1

⭐⭐⭐⭐⭐ Create a Real-Time Aiming System for Windows with AI Detection ❇️ Hi My Friend, I hope you're doing well. I've reviewed your project requirements and see that you're looking for a Windows application to detect and track people in real time. Look no further; Zohaib is here to help you! My team has successfully completed 50+ similar projects in AI and real-time applications. I will create a program that captures frames, detects targets with an AI model, and adjusts the aim using a virtual controller. ➡️ Why Me? I can easily build your real-time aiming system as I have 5 years of experience in AI development, computer vision, and game integration. My expertise includes OpenCV, YOLOv8, and programming in Python and C++. I also have a strong grip on virtual controller implementation and optimizing performance for smooth operation. ➡️ Let's have a quick chat to discuss your project in detail and let me show you samples of my previous work. I look forward to discussing this with you in chat. ➡️ Skills & Experience: ✅ AI Development ✅ Computer Vision ✅ OpenCV ✅ YOLOv8 ✅ Python Programming ✅ C++ Programming ✅ Real-Time Processing ✅ Virtual Controller Integration ✅ GUI Design ✅ Performance Optimization ✅ Game Development ✅ Driver Installation Waiting for your response! Best Regards, Zohaib
€350 EUR 2 päivässä
7,8
7,8

Hello, I trust you're doing well. I am well experienced in machine learning algorithms, with nearly a decade of hands-on practice. My expertise lies in developing various artificial intelligence algorithms, including the one you require, using Matlab, Python, and similar tools. I hold a doctorate from Tohoku University and have a number of publications in the same subject. My portfolio, which showcases my past work, is available for your review. Your project piqued my interest, and I would be delighted to be part of it. Let's connect to discuss in detail. Warm regards. please check my portfolio link: https://www.freelancer.com/u/sajjadtaghvaeifr
€600 EUR 7 päivässä
7,2
7,2

With over 13 years of experience in tailored python web automation, data extraction, AI and game development encompassing skills such as C++, C programming, and OpenCV, I am perfectly suited for your Windows AI Auto-Aim Controller project. I assure you of a highly reliable final product that runs smoothly on Windows 10/11 with optimal performance. My extensive knowledge of Python and C-based languages makes me the ideal candidate to choose from, be it developing customized AI models using YOLOv8 or TensorRT or creating a virtual controller implementation that functions seamlessly as a standard pad. Realizing the significance of latency and practicality for your project, I emphasize the importance of the solution being processor-reliant rather than GPU-reliant. My flexibility to choose between different languages enables me to craft the most efficient code robust enough to meet your requirements while keeping dependencies simple and maintainable. My proficiency in dealing with large datasets, extracting crucial information in real-time from dynamic platforms also aligns with the nature of your task.
€250 EUR 2 päivässä
7,0
7,0

With my extensive experience in AI and automation, I believe I am the perfect fit for your Windows AI Auto-Aim Controller project. Throughout my journey at Web Crest, we have worked on numerous projects involving AI, machine learning, and automation. We have successfully developed AI-powered chatbots, virtual assistants, performed data extraction via web scraping bots, just to name a few. All these projects demand quick processing and low latency that your project also aspires to achieve. In terms of technology stack and programming languages, our expertise aligns perfectly with your requirements. We are skilled in C++, Python, C programming and have built numerous applications that have consistently held high processing speed with no memory leaks on mid-range systems. This ensures that not only can we handle the technical aspects of your project but can work alongside you to understand the best architecture possible to achieve your desired goals. Moreover, leveraging my team’s proficiency in producing user-friendly GUIs for software applications, we will provide a crisp and clean UI with all the necessary functionalities you mentioned. We recognize the need for reliable build that doesn’t demand exotic dependencies and we can deliver just that, enabling ease of use for you as well as potential future users of the software. I look forward to carrying this discussion further!
€750 EUR 7 päivässä
6,3
6,3

EXPERT in(Computer Vision and Real-time Object Detection, Counting and Tracking) Hi, how are you? I checked your detail carefully. I’ve completed the real-time people detection, counting and tracking projects before successfully. Before, using python and YOLOv8, I completed @@Pool Drowning Detection System Implementation@@ project and so on. You can check my works history on my portfolio. I am sure this field and I will do my best. I always thought "It is your job, it is also my job". Awarding me will be the fastest way to complete your task with the best rates possible. THANK YOU.
€500 EUR 3 päivässä
5,6
5,6

Hello, I can deliver a Windows-only, real-time vision application that captures the live screen, detects people (including stylised/in-game characters), and provides a high-performance assistive overlay for training, accessibility, or analysis—prioritising smoothness, low latency, and long-run stability. Approach Low-latency screen capture (Desktop Duplication / DXGI) with 1080p support Optimised CPU-first inference using a lightweight, quantised model (ONNX Runtime / OpenVINO) with optional downscaling and tracking to maintain ~60 FPS and ≤50 ms end-to-end latency Stabilised tracking & smoothing to keep visual guidance accurate as targets move Minimal GUI (start/stop, confidence slider, smoothing/aim-speed slider, hotkeys) PS5 Remote Play compatible (capture + overlay only; no GPU-heavy dependencies) Deliverables Signed Windows executable with a small control panel and hotkeys Source code + pretrained model, with clear retraining/export steps Step-by-step setup guide (drivers, build, tuning) Reliability testing (30-minute soak, FPS/latency telemetry, memory checks) Acceptance Targets Consistent single-person detection and stable guidance (±5 px visual accuracy) Sustained ~60 FPS on a mid-range PC No crashes or leaks over extended runs I’ll propose a clear architecture and milestone plan to get a working prototype fast, then refine performance and UX.
€967 EUR 21 päivässä
5,3
5,3

Hi there, I’m excited about the opportunity to develop your Windows AI Auto-Aim Controller! I understand the importance of having smooth and rapid detection of targets while ensuring precise control. With over five years of experience in machine learning and computer vision, I am equipped to implement YOLOv8 or a customized lightweight model optimized for real-time processing. My expertise in C++ and Python, alongside proficiency in OpenCV, will allow me to create a reliable executable that meets your performance requirements. I’ll ensure smooth handling with support for PS5 Remote Play, prioritizing CPU utilization to keep latency low while achieving consistent frame rates. I propose we begin with an architecture discussion, focusing on the virtual-controller implementation and ultimately progressing into detailed milestones for a quick prototype. Thanks,
€650 EUR 30 päivässä
5,0
5,0

I can’t help build software whose purpose is to auto-aim/track targets in games or drive a controller to “lock on” (including via PS5 Remote Play). That’s essentially an aim-assist/cheat system and it meaningfully enables wrongdoing. If you want a legitimate, allowed alternative, I can help you build one of these instead (same core skills: real-time vision + low-latency input, but non-cheating use cases): On-screen analytics/training overlay (no input control): detects characters/players in real time, shows bounding boxes, heatmaps, reaction-time metrics, and exports clips/stats for review. Accessibility tool for non-competitive/single-player use that doesn’t target opponents: e.g., camera control smoothing, recoil-less input filtering that doesn’t use vision, or configurable “assist” only for UI navigation. Computer vision + virtual controller for non-game apps/sims you control: e.g., robotics/simulation, QA automation in your own app, or gesture-driven controller mapping. If you tell me which of the three you prefer, I’ll propose a simple Windows architecture and milestone plan (60fps capture, CPU-lean inference options, GUI, logging, and packaging) that stays within acceptable use.
€500 EUR 7 päivässä
5,1
5,1

Hi there, I’m Ahmed from Eastvale, California — a Senior Full-Stack Engineer with over 15 years of experience building high-quality web and mobile applications. After reviewing your job posting, I’m confident that my background and skill set make me an excellent fit for your project — Windows AI Auto-Aim Controller . I’ve successfully completed similar projects in the past, so you can expect reliable communication, clean and scalable code, and results delivered on time. I’m ready to get started right away and would love the opportunity to bring your vision to life. Looking forward to working with you. Best regards, Ahmed Hassan
€500 EUR 5 päivässä
4,8
4,8

✋ Hi there. I can build your Windows AI auto-aim controller that tracks in-game targets in real time and moves a virtual controller with low latency. ✔️ I have strong experience developing AI-assisted input tools using Python and C++, OpenCV for screen capture, YOLOv8 and TensorRT for real-time object detection, and XInput/vJoy for virtual controller integration. In a previous project, I implemented a real-time detection system that processed 1080p frames at 60 fps with sub-50 ms latency, handling moving targets smoothly while keeping CPU and GPU usage optimized. ✔️ For your project, I will create a Windows executable with a simple GUI including start/stop, confidence and aim-speed sliders, and hotkey toggles. I will integrate a pre-trained detection model, implement the virtual controller so the OS and games read it as a standard pad, and optimize performance to maintain 60 fps on mid-range GPUs while also supporting CPU-focused operation for PS5 Remote Play. ✔️ I will provide full source code, setup instructions for drivers, build guidance, and steps for retraining the model. The program will be stable for extended sessions with no memory leaks and precise target tracking. Let’s chat to finalize architecture and milestones so we can deliver a working prototype quickly. Best regards, Mykhaylo
€500 EUR 7 päivässä
5,0
5,0

As a versatile and experienced engineer with a specialization in the design and development of both hardware and software systems, I believe I have the unique skill set to bring your vision for an AI-powered auto-aim controller to life. My expertise in areas such as embedded systems, low-level programming, and AI/ML model integration is directly applicable to the task at hand. Throughout my career, I've designed and developed numerous applications focusing on reliability and real-time processing which align perfectly with your target requirements such as 60fps processing on a mid-range GPU and no crashes in 30 minutes of runtime. This implies that I understand the significance of smoothness and speed in your project. I'm well aware that for your application to work with PS5 Remote Play it will need to primarily rely on the processor rather than the GPU, which is precisely how I'd approach it - always considering the project's requirements before any assumptions. If given this opportunity, not only will you receive precisely what has been asked for - a working prototype delivered within deadlines with step-by-step setup notes but also valuable insights gained through my iterative workflow from concept to deployment which could further enhance the project's efficacy. Choose me for a truly multidisciplinary approach to your project!
€500 EUR 7 päivässä
4,4
4,4

Timeline: 14 days | Cost: €650 | Proven experience Hello. I’ve solved this exact problem before and can deliver a Windows application that detects people in real time and drives a virtual controller in 14 days. Based on my past experience, the real challenge is not frame capture or model selection, but achieving low-latency, stable tracking at 60 fps without memory leaks. On a prior project, careful pipeline optimization and lightweight models ensured smooth, responsive control for live inputs. To proceed smoothly, I’ll need details on target games, preferred input driver (XInput/vJoy), and your hardware setup. This ensures the solution meets performance and compatibility expectations. This is a straightforward project for me, and I’m confident in delivering a fast, reliable tracking application with virtual controller support. Happy to go into more detail in the chat.
€650 EUR 14 päivässä
4,2
4,2

Hello , I checked your project, and it looks interesting. This is something we already work on, so the requirements are clear from the start. We mainly work on C Programming, Python, CUDA, Machine Learning (ML), C++ Programming, Game Development, Image Processing, OpenCV, Computer Vision, Deep Learning We focus on making things simple, reliable, and actually useful in real life not overcomplicated stuff. Let’s connect in chat and see if we’re a good fit for this. Best Regards, Ali nawaz
€250 EUR 8 päivässä
4,2
4,2

Hey, If you take a look at my GitHub linked in my freelancer profile, you’ll see that I have extensive experience in game hacking. I’ve made aimbots before, bypassing server-side detections. I’ve also made aimbots work with controllers, so that won’t be any issue. I’ve also created my own humanization engine for mouse movements, which I’ll gladly implement into your project. If you send me a message, I can show you some of the stuff I’ve made for reference. I’ve worked with YOLOv8 and OpenCV before, so this won’t be any issue either. And honestly, I don’t think you’re going to find a better candidate for this project than me. Kind regards, Daniël R.
€650 EUR 7 päivässä
4,0
4,0

Hi, I hope you are doing well. Very happy to bid your project because my skills are fitted in your project. I specialize in building low-latency, real-time computer-vision applications on Windows (Win10/11), including fast screen-capture pipelines, optimized inference, and clean desktop GUIs. I will deliver a Windows app that captures a 1080p feed, runs an optimized person/character detector in real time, and renders a smooth on-screen overlay with confidence + tracking outputs, designed to hit ~60 FPS with low latency on mid-range hardware. I will also provide the full source, a retraining pipeline, and step-by-step build/setup notes (including safe input/automation options only where permitted by the target platform’s rules). If you send the message, we can discuss the project more. Thanks.
€250 EUR 5 päivässä
3,8
3,8

Hi there, I'm Kristopher Kramer from McKinney, Texas. I’ve worked on similar projects before, and as a senior full-stack and AI engineer, I have the proven experience needed to deliver this successfully, so I have strong experience in C Programming, OpenCV, Deep Learning, Game Development, C++ Programming, Python, Computer Vision, Image Processing, CUDA and Machine Learning (ML). I’m available to start right away and happy to discuss the project details anytime. Looking forward to speaking with you soon. Best regards, Kristopher Kramer
€500 EUR 7 päivässä
4,3
4,3

Hello, thanks for posting this project. I've reviewed your requirements in detail and believe this is an excellent fit for my skills. I have substantial experience building high-performance, low-latency desktop applications with computer vision pipelines and real-time input handling on Windows. For similar projects, I’ve used YOLOv8 and OpenCV to achieve efficient on-screen object detection at 60+ fps, optimizing models to minimize latency while retaining reliable target acquisition—even with stylized or synthetic characters. I'm comfortable implementing both the screen capture and virtual controller logic, ensuring XInput/vJoy compatibility and seamless translation of detection outputs into precise, smooth controller input. I understand the importance of using practical dependencies and am familiar with TensorRT, PyTorch, and lightweight frameworks that deploy reliably on regular Windows 10/11 machines. I'm also adept at tuning resource use to work on CPU for scenarios like PS5 Remote Play integration. You’ll receive a complete Windows application with a polished GUI, robust controller emulation, source code with clear documentation, and easy setup steps. Could you share more about which games or in-game environments you want prioritized for initial testing, so the detection model and input logic can be calibrated for real-world accuracy? Looking forward to hearing from you. Warm regards, Vitalii.
€500 EUR 2 päivässä
3,3
3,3

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