This job is tweaking the Invector Melee Combat Template scripts to work with my specific key binding needs. I am attempting to get the 3rd person controller working with the same input as Shadow of Mordor.
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Part of the issue is assigning more than one input per key which the template does not handle, so the script(s) will need to be modified.
I think it may be less confusing if I modify this job to one small task. This job task is specifically to modify the script(s) necessary to assign the following:
SPACEBAR– Dodge / Sprint / Climb
The animations are all ready to go, it is only a programming task. Additionally, I would like the Spacebar exposed in the editor, and more specifically within the Melee Input Manager.
Within the Melee Input Manager would be an input called SPACEBAR– Dodge / Sprint / Climb. To the left of the input, click to USE enables, click USE again disables. Just like in the image provided.
If you have any questions feel free to ask. I think it will be far less confusing for the programmer if I narrow it down to a specific task.
Example of Spacebar Functionality: When Spacebar held, the character sprints. When Spacebar tapped the character rolls from any one of three states: idle, run, sprint. When Spacebar held and running towards an object that can be climbed, the character climbs. If you are familiar with Shadow of Mordor, that would be helpful because I'm trying to get exactly the same behavior.