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I’m starting a brand-new 2D platformer and need an experienced Unity programmer to turn my early concepts into a playable PC build. The art direction and level sketches are ready; what’s missing are the core systems that will make the game feel responsive and fun. Here’s what I’d like you to handle: • Build the player controller (movement, jumping, variable gravity, basic combat). • Set up collision and physics that respect tight platforming requirements. • Create a modular level framework so I can drop in tiles, hazards, and collectibles without rewriting code. • Implement a simple UI for health, score, and pause. • Keep the code clean, commented, and organised in C# scripts compatible with the latest stable Unity LTS. We’re still in the conceptualisation stage, so your feedback on mechanics, performance considerations, and tool-friendly workflows will be highly valued. I work with Git, so please be comfortable committing regularly and explaining changes. Acceptance criteria will be a Unity project that: 1. Runs on Windows PC in 1080p without errors. 2. Includes a sample scene demonstrating all implemented mechanics. 3. Uses prefabs and ScriptableObjects where appropriate for easy iteration. If you enjoy crafting tight 2D controls and want to help shape a fresh platformer from the ground up, let’s talk today.
Project ID: 40701424
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22 freelancers are bidding on average ₹8,932 INR for this job

With my extensive background—from crafting 2D and 3D games in Unity to designing and optimizing scenes—I'm confident that I can bring your 2D platformer to life. Over the past 9+ years, I have developed a knack for creating responsive and engaging controls, which is crucial for any platform game worth its salt. My expertise in movement, jumping, gravity manipulation, as well as basic combat mechanics aligns perfectly with the needs of your project. Moreover, I have deep experience in setting up collision and physics systems that are well suited to demanding platforming requirements like those of your game. By creating a modular level framework using ScriptableObjects, I can ensure that you can effortlessly add tiles, hazards, and collectibles without having to rewrite code each time—an additional advantage of working with me. Apart from my skills, flexibility and effective communication are at the core of my work process. Since you use Git regularly, it'll be easy for us to collaborate on keeping the project organized and annotated. As a passionate professional committed to delivering high-quality outputs, I'm confident there will be no errors running this build on Windows PC in 1080p while successfully integrating your art direction and sketches too.
₹16,000 INR in 10 days
4.9
4.9

Hi, I reviewed the full brief and understand that you need the core systems for a responsive 2D Unity platformer, with clean tools that let you expand the levels using your existing art and sketches. I have hands-on experience with Unity, C#, gameplay systems, UI, and modular game architecture. I’ll first build and tune the player controller, including movement, variable jump, gravity, collision handling, and basic combat. Then I’ll create reusable prefabs and ScriptableObject-based configurations for hazards, collectibles, and level elements. Finally, I’ll integrate the health, score, and pause UI, prepare a complete sample scene, and test the Windows build at 1080p. The project will use the latest stable Unity LTS, organised and commented C# code, and regular Git commits with clear explanations. My bid is ₹12,500 with delivery within 10 days. Could you share the movement references and clarify what actions are included in basic combat? Are the character animations and sound effects already prepared?
₹12,500 INR in 10 days
4.0
4.0

Dear Project Owner, Your platformer deserves more than functional code—it needs a partner who treats gameplay feel as a craft. At our studio, led by Farhat, we bring a structured, team-based approach to Unity development: clean architecture, modular prefabs, and tool-friendly workflows. Here's how we'd deliver your PC build: • Player Controller & Physics: Our gameplay programmer will implement tight, responsive movement with coyote time, input buffering, and variable jump heights. Collision layers will be tuned for pixel-perfect platforming. • Modular Level Framework: We'll build tile, hazard, and collectible systems using ScriptableObjects and prefabs, so you can drop in content without rewriting code. • UI & Polish: Our dedicated UI/UX designer will craft a clean HUD for health, score, and pause that complements your art direction. Our developer will structure C# scripts with clear comments and Git-friendly organization. Unlike a solo freelancer rushing multiple disciplines, we provide specialized designers and developers working together—nothing is an afterthought. We're comfortable committing regularly and optimizing for 1080p/60fps Windows builds. Let's schedule a quick chat. I'd love to share relevant portfolio examples and hear more about your mechanical vision.
₹7,000 INR in 7 days
2.3
2.3

Greetings I understand you're seeking an experienced Unity programmer to develop a responsive 2D platformer based on your sketches and art direction. I have successfully completed similar projects in the past, focusing on player controls, physics, and UI implementation. I recognize your goals of creating a fun gameplay experience and a seamless level framework. I will ensure the player controller is fluid, collisions are precise, and the UI is intuitive, all while maintaining clean, organized code compatible with the latest Unity LTS. I bring experience in developing engaging 2D platformers, emphasizing player feedback and performance optimization. I am confident in my ability to meet your requirements and contribute valuable insights during the development process. I'd love to chat about your project further and suggest a follow-up discussion to explore your vision. Regards, Nabeel Ismail
₹5,500 INR in 7 days
0.6
0.6

Just the chance to turn your platformer's prototype into a fully-fledged, interactive masterpiece has got me excited! With my solid grounding in C# programming and extensive expertise with Unity, I guarantee we are well on our way to taking your vision and breathing life into it. Over the years, I've honed my skills in building and refining core systems such as player controllers, collision physics, UI setups and more – precisely what your project needs. I'm particularly adept at constructing modular level frameworks that will make future iterations and design changes as smooth as possible - an asset not to be undervalued in game development. My proficiency in Git ensures regular commits, transparent progress updates, and an organized approach that promotes collaboration. Combining your sketched levels with my code will herald a new era of responsiveness, fun and intuitiveness. Ultimately, what makes me the perfect fit for this job is my genuine enthusiasm for crafting tight 2D controls. I’ve always loved platformers and take immense pride in creating game mechanics that leave players feeling engaged and accomplished. I promise to not just meet but exceed all your acceptance criteria; producing a flawless Unity project that runs seamlessly on Windows PCs, includes an assorted scene showcasing all the implemented mechanics and most importantly, aligns perfectly with your creative vision. Let's shape this project together - I can't wait to get started!
₹9,000 INR in 5 days
0.0
0.0

Creating a responsive and engaging 2D platformer is an exciting challenge, and I’m ready to bring your concepts to life. I've recently worked on similar projects, focusing on player controllers and modular level frameworks, ensuring smooth gameplay and easy iteration. I noticed you need a player controller with variable gravity and basic combat, which is crucial for tight platforming. My experience with clean, organized C# scripts and familiarity with Unity's latest LTS will help ensure a polished end product. I prioritize clear communication and reliability, understanding how to align development with your vision. Your feedback on mechanics and performance will be invaluable, and I’m comfortable working with Git for streamlined collaboration. What specific mechanics or features are you most excited to explore further? Regards, Leon B.
₹6,250 INR in 7 days
0.0
0.0

Hi, I’m an engineering student with hands-on experience in game development, web development, app development, video editing, and 3D design. I’m comfortable working with C# and Unity and can focus on building a clean, playable platformer according to your requirements. I can also work with 2D/3D assets using Blender and Photoshop when needed. I’m new to freelancing, but I’m committed to clear communication, regular updates, and delivering a properly tested project. I’d be happy to discuss the project requirements and get started.
₹5,000 INR in 10 days
0.0
0.0

I've recently helped a game developer transform their platformer concepts into a fully playable build, and the excitement was infectious. I can help bring your vision to life by creating a responsive, fun gameplay experience that keeps players engaged. I noticed you want a clean, organized codebase with a modular level framework. That’s where I excel. I’ll ensure the physics and collision systems meet your tight platforming requirements while keeping everything user-friendly. Here's what I'd focus on first: developing the player controller and setting up a robust UI for health and score. I'm available to start immediately and would love to jump on a quick call to discuss your ideas. When works for you? Looking forward to chatting soon. Kind Regards, Anchel.
₹3,750 INR in 7 days
0.0
0.0

With over a decade of experience in game development, including 6+ years with Unity, I am confident I can bring your platformer project to life. My skill set and professional background align perfectly with your needs. I have built numerous games and apps for both Android and iOS platforms using Unity engine, giving me a strong command over C# programming, game physics, architecture, animations, and more. One key aspect you mentioned is the need for tight 2D controls - it's an area I've always enjoyed working on and consider myself adept at. Ensuring the player feels responsive and in control is vital to create an engaging platformer experience. I also understand the need for organization and scalability; my experience includes implementing modularity features to allow easy iteration of game elements just as you want. Moreover, as someone who believes in the collaborative approach to development, your emphasis on "feedback on mechanics, performance considerations, and tool-friendly workflows" resonates deeply with me. I ensure regular communication and always keeping Git updated so that you remain involved at each step of the way. If you're looking for someone who can not only bring your game concept to life but also add value through their expertise, let's get started!
₹7,000 INR in 7 days
0.0
0.0

I can help transform your 2D platformer concepts into a polished and playable Unity PC build with responsive controls, clean architecture, and scalable gameplay systems. I have experience with Unity and C# development, including player controllers, physics-based mechanics, UI systems, prefabs, and modular game frameworks. I will implement smooth movement, jumping, variable gravity, combat basics, collisions, collectibles, hazards, and organized scripts following Unity LTS standards. I also understand the importance of Git workflows and will provide regular commits with clear explanations of changes. My approach is focused on creating a strong foundation that allows easy future expansion of levels and mechanics. I can deliver the complete Unity project with a sample scene by September 20, 2026, including testing, optimization, and clean documentation for continued development.
₹6,300 INR in 10 days
0.0
0.0

Hi, I’d love to help you turn your 2D platformer concept into a playable and responsive Unity PC build. I’m a Unity Game Developer with hands-on experience in 2D game development and C#. I have worked on player movement, enemy systems, combat/gameplay mechanics, collisions, UI, health and scoring systems, interactions, audio, prefabs, and debugging across multiple Unity projects. For your project, I can implement: • Responsive player movement and jumping with variable gravity • Basic combat and gameplay interactions • Tight 2D collision and physics setup • Modular level systems using prefabs and ScriptableObjects where appropriate • Hazards, collectibles, and reusable gameplay components • Health, score, and pause UI • A clean sample scene demonstrating all mechanics • Windows 1080p build testing and bug fixing • Well-organised and commented C# scripts • Regular Git commits with clear explanations of changes Since the project is still in the conceptual stage, I can also provide practical feedback on movement feel, game mechanics, performance, and making systems easy to iterate on as development continues. I’m comfortable working with existing art and level concepts rather than changing the visual direction. My focus would be to build a solid and expandable gameplay foundation that you can continue developing after the initial implementation. I can start immediately and would be happy to discuss the mechanics and workflow before development begins. Thank you!
₹7,000 INR in 7 days
0.0
0.0

hello, there? I understand you need to turn your early 2D platformer ideas into a playable Unity PC build by creating the core gameplay systems, not just a prototype that looks good. The main focus is responsive controls, reliable physics, and a structure that allows you to continue adding levels, hazards, and collectibles easily. I will build the player controller with smooth movement, jumping, variable gravity, and basic combat, then set up clean collision handling for precise platforming. I will also create a modular level setup using reusable prefabs and ScriptableObjects where needed, along with the health, score, and pause UI. I will keep the C# code organized and documented, commit changes through Git regularly, and provide a sample 1080p Windows scene where all mechanics can be tested together. I will also review performance and workflow choices so the project remains easy to expand. thanks.
₹5,000 INR in 5 days
0.0
0.0

Hey, I am a Computer Engineer with 4 years of experience in the Software field. I've developed similar games for our level designers for them to put their ideas to life without having to write a single extra line of code after my part is complete. You're free to reach out
₹7,000 INR in 7 days
0.0
0.0

d interactive eAs an aspiring game developer, my passion for creating fun anxperiences aligns perfectly with your Unity C# platformer project. I've honed my skills in Unity and have a deep understanding of gameplay development that can be invaluable to crafting tight 2D controls. My knowledge on game mechanics, prototypes, and basic gameplay systems also make me well-equipped to handle the core systems of your game and ensure they feel responsive and fun. Being a fast learner, I'm confident that I can quickly grasp the unique mechanics of your game and provide innovative solutions to enhance its playability. Moreover, I am detail-oriented and committed to clean code which is essential for maintaining the integrity of your project. Using ScriptableObjects and prefabs where appropriate, I can provide easy iteration that will allow swift implementation of level elements like tiles, hazards, and collectibles without rewriting code. In collaboration with you, I'll achieve project goals in a timely manner while keeping a transparent line of communication through regular Git commits. Let's work together to turn your early concepts into a memorable gaming experience that players will engage with!
₹8,200 INR in 9 days
0.0
0.0

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