Seeking a programmer familiar with driving simulation, vehicle physics, licensing, and traffic AI.
We're seeking to create an ultra-realistic driving simulation for use in hospitals, therapy, and many other applications.
It needs to be complete with road rules, hazards, spawnable obstacles, etc. and be able to log how GOOD somebody is at actually driving.
We're looking to make the most realistic driving simulation tool available.
The terrain stuff, and the basic traffic AI is all taken care of by a really nice piece of middleware called Mantle that was given to us by Preliminal labs. This spawns terrain, meshes etc. from 3D geography data from Mapzen, and creates entire environments on runtime, or beforehand if you like.
We can use one of the existing car middleware options to take care of that, if that's a route that cool with you!
You'll need to:
Update the terrain generation system to produce street signs from map API data (it's there, just not in place yet).
Set up road rules, and a system for alerting the driver to breaches, and a reporting/playback system to a a console-like system for later review.
Adjust the existing traffic generation system to include random law-breakers, etc.
Anything else you think might add to a driving simulator experience
We have a budget of >$5,000 and a timeframe of six months.
If this sounds like you, leave a with a link to your portfolio, and examples of your work.