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I need someone to write a script in Unity C sharp for Dynamic run time wall /room creation

I have come across tutorial on you tube to make a dynamic wall in run time for the base building game.

and I would like to make something similar but a bit more advanced …

to get an idea you can see this tutorial on here Unity3D Tutorial - grid snapping for walls

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but rather then drawing a single wall at the time I want player to click mouse and draw a square shape room, any size he wishes , then another click should place down all walls and corners as seen in software inc game... please see video and picture attached...

- a standard room is supposed be made out of 4 corner pillar prefabs and wall segment depending on a room size .

- in a room size 1x 1, we would have 4 corners and 4 walls

accordingly room size 2x2 would have 4 corner pillars and 2 wall segments making each side of wall

- unlike tutorial example , I wish rooms only to be square , no diagonal drawing is allowed

- after adding another room, all rooms should be dynamically combined .

- but unlike software inc example I wish to have an option to automatically remove the connecting wall, between the old and the new room. .

thus always having a one big room

I realised one slide is missing and for some reason wont load , this one describes the cost of placing the building... as seen in a video in order to place a building player needs to have enough money …
the bigger room the bigger cost …
which is charged per square unit, cost can be anything even wood or stone , or both
ability to have more then one requirement would be better.

Additional info;

I don't know what size of walls or pillars are used in video from Software inc , I guess they are all
same size and square probably 0.2 x 0.2... I might be wrong
nut it looks that several wall segment create 1 unit of wall.

because I am Using manifactura's building pieces, all walls are 2.5 L x 3 h
so one segment of wall is 2.5 long and when you drag with mouse to draw a room on a grid , logically smallest room would be 2.5 x 2.5 in unity units .
so placement should be on a 0.5 grid … but if you think that I would be better of with full 3 units length and then draw a room on 1 unit grid … I can easily re-edit parts to match ….

but in my case Wall is 3.0 Units Height, 2.5 units Long , 0.5 wide
pillar should be square about 2.8 x 2.8 wide in order to hide wall seems, and of course high same as wall 3.0 units...

Taidot: C# -ohjelmointi, Unity 3D

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Tietoa työnantajasta:
( 8 arvostelua ) Barnet, United Kingdom

Projektin tunnus: #17369210

Myönnetty käyttäjälle:

ItManager125

Dear sir. I have just read your project description carefully. As result of reviewed your job, I am sure that I can finish this project of 100% result in short time with the low budget. Relevant Skills and Experience Lisää

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bailong19891228

Hi, there My name is meishan. I’ve read your brief and can see What you want. I have 6 years experience developing unity game. Relevant Skills and Experience Keep in mind I have a wide array of skills and I can help Lisää

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MasterAll999

[login to view URL] Relevant Skills and Experience Dear Sir Hope All Is Well. I am a Excellent Game & App developer in Unity. Proposed Milestones £150 GBP - project I am well versed in Lisää

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xinmobile

Hello,dear How are you? I read your job detail carefully and have interest about your job. Relevant Skills and Experience Already i have developed many games for customers and published them on play store and app stor Lisää

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joeyabuki

Hello, i can help u with this using unity 2018. Relevant Skills and Experience have +6 years experience in unity. ................................... ......... Proposed Milestones £244 GBP - milestone

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shashankselot

i have read your description,i am sure that i can build this script as i have followed the tutorials hoping to be hired thanks........................................ Relevant Skills and Experience unity Proposed Mil Lisää

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LianHung96

I am a senior Unity 3D developer working this area for over 5 years. I have reviewed your complete project description, Relevant Skills and Experience I have already completed similar projects in the past so it is my Lisää

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shinelancer

Hi. I am a Unity expert. I have developed many 2D and 3D games for five years. Please feel free to contact. Relevant Skills and Experience unity3D, c# Proposed Milestones £150 GBP - 1 milestone

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Tikdragon

Hello! Relevant Skills and Experience I`m an c# expert for unity script. Proposed Milestones £55 GBP - done Thanks

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futivetechnet

Note:Your objective is to allow player to click mouse and draw a square shape room, any size he wishes , then another click should place down all walls and corners similar to attached images. Relevant Skills and Exper Lisää

£555 GBP 7 päivässä
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2.7
fisoi

For this project a run-time room building editor must be built in C#. Rooms are strictly rectangular and when adding another room with a shared wall, the shared segment is automatically removed. Relevant Skills and Ex Lisää

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BeshoyMousaKhair

. Relevant Skills and Experience . Proposed Milestones £250 GBP - .

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DrVideoProd

I played both Sims and Software Inc, and I think I understand what you want, do you have a grid system in place or it is needed to be done? Relevant Skills and Experience Unity3D Experience Proposed Milestones £150 G Lisää

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priyankn892

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