!! READ CAREFULLY BEFORE APPLYING !!
There is the same, simple scene rendered in Blender 3D v.2.80 on two different laptops (see attached files: [login to view URL] and [login to view URL])
When you compare these two files - you will see that not every pixel has the same value.
For example, for byte position:
85978: 23 versus 22
86619: 3 versus 4
87261: 252 versus 251
87902: 243 versus 244
90461: 3 versus 2
I need situation, where every pixel has the same value on every hardware.
It probably requires some modifications of Blender source code for FP operations.
Simple scene example - is attached in [login to view URL] python script (remove a cube first from initial Blender scene)
First milestone, as a proof-of-concept ($100) will be:
a compiled Blender version for linux 64-bit, which will produce the same pixels on every platform.
a static C library, which will render simple scene - and will produce the same pixels on every platform.
Modifications should be proposed via github pull requests on fork of Blender repository.
No offsite communication and/or payments.
13 freelanceria on tarjonnut keskimäärin 489$ tähän työhön
Electronics Design Engineer with experience in large scale complex systems development with practicing in Verilog, SystemVerilog and Programming Firmware, C, C++, Python. Let's Discuss further.
(C++ Rendering Engine Expert) I have my own rendering engine developed on Visual Studio 2013( for Windows 10) I want to render your model on my engine. Best Regards. Zhang