Do you have a solid understanding of 3D mathematics and rudimentary physics?
Do you have experience using the ReadProcessMemory(); API?
Do you have experience with (basic) Direct3D?
Do you have experience in Assembler?
If so, I need you!
I have a working source code for a program that assists aiming in first person shooters. This program was completed by another coder a while ago, but now needs to be 'converted' to work for another game. If you are interested, post a little message and we can talk more about the details. Also, don't worry about having to 'recreate' the whole thing because the 'actual' source code I had another coder make would probably be included so you can use it as a 'guide'.
Preferred language would be C++, but if you have a better suggestion, I am all ears.
The aimbot must...
-Be able to toggle on/off (where off turns off every visible aspect of the aimbot)**Can be a hotkey**
-Must 'smoothly' switch to the different targets...no jerkiness
-Must have feature where it locks on to the closed player to MY crosshair.
-Must auto-detect which weapon I have out, and change its targetting procedures accordingly.
-Have option to target members of my team (toggable from gui outside the game)
-Compensate for ping.
-Can work in 640x480 resolution OR 800x600
-Dynamically hook ping into program, so you don't need to set your ping (There is a memory addy where your current 'ping' is stored. Usually a float value.
-Incorporate a flag icon onscreen so the location of the flag is known. This can be done as a solid red circle or square.