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I need a single low-poly object modeled and textured for real-time use inside a game engine. The asset should be cleanly UV-unwrapped, optimized to run smoothly on a wide range of hardware, and delivered with PBR textures (albedo, metallic/roughness, normal map). Preferred tools are Blender, Maya, or 3ds Max for modeling and Substance Painter (or equivalent) for texturing, as this keeps everything compatible with Unity and Unreal. Please keep the triangle count sensible for a mobile-to-PC title and avoid unnecessary geometry; crisp silhouette and readable texture detail matter more than raw polygon numbers. Deliverables: • Final model in FBX (additional GLTF welcome) • 2K PNG texture set, clearly named • Original project/source files The asset should import without errors, display correctly under a standard PBR lit scene, and respect a real-world scale of 1 unit = 1 meter. Once the files pass that quick check, the job is complete.
Project ID: 40407169
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Active 17 hours ago
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14 freelancers are bidding on average ₹574 INR/hour for this job

Hi, I understand you need a clean, optimized low-poly asset for real-time use with proper PBR setup. I create game-ready models with efficient topology, clean UVs, and optimized textures for smooth performance on mobile and PC. I ensure correct scale and error-free import in Unity/Unreal. Deliverables: • FBX (GLTF optional) • 2K PBR textures • Source files Could you share the reference for the asset? Ready to start immediately.
₹575 INR in 40 days
3.5
3.5

Hello, I’d be glad to assist you with creating a high-quality low-poly asset optimized for real-time use in a game engine. With a strong background in 3D modeling and game asset creation, I will deliver a clean, efficient, and production-ready model tailored to your requirements. The asset will be carefully optimized to ensure smooth performance across a wide range of hardware without compromising visual quality. What you can expect: - Clean low-poly topology optimized for real-time rendering - Properly unwrapped UVs with efficient space utilization - High-quality PBR texture set including: - Albedo (Base Color) - Metallic/Roughness - Normal Map - Game-engine-ready files (compatible with Unity/Unreal or as specified) - Organized file structure for easy integration I also ensure attention to detail in both modeling and texturing so the asset not only performs well but also looks visually appealing in your project. If you have a specific reference, polycount target, or engine requirements, feel free to share—I can tailor the asset accordingly. Looking forward to working with you. Best regards, Mohit Pawar 3D Artist & Game Asset Creator
₹500 INR in 3 days
1.4
1.4

Hello, I’d be happy to work on this task and deliver a clean, optimized low-poly asset ready for real-time use. I specialize in creating game-ready models using Blender and Substance Painter, ensuring efficient topology, proper UV layout, and high-quality PBR texturing. I understand the importance of balancing performance and visual quality, especially for assets targeting both mobile and PC platforms. For your project, I will: Create a clean, optimized low-poly model with a strong and readable silhouette Ensure proper UV unwrapping with efficient space usage Deliver high-quality PBR textures (albedo, metallic/roughness, normal) in 2K PNG format Keep the triangle count optimized for real-time performance Maintain correct real-world scale (1 unit = 1 meter) Test the asset to ensure it imports correctly in Unity/Unreal with no errors Deliverables will include: • FBX file (GLTF can also be provided if needed) • Organized and clearly named texture set • Source/project files (Blender/Substance Painter) I pay close attention to technical details and pipeline compatibility, so the asset will be ready to drop directly into your engine without issues. Let me know if you have a specific object in mind or any reference, and I can get started right away. Best regards, Mahmoud 3D Artist
₹575 INR in 40 days
0.0
0.0

As an experienced 3D designer, I pride myself on my ability to create high-quality, optimized models that are perfectly suited for real-time use in game engines. My skillset centers around Blender and CAD software, allowing me to easily adapt to any project's preferred tools such as Unity and Unreal. With a deep understanding of UV unwrapping and PBR texturing using Substance Painter, I can guarantee clean output that translates seamlessly into the game environment. I understand the crucial balance between maintaining a low triangle count while maintaining visual quality, especially for mobile-to-PC titles as specified in your project description. I prioritize creating crisp silhouettes and readable texture details over needlessly complex geometry. Furthermore, my grounding in hard-surface modeling ensures accurate representation of any object-based references you provide. Lastly, I place great importance on file organization and documentation - a necessary requirement in completing this project to your satisfaction. You can expect a well-named, clearly delivered final model in FBX along with all original project files for future use and potential modifications. I look forward to contributing my skills to your game asset vision!
₹500 INR in 40 days
0.0
0.0

Hi, I’m an experienced 3D artist specializing in low-poly, game-ready assets for Unity and Unreal. I’ve worked on optimized real-time models, including a Glock 19, focusing on clean topology, efficient UVs, and strong silhouettes while keeping performance in mind. I can deliver a well-optimized asset with proper UVs, clean geometry, and high-quality PBR textures, ready for seamless engine import. I’m ready to start immediately and ensure a smooth, professional delivery. Best regards, Raunak Bawari
₹450 INR in 40 days
0.0
0.0

Hi, I’m a 3D artist experienced in creating optimized, game-ready low-poly assets for real-time engines like Unity and Unreal.
₹1,000 INR in 40 days
0.2
0.2

I am a 3D Artist with experience across multiple industries, including game development, film, and architectural visualization. My expertise covers creating detailed and optimized 3D assets, with a strong focus on furniture modeling, prop creation, and environmental assets. I pay close attention to both visual quality and technical efficiency, ensuring models are production-ready for various pipelines and platforms. Through working in different fields, I have developed adaptability in meeting diverse artistic and technical requirements, from real-time game assets to high-quality cinematic and archviz visuals. I am experienced in balancing detail, realism, and performance optimization while maintaining strong artistic standards. My goal is to deliver high-quality work that supports both creative vision and practical production needs.
₹685 INR in 100 days
0.0
0.0

hello, why only one model?, it is a game race?, Based on the photo you attached, it looks like a banana car; it looks fun.
₹575 INR in 40 days
0.0
0.0

Dombivli, India
Member since Dec 25, 2025
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