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I have two almost-identical human characters in Blender that I animate for Starfield NPCs. • Character 1 has a quirky, non-standard armature. Even though it can’t be properly rigged, every GLTF export drops straight into Starfield and runs flawlessly. • Character 2 is fully and cleanly rigged, so posing and key-framing are much faster. The problem is the moment I export it—even with the exact same GLTF settings—the in-game model spawns with twisted limbs and a contorted torso, though timing and positions look correct. I’m convinced the issue sits somewhere in the export pipeline rather than the rig itself, so the immediate goal is fixing export settings (or creating a custom preset) that preserves the rig’s transforms in Starfield. I have already tried multiple GLTF variants and toggled common FBX options without success, so I need a fresh set of expert eyes familiar with both Blender’s export stack and Starfield’s import expectations. What I need from you 1. Compare the working Character 1 file with the broken Character 2 file. 2. Identify whatever differences—bone naming, rotation orders, scaling, negative axis usage, root bone offsets, animation baking flags, etc.—are leading to the distortion. 3. Deliver an updated Character 2 .blend (or clear modification notes) plus the correct export recipe that I can reuse on future animations. 4. Provide a short walkthrough so I can repeat the process for new clips. Acceptance is simple: when I follow your steps, Character 2 must load into Starfield with the same clean posture and motion I see inside Blender. If you’ve wrestled with Starfield’s GLTF or FBX quirks before, this should be straightforward. Let’s get this rig behaving in-game so I can focus on creating more animations instead of troubleshooting exports.
Projektin tunnus (ID): 40305529
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Aktiivinen 22 päivää sitten
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32 freelancerit tarjoavat keskimäärin $189 CAD tätä projektia

With almost a decade of experience in 3D animation, modelling, and rigging, I believe I'm the perfect fit for your Blender to Starfield rig export fix. I've had vast exposure to troubleshooting various pipeline issues and devising custom solutions for different projects. My familiarity with both the intricacies of Blender's export stack and Starfield's import expectations makes me confident that I can identify and rectify the distortion conundrum you're facing for Character 2. I completely understand your need to focus on creating more animations rather than wasting valuable time on troubleshooting exports. Rest assured, my process is highly transparent, and I'll take you through each step involved - right from identifying and isolating the differences between Character 1 and Character 2's rigging, to delivering an updated .blend file of Character 2 with all the necessary modifications. To ensure a smooth transition for your future animations, I'll provide a clear set of modi In conclusion, successful completion of this project isn't just about generating a clean posture and motion inside Blender; it's also about ensuring that those attained characteristics are retained when loaded into Starfield. My proficiency in GLTF/FBX quirks combined with my fast-paced yet efficient working style adds that extra layer of reliability essential for resolving complex issues like this. Let's put an end to your export troubles so you can get back to creating captivating content!
$85 CAD 2 päivässä
8,4
8,4

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$250 CAD 7 päivässä
7,1
7,1

Hi! I'm Mannu, a 3D artist with extensive knowledge in Blender and game design, including experience with GLTF and FBX formats. Your project piqued my interest as it combines my love for problem-solving with my passion for creating animations. Having previously wrestled with Starfield's quirks myself, I believe I can swiftly identify the discrepancies between your two characters and devise a solution to preserve your rig's integrity upon export. My proficiency stretches from 3D modelling and rigging to animation, giving me an in-depth understanding of the issues that commonly arise during exports. I will meticulously compare the working Character 1 file with the distorted Character 2 file, examining every detail that may affect the outcome in Starfield. Through careful observation and a deep dive into Blender's export stack, I will pinpoint any inconsistencies, be it in bone naming, axis usage or elsewhere. Once identified, rest assured I'll not only fix the issue but also provide you with a comprehensive overview of what went wrong and how to repeat the process for future animations. My approach revolves around empowering my clients, which means your Character 2 will load into Starfield with precision—a clean posture and flawless motion as desired—after following my provided steps. Let's put an end to those exasperating troubleshooting sessions so you can focus primarily on creating captivating animations!
$52 CAD 1 päivässä
7,4
7,4

This is very likely an export/rig compatibility issue rather than animation itself, and I can help you isolate and fix it properly. I’ve worked with Blender export pipelines and game engine quirks, and issues like twisted limbs usually come from differences in bone rest transforms, axis orientation, unapplied transforms, or how animations are baked/exported (especially with GLTF). What I’ll do: • Compare Character 1 (working) vs Character 2 (broken) at rig, armature, and export level • Check bone rolls, rest pose matrices, scale/rotation (Apply vs not), root hierarchy, and naming consistency • Identify any problematic constraints, drivers, or non-deforming bones affecting export • Standardize the rig to match what Starfield expects Then I’ll provide: • Fixed Character 2 .blend (or precise step-by-step changes) • A reliable export preset/workflow (GLTF or FBX) you can reuse • Clear explanation of what caused the issue (so it doesn’t happen again) Focus areas I typically resolve in cases like this: – Bone axis mismatch / roll inconsistencies – Non-applied transforms (especially armature scale) – Incorrect rest pose vs pose position export – Animation baking settings and keyframe space – Root bone offsets / hierarchy differences Goal: Character 2 exports cleanly and behaves exactly like it does in Blender—no deformation issues. Happy to take a look at both files and get this pipeline stable for you.
$100 CAD 3 päivässä
6,7
6,7

Hello, I have read your brief carefully and understand that the focus is to **fix the GLTF export pipeline so your cleanly rigged Character 2 behaves correctly in Starfield**, matching the in-Blender posture and animation without distortion. I can compare both characters to identify issues related to **bone structure, transforms, rotation, scaling, root setup, and export/baking settings**, and determine why Character 1 works while Character 2 breaks on import. I will provide an **updated .blend (or clear modification steps)** along with a **reliable export workflow/preset** that preserves the rig correctly, plus a short walkthrough so you can reuse the process for future animations. Portfolio: [https://www.freelancer.in/u/CreativeDesign50](https://www.freelancer.in/u/CreativeDesign50) Best regards, Kirandeep Kaur
$30 CAD 1 päivässä
6,2
6,2

With my extensive experience in 3D animation, specifically using Blender and game design, I am confident in my ability to solve the export issue you are having.
$48 CAD 2 päivässä
5,9
5,9

As an experienced 3D artist with a penchant for solving complex technical issues, I am confident that I am the ideal candidate to tackle your Blender to Starfield Rig Export problem. Drawing from my 7+ years in the industry and my proficient skills in a wide array of 3D software including Blender and FBX, I have encountered and successfully resolved similar export challenges before. Moreover, my technical skills are complemented by a keen eye for detail. In order to diagnose the issue, I will meticulously compare every aspect of your successful Character 1 and problematic Character 2 files until I identify the source of the distortion. Once identified, not only will I rectify the problem for you but also provide you with a transparent modification note, an updated Character 2 blend file and a clear export recipe that can be reused in future projects. Overall, my goal is to help you minimize troubleshooting time so that you can focus on creating engaging animations. My friendly demeanor and commitment to top-notch quality standards ensure that you'll receive nothing less than excellent service from me. Thank you for considering me for this project; I look forward to providing tailored solutions that will meet your unique needs!
$140 CAD 2 päivässä
5,1
5,1

With strong experience in Blender rigging, GLTF/FBX export pipelines, and game integration workflows, I understand you need Character 2 to export cleanly into Starfield without the deformation issues despite working correctly in Blender. I’ll thoroughly compare both characters to pinpoint differences in armature structure, transforms, bone orientations, and export flags, then fix Character 2 or provide precise adjustments along with a reliable export preset that preserves animations exactly as seen. You’ll receive a clean .blend (or step-by-step modifications) plus a simple, repeatable workflow and walkthrough so future animations drop into the game flawlessly, with clear communication and no guesswork throughout.
$140 CAD 7 päivässä
4,8
4,8

Hi, I’m Ben Jackson from Jetjams Technologies, and we’d be glad to help fix your Starfield character export issue. Why choose us: • Strong experience with Blender rigs, animation exports, and troubleshooting • Can compare both character files to find the exact cause of the distortion • Check issues like bone naming, transforms, scale, root offsets, axis problems, and bake/export settings • Provide an updated .blend file or clear modification notes • Deliver a repeatable export workflow / preset for future animations • Short walkthrough so you can reuse the solution easily We understand the goal is not to rebuild the rig, but to identify why Character 1 exports correctly while Character 2 breaks in Starfield, then give you a reliable fix you can use again and again. Best reasonable price: 350 CAD We are so much grateful to serve you. Best regards, Ben Jackson Jetjams Technologies
$350 CAD 7 päivässä
4,7
4,7

As an experienced 3D artist, I've worked on a variety of projects that required deep understanding of character rigging and model exporting, much like what you're looking for in your Blender to Starfield Rig export fix. I've had instances where peculiar armatures or custom rigs posed challenges akin to what you described with Character 1. It was a delight for me to formulate creative workarounds and maintain compatibility across various platforms. Tackling complex problems fascinates me and I'm sure, collaborating on this project would allow me to leverage my skills in interesting ways. Regarding Character 2, it's interesting that the issue crops up post-export despite being fully rigged. Having faced similar challenges before, I have a hunch that an in-depth comparison combined with meticulous debugging will help us uncover the root cause and solve the problem you're facing. My hands-on experience with both Blender's intricate export stack and Starfield's import expectations will ensure that we leave no stone unturned. Best Regards Sumit
$51 CAD 1 päivässä
5,0
5,0

Hi there, I went through your project carefully, and the core challenge is clear: the export settings for your cleanly rigged Character 2 are causing twisted limbs and a contorted torso in Starfield. This isn’t a surface-level task , it needs someone who understands Blender's export nuances and the specific requirements of Starfield. I’ve handled similar issues where attention to bone naming, rotation orders, and scaling made all the difference. My approach is straightforward: I’ll compare the two character files, identify any discrepancies, and create a custom export preset that ensures clean imports into Starfield. No guesswork, just precise solutions that get the job done. If this aligns, I can start immediately and deliver a modified Character 2 .blend along with clear notes and a walkthrough within three days. One quick question before I proceed: how soon do you need this resolved? Best regards, Muskan
$68 CAD 2 päivässä
4,4
4,4

Hi, To fix the export settings for Character 2, I will compare it with Character 1 to identify the differences causing the distortion. I will check aspects like bone naming, rotation orders, and scaling to ensure the rig behaves correctly in Starfield. Once I find the issues, I will deliver an updated Character 2 .blend file along with clear modification notes and the correct export recipe for future use. I will also provide a short walkthrough so you can repeat the process for new clips. Please share the files needed to start this work. Thanks!
$240 CAD 3 päivässä
3,9
3,9

Hi there, You’re absolutely in the RIGHT PLACE. I’ve delivered SIMILAR PROJECTS multiple times and know EXACTLY how to execute this efficiently and correctly from day one. To lock down the SCOPE, TIMELINE, AND PRICING, I’ll need to ask you a few key questions. Unfortunately, Freelancer’s 1500 CHARACTER LIMIT doesn’t allow me to break everything down properly here. Let’s jump on CHAT so I can show you my PROVEN PAST WORK, walk you through the REAL RESULTS I’ve delivered, and outline a CLEAR ACTION PLAN for your project. You’ll immediately see why my approach is DIFFERENT and EFFECTIVE. If you’re serious about getting this done RIGHT, I’m ready to move forward. Looking forward to CONNECTING and WINNING TOGETHER. Cheers, Mayank Sahu
$140 CAD 7 päivässä
3,2
3,2

Hi, I will resolve the issues with your Character 2 export to ensure it loads into Starfield without distortion. My extensive experience with Blender’s export settings and integration with game engines like Starfield uniquely positions me to tackle this problem effectively. I’ll compare Character 1 and Character 2, focusing on the discrepancies that may cause the twisted limbs and contorted torso. I’ll analyze factors such as bone naming conventions, rotation orders, scaling issues, and root bone offsets. Once identified, I will update Character 2 and provide detailed export settings that maintain the rig’s integrity for future animations. Additionally, I will create a straightforward walkthrough so you can replicate the process easily. This approach will deliver the clean posture and motion you see in Blender, allowing you to concentrate on animations instead of troubleshooting. Let’s get started on fixing this export issue efficiently. Thank you.
$140 CAD 7 päivässä
2,6
2,6

Hi, this looks like a classic export pipeline issue rather than a rig problem, especially since the animation timing is correct but the mesh deforms in-game. I would start by comparing both Blender files closely, focusing on armature structure, bone orientation, rest pose, applied transforms, and root bone setup. Issues like unapplied scale, bone roll differences, or axis mismatches often cause exactly this kind of distortion when exporting to GLTF. I’ll identify what makes Character 1 export correctly and align Character 2 to the same structure, which may involve fixing transforms, adjusting bone orientation, or rebaking animations to match Starfield’s expectations. Once resolved, I’ll provide a corrected file or clear modification steps along with a reliable export workflow you can reuse. The goal is that Character 2 loads in Starfield exactly as it appears in Blender, with clean posture and animation. Best regards, Muhammad Asad Ali
$200 CAD 7 päivässä
2,9
2,9

I've just completed a similar project. I built a custom Blender export pipeline that ensured complex character rigs imported correctly into game engines. Your project aligns well with diagnosing export inconsistencies and streamlining game-ready rig workflows. The focus is on GLTF export settings and rig transform preservation. I specialize in Blender rigging and game integration, emphasizing performance, export accuracy, and a polished in-game appearance. Please feel free to reach out for a free consultation. Worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$150 CAD 14 päivässä
0,5
0,5

Drawing on my deep expertise and versatility across various technical domains including data science, machine learning, and game development, I believe I have the precise skill set you need for your Blender to Starfield Rig Export Fix project. My ability to quickly understand complex problems and come up with innovative solutions has been honed through years of working in diverse fields such as software development, electronics engineering, full-stack engineering, and graphic design. I have extensive experience using Python in a multitude of contexts, from web scraping and data preprocessing to designing and implementing AWS-based architectures – skills that will be directly applicable to tackling the export pipeline problem in Blender. Moreover, my familiarity with Starfield's GLTF or FBX quirks would be especially valuable, as we could dig deeper into those areas where others have already fallen short. My core goal is to not just fix the issue but also provide you with a clear modification notes and a correct export recipe that you can effortlessly reuse for all future animations.
$150 CAD 3 päivässä
0,0
0,0

With a comprehensive and broad technical skill set, I am equipped with the range of expertise required to fix your Blender to Starfield Rig export issues. As both a data scientist and graphic designer, I have extensive experience working with intricate design processes and maintaining consistency across various software platforms. This proficiency extends to my comprehensive knowledge of Blender's export stack and understanding of Starfield's import expectations—critical components to resolving your issue effectively. Moreover, given my in-depth grasp of several programming languages, including Python, C, and C++, I am adept at troubleshooting complex problems and identifying patterns in data that might be causing the distortion issue upon exportation. Consequently, providing you with an updated Character 2 .blend file along with a clear modification note plus the correct export recipe will be an effortlessly achievable task for me.
$150 CAD 7 päivässä
0,0
0,0

Hi there, I’m Lâm, a Blender and Starfield export specialist with hands-on experience diagnosing export quirks between Blender rigs and in-game imports. I’ve reviewed your goal: Character 2’s twisted import vs Character 1’s working export, and I’ll deliver a precise, repeatable workflow that preserves bone transforms, rotation orders, and scale from Blender to Starfield. ✔ What I’ll deliver - A delta analysis comparing Character 1 and Character 2 to pinpoint root-cause differences (bone naming, axis conventions, root bone offset, animation baking flags). - A revised Character 2 blend file with clean constraints and a recommended export preset tailored for Starfield GLTF/FBX, plus clear notes so you can reuse it on future clips. - A quick 5-step workflow walk‑through to ensure consistent results every time. ✔ Sample approach (imagined for credibility): - Rebuild a minimal test rig mirroring Character 2’s geometry, apply a baseline pose, and export under a controlled preset; verify in Starfield, then port back any necessary fixes to the main rig. Availability: I can start today and provide a complete pass within 3-5 days depending on file size. If you’d like, I can begin with a quick diagnostic on your two provided files to confirm the root cause. What is your preferred delivery format for the updated Character 2 file and export notes (blend only, or with a test-export pack for Starfield), and do you want a reusable preset shared as a text template or a .blend preset? Bes
$155 CAD 1 päivässä
0,0
0,0

Hi there, I hope my experience can help resolve your Blender-to-Starfield export issue and save you time on future animation work. I reviewed your brief and understand that Character 2 exports with distorted limbs despite clean rigging, meaning the problem likely lies in transform handling, bone orientation, scaling, or animation baking differences compared to the working file. With several years of experience in 3D animation, rigging, and game asset pipelines, I’ve handled GLTF and FBX export challenges for custom game workflows. I previously fixed a character pipeline where incorrect bone roll and negative scale caused in-engine deformation, and also optimized animation exports for a modding project requiring strict transform preservation. I can quickly compare both files, identify the root cause, and provide a reusable export preset plus clear documentation. I’m also happy to support future animation tasks long-term. Best, ilyas Q
$150 CAD 7 päivässä
0,0
0,0

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