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I have two Blender character models, for animation use in the Starfield PC game. Character 1 (attached in files as [login to view URL]) is a Control Rig for producing animations. Character 2 (attached as [login to view URL]) is the model which must be targeted with and receive the animations, and exported as .glb - it is the only model the game recognises. I have managed to successfully target Character 2 with animations (attached as [login to view URL]) - but when exported into the game the in-game NPC simply adopts the standing pose that the Blender file Character had (Rest Pose and Pose positions are almost identical) - and there is NO animation. Location is fine, and there are no visible character deformations. If I animate Character 2 directly, they play perfectly in-game. My pipeline is using a Mod called 'Native Animation Framework' for console commands to play animations in-game. The NPC is selected, and 'naf play <file>.glb' is typed. I need the animations targeted (I am using Rokoko) onto Character to translate correctly in-game. The final issue is that the Control Rig (Character 1) has no mouth/ teeth/ chin bones which Character 2 has, and uses. I would like those bones added to Character 1 for easier animating. Please do not bid if you do not wish to do the tasks or honor your bid price. I have already had people wasting my time.
Projektin tunnus (ID): 40308473
20 ehdotukset
Etäprojekti
Aktiivinen 28 päivää sitten
Aseta budjettisi ja aikataulu
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Rekisteröinti ja töihin tarjoaminen on ilmaista
20 freelancerit tarjoavat keskimäärin $111 CAD tätä projektia

Hi there, Are you looking for someone to solve your Blender animation not playing in game issue? I can retarget Rokoko animations from HumanF_Rig to Female model and export working .glb files. I will check armature setup bone constraints and animation bake so NPC plays correctly. Rig update with missing face bones included. I have experience in 3D modeling using 3ds Max, Blender, Maya, and Revit. I can create product models, jewelry designs, or any custom 3D work with high-quality results. You can view my previous work here: https://www.freelancer.com/portfolio-items/8805259-3d-blender-spider-funko-pop https://www.freelancer.com/portfolio-items/10388215-3d-product-models Thanks & Regards, Humayo.
$80 CAD 1 päivässä
6,0
6,0

Hello, I’ve read your brief carefully and understand this is a **retargeting/export pipeline issue**, not an animation problem. Since Character 2 works when animated directly, the issue is likely in **bone mapping, baking, or GLB export settings**. I will: • Fix rig differences (hierarchy, transforms, root/hips) • Properly **bake animation from control rig to deform bones** • Ensure GLB exports include working animation for Starfield (NAF) • Add **mouth/jaw/chin bones** to Character 1 for full control You’ll get a working .blend, clean export workflow, and quick guide. I can start immediately and resolve this without trial-and-error. Portfolio: [https://www.freelancer.in/u/CreativeDesign50](https://www.freelancer.in/u/CreativeDesign50) Best regards, Kirandeep Kaur
$30 CAD 1 päivässä
6,3
6,3

Hi Mate , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in 3D Rendering, 3D Rigging, Animation, 3D Modelling, 3D Animation, 3D Design, Maya and Blender. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. 'naf play <file>.glb' Looking forward to hearing you back and discussing all details.. Thanks for giving opportunity
$30 CAD 1 päivässä
6,4
6,4

Active now ?? I have seen the details of "Blender Character Animation for Starfield Game" which are you searching am fully interested to do this. Have a max 5 years of experienced to make 2d/3d animation videos, after effects, video editing, Maya, rigging, scrip base video, logo animation etc. I would want to do this work. Please ping me to discuss more. WILL SHOW YOU SOME PAST OF WORKS ?? Best regards, Sakshi masih
$35 CAD 1 päivässä
6,0
6,0

Hello there! I understand you need assistance with Blender character animation specifically for the Starfield game. You require the animations from Character 1 to be accurately targeted onto Character 2, ensuring they play correctly in-game without reverting to the standing pose. My expertise in Blender character animation, particularly with rigging and targeting animations, aligns perfectly with your project requirements. I have extensive experience in utilizing control rigs and ensuring seamless animation transfers between models, which will be crucial for your needs. To execute this project efficiently, I will first analyze the existing rigs and animations to identify the issues causing the animations to not translate correctly. I will then adjust the Control Rig for Character 1 to include the necessary mouth, teeth, and chin bones. Finally, I will ensure that the animations are properly targeted to Character 2 and exported as .glb files, thoroughly testing them in-game to confirm functionality. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect! Best Regards, Muhammad Umar
$130 CAD 3 päivässä
5,1
5,1

Hi, I reviewed your project details carefully and I’m confident I can deliver exactly what you’re looking for. I’m a professional 3D artist with strong experience in Blender, including modeling, texturing, lighting, rendering, and product visualization. I focus on clean topology, realistic materials, and high-quality final renders. Why choose me? • Clean and optimized models • Professional lighting and realistic rendering • Quick communication and regular updates • On-time delivery • Unlimited minor revisions until you’re satisfied If needed, I can also provide source files (.blend) along with final renders in any format you prefer. Let’s discuss your project in detail so I can start working on it right away. Looking forward to working with you. Best regards, Shahzaib
$150 CAD 1 päivässä
2,0
2,0

Hi, I’m Manish Saini from PrimePixel. I understand you need proper animation retargeting from your control rig to the game-ready model with correct export so animations play in-game, along with adding missing facial bones to the rig. My team has strong experience in Blender pipelines, rigging, and game-ready exports, ensuring clean retargeting, correct GLB animation playback, and a fully functional rig for future use.
$50 CAD 2 päivässä
0,0
0,0

With solid experience in Blender animation pipelines, Rokoko retargeting, and game-ready rig/export workflows, I understand exactly why your animations are not playing in-game despite working in Blender. I can debug your current setup, ensure proper action baking and GLB export so Starfield (via NAF) correctly recognizes and plays the animations, and refine the retargeting pipeline for consistent results. I’ll also enhance your Control Rig by adding the missing facial bones (mouth, teeth, chin) to match Character 2 for easier and more accurate animation. You’ll get a reliable, reusable workflow along with clear communication and no wasted time.
$140 CAD 7 päivässä
0,0
0,0

As an experienced 3D artist, I understand the nuances that distinguish a good animation from a great one. And in this case, getting the targeted animations for Character 2 to translate correctly in-game is paramount. My expertise in 3D modeling and animation, especially with Blender, coupled with my extensive knowledge of character rigging and asset exportation (such as .glb), make me perfectly suited for this job. In addition, your concern about mouth/teeth/chin bones discrepancy in Character 1 will be easily resolved with my added experience in bone implementation and fully understanding the complexity of game pipelines. I can assure you that incorporating those missing elements for easier animating won't affect the quality of the rest of the rig. Furthermore, I have a proven track record of successful projects across numerous gaming studios and VFX firms which testifies to my ability to deliver outstanding work on time without compromising quality. With me on board, you can be assured of a seamless workflow, superior results, proactive communication, and iterative previews at key stages that minimize revision cycles. Give me this opportunity and I'll ensure your Starfield game NPCs come to life in all their animated glory!
$140 CAD 7 päivässä
0,0
0,0

I am a 3D Artist with experience in Blender. I can create high-quality character animation with clean and game-ready results.
$200 CAD 3 päivässä
0,0
0,0

Apex Lab | Starfield Animation Pipeline & Rigging Audit 1. Animation Baking & GLB Export Fix: The reason Character 2 plays fine when animated directly—but fails when targeted—is that the targeted animations are likely residing in "Pose Space" or "Action Constraints" rather than being baked into the skeleton's Action Data. We will: Flatten Animation Data: Properly bake the Rokoko retargeted data onto Character 2's skeleton before export. NLA Strip Management: Ensure the .glb exporter is correctly flagging the active "Action" for the Starfield 'Native Animation Framework' to trigger. 2. Control Rig Enhancement (Character 1): We will integrate the missing Mouth, Teeth, and Chin bones from Character 2 into the Character 1 Control Rig. Bone Parenting & Weighting: We ensure these new bones follow the master head controls without breaking the existing Rigify or custom rig logic. Driver Synchronization: If necessary, we'll set up drivers so your facial animations on Character 1 translate seamlessly to the target model. 3. Native Animation Framework (NAF) Validation: We will test the exported .glb files against the naf play console command logic to ensure the "Standing Pose" bug is eliminated and the animation cycle is recognized as the primary active track. Why the Lab? We don't "guess" with game exports. We specialize in Blender-to-GLTF/GLB pipelines and understand the specific skeletal requirements for modern Bethesda-engine modding.
$75 CAD 1 päivässä
0,0
0,0

Vernon, Canada
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