Looking for detail ( maybe 5-10 pages) write-up on Ghost- Human behaviour/story in the process of developing a strong background for creating a TableTop Board game . Some example is like below:
'Ghosts' / ‘Evil Power’ were carefully nurtured by the human perception of 'darkness'; which is primarily why ghosts tend to prance around in dark alleys, deserted dwellings; you would never find a ghost walking up to a pedestrian and saying 'hi' on a sunny morning.
Over the years, ghosts cemented their place in folklore as the most 'natural', supernatural entity. This further enabled the concept that started out as sheer ignorance, to spread its roots deep into the realms of apparent reality; so much so that ghosts became pretty much a part of our daily life.
These super natural powers are now coming out from graveyard and gathering an army to take it down the Human city. Now Human has extreme challenge to save their city land and protect them being turned into graveyard/Deadland.
Story can include these state in which, Human and Ghost's behaviour will change and react differently
• Dark Night
• Half Moon Night
• Full Moon Night
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