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Need Help Debugging Unity IAP for IOS Devices

My mobile app and all the consumables have already been approved by the Apple review team. I am now trying set up some in-app purchases through Unity IAP for iOS devices. Registering the various product IDs, the initialization process seems to have passed successfully. However, when I tried to make a purchase using an iPad connected to a Mac, I received an error message on XCode saying:

UnityIAP: No App Receipt found

The purchase failed. The reason given for the error was:

OnPurchaseFailed: FAIL. Product: '2gold', PurchaseFailureReason: Unknown

On the Unity editor, the dummy purchase did go through without any problem.

So what could be the reason? What is an App Receipt? How should I go about pinpointing the source of the problem? Must I first test the IAP in a sandbox environment?

Attached is the relevant script.

If necessary, we can communicate through TeamViewer.

Taidot: Sovelluskehittäjä, iPad, Mac OS, Mobiilisovellusten testaus, Unity 3D

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