We need a humanoid enemy modeled, rigged for animation, and UV mapped for use in Quixel Suite. This enemy will play the role of a modern-day assassin. Preferably wearing a hoodie and jeans, his face will remain pitch black with white glowing eyes. Here's a brief back story;
You play Joshua Santora, a small town church-goer who’s a Forensic Investigator that’s been studying local murders, seeking to find the source and motives for such cases. Evidence leads to local cults engaging in ritualistic activities, with participants ranging from your average Joe, to school teachers and law enforcement. Meanwhile, a secret high-power organization, and their team of assassins has deemed you a worthy target. In act of SRA (Satanic Ritual Assault) the assassin group has targeted you for reasons specific to “endangerment of the higher power”. Using Satanic rituals, this organization has developed connections with the supernatural world in order to help them achieve their one goal, to stay in power. This connection can yield participants abilities only spoken about in the bible. You, the player, have stepped a little too close for their comfort.
The enemy works for a secret government organization, who is hired to kill you before they can be exposed. His model will need to be optimized and ready for use in Unity 3D, with a balance of fine detail and a low enough poly-count. We're going for photo-realism with this project.