Computer vision expert / Unity developer for facial animation project


Web-based communication app that uses avatars as visual representations and camera to record facial movements, which are mapped to the avatars in real-time


• Facial detection library, which detects facial points

• Facial expressions logic, which maps facial points to blendshapes to imitate mimic and head movements of user

• Implemented frontend (UI/UX)

• Avatar library, where avatars are stored with all necessary information (mesh, texture, blendshapes, etc.)


• Unity project with all associated files

• Deployed WebGL version of the project


• Current Unity animation project (contains basic facial detection and blendshape mapping logic)

• UI/UX design

• Avatars (mesh, texture, blendshapes)

==Required skills==

• Experience in game and app development (Unity, Blender, etc.) with a sense for design and UI/UX

• Excellent 3D modelling skills and experience in computer vision / facial recognition

• Excellent coding skills and good understanding of versioning tools


• This will probably be a 2-3 months period project (Jan-Mar 2019) and requires some time flexibility

• Detailed project plan will be discussed during kick-off

• Temporary on-site presence possible and preferred (Berlin)

Please answer the following questions to your best knowledge and depth

• Have you worked in facial animation before? If yes, what environments did you use? Which animation techniques did you use?

• Have you worked in facial recognition before? If yes, which environments did you use? Which recognition techniques did you use

• Apart from you previous experience, what other techniques / libraries do you know that would enhance the animation quality substantially (recognition stability and latency, realism of facial animation, etc.)

• For which platforms/OS did you develop before?

• Do you have special knowledge of web-based deployments (e.g. WebGL)? What are the challenges here and how can they be resolved?

• What is your preferred working mode in remote projects (daily communication and lots of input or rather less communication and getting stuff done mentality). Please elaborate.

• Is it possible for you to relocate to Berlin (optional, time not set yet)

• What is your general availability in the first half of 2019? Will you be available full time?

Taidot: Animaatio, Pelinkehitys, Image Processing, OpenCV, Unity 3D

Tietoa työnantajasta:
( 0 arvostelua ) Arifwala, Pakistan

Projektin tunnus: #18457001

7 freelanceria on tarjonnut keskimäärin %project_bid_stats_avg_sub_26% %project_currencyDetails_sign_sub_27% tähän työhön


Hello! hope all is well on your end. We have read your project details carefully and would like to discuss our skills and plans with you. This is something we are extremely passionate which is why we've been doing it Lisää

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Dear, I'm interesting your project very well. [skill] unity - games and apps - online casino ,action, puzzle games...with backend, AR, VR games and apps design - 2d, 3d Photoshop, Maya, 3DMax, AutoCAD, Blender.. Lisää

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Hi client My name is Bingbing Sun. Have been working for a Unity Technologies Team member for 3+ years, was a member of Qubit Labs and have done 180+ projects so far Please review my working history and recent Lisää

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Hi, I'm a Unity developer from Leipzig/Germany. I mainly develop for Android and iOS and I work with Mac OS. for Versioning I use Git. For the record: I have no experience with facial recognition, but I was alw Lisää

$3000 USD 30 päivässä
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hi Sir i am [login to view URL] game / app developer . i am new in freelancing but i have 6 years of experience in game development and iphone applications . i already develop this kind of game and app . if you consider me i Lisää

$2500 USD 30 päivässä
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I have more than 8 years of experience in unity3D. Especially, I did a lot of work in webgl field. I've developed what you want. Check out the links below. [login to view URL] As long as Lisää

$2777 USD 30 päivässä
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