
Closed
Posted
Paid on delivery
I’m running a screen-capture–based app on my Samsung S25 Ultra (Android 16, One UI 8.5) and the whole experience crawls—from the moment I tap the icon, through gameplay, right up to the ad-skipping mini-game. The only symptom I can name with certainty is plain slow performance; it never outright crashes or hard-freezes, it just lags badly enough that the mini-games become unplayable. Here’s what I need from you: dive into whatever might be throttling the device—overlay permissions, MediaProjection API usage, background process limits, refresh-rate caps, GPU/thermal throttling, anything that could explain this universal slowdown. I haven’t run any structured troubleshooting yet, so you’ll be starting with a clean slate.(slow mode)(non rooted device) Because I’ll be testing fixes live, I need quick back-and-forth. If I ping you while you’re online, please respond; voice calls in clear English are a must so we can walk through ADB commands, logcat output, or on-device profiling without typing walls of text. Deliverables • A concise diagnostic report summarising root cause(s) • Practical, step-by-step remediation or optimisation steps I can apply immediately • One follow-up voice session to verify the fix in real time Acceptance criteria • App launches within normal time (≈2 s) • Frame rate stabilises above 55 fps during gameplay If you’re comfortable with Android Studio profiler, Systrace, ADB, and Samsung’s Galaxy Labs tools, we should be able to knock this out quickly.
Project ID: 40721849
76 proposals
Remote project
Active 3 days ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
76 freelancers are bidding on average $147 AUD for this job

Hi, MediaProjection plus an overlay on a non rooted S25 is a classic stall combo. The capture surface renders on the main thread while your overlay forces an extra composite pass, and One UI 8.5 will thermal throttle the GPU once both fight for frames. That alone can drop you well under 55 fps. First question: does the lag start at launch or only once capture is active? That tells us if it's init cost or per-frame cost, and it changes where I point the profiler. I build Android with React Native and Flutter, and I've shipped native apps end to end. Android app: 5 star Upwork contract, delivered on time. Send me a logcat from a cold start and the app's target SDK. I'll pull a systrace and mark the first bottleneck. Adil
$102.30 AUD in 7 days
7.0
7.0

Hi, The core challenge here is diagnosing the root causes of pervasive slowdown on a non-rooted Samsung S25 Ultra during screen capture, which involves understanding interactions between MediaProjection API usage, system throttling, and overlay permissions. I usually structure such investigations by first validating system-level metrics via ADB and profiling tools to identify thermal, GPU, or background process constraints causing lag. I approach systems by isolating each potential throttle point—overlay permissions, refresh rate caps, and API usage—then iteratively testing fixes live with the client. Given the need for real-time voice collaboration and ADB command walkthroughs, clear communication will be key to efficiently narrowing down the issues. I recommend delivering a concise diagnostic report with actionable remediation steps and verifying fixes in a follow-up session to ensure stable frame rates and launch times. Thanks, Hercules
$140 AUD in 7 days
7.0
7.0

Hi, I can help diagnose this issue. On an S25 Ultra, lag across every screen of a screen capture app usually comes from the capture itself. If the app runs MediaProjection at full panel resolution and converts every frame to a bitmap on the main thread, the whole app slows down evenly, which matches what you're describing. The other quick checks are Samsung's performance profile set to Light, battery saver, or Game Booster capping the refresh rate, all of which we can confirm with ADB in a few minutes. Queries: Do you have the app's source code, or are you using it as a user? Is the "slow mode" you mentioned a setting inside the app? Happy to get on a voice call and go through logcat and gfxinfo together. Looking forward to hearing back from you soon. Thanks!
$100 AUD in 2 days
6.6
6.6

Hello there, Hope you are doing well We can help diagnose and optimize the performance issue on your Samsung S25 Ultra running Android 16 / One UI 8.5, focusing specifically on the screen-capture workload and the severe FPS degradation during gameplay and the ad-skipping mini-game. We will approach this as a structured performance investigation rather than applying random optimizations. Diagnostic Areas We will investigate: MediaProjection / screen-capture implementation Foreground service and capture lifecycle Overlay and accessibility permissions CPU/GPU utilization and bottlenecks Rendering and frame-time spikes Refresh-rate configuration and display-rate limitations Thermal throttling and sustained-performance behavior Background processes and Android resource restrictions Memory allocation, GC and potential leaks Battery/performance optimization settings Samsung One UI / device-specific behavior Network-related delays where applicable Main-thread blocking and expensive operations Excessive logging, bitmap processing or frame conversions Ad/mini-game rendering performance
$150 AUD in 5 days
7.0
7.0

Hello Sir, I have already worked on similar types of website and software development projects and I am confident that I can successfully handle your project. I am a full-time freelancer with **17+ years of experience** in web development, software development, automation, and API integrations. My expertise includes: * Android app development * ASP.NET C# web and software development * Python automation and web scraping (Amazon, Instagram, Facebook, Google Maps, LinkedIn, Telegram, and other custom scraping solutions) * JavaScript, jQuery, AJAX, Bootstrap, HTML5 * Microsoft SQL Server database development * Payment gateway integration * SMS, Email, Banking, Financial, and Insurance API integration * Custom automation bots and workflow automation software I focus on delivering **high-quality, scalable, and reliable solutions** with clean code and long-term support. Please contact me in private chat so we can discuss your requirements in detail. I can also show you a **demo of similar projects** I have completed. Looking forward to working with you. Thanks & Regards
$250 AUD in 2 days
5.6
5.6

Hi, Your screen-capture app’s universal slowdown on the Samsung S25 Ultra suggests a complex interaction of system-level throttling and API usage that can be subtle to diagnose without structured profiling. The main technical risk is identifying whether the bottleneck is due to MediaProjection API overhead, thermal throttling, or background process limits impacting frame rate stability. While my core expertise is in AI systems architecture and backend engineering, I have extensive experience with performance profiling and system diagnostics that apply to complex pipelines. I typically design diagnostic workflows that isolate system resource constraints and API usage patterns to pinpoint root causes efficiently. I’d separate the investigation into overlay and permission checks, API usage profiling, and hardware throttling analysis to methodically eliminate potential causes. My approach would include live profiling with ADB and Samsung’s tools during gameplay to validate fixes in real time. I recommend focusing on detailed profiling and stepwise remediation to ensure stable frame rates and launch times. I can start by outlining a diagnostic plan and key profiling steps for your review. Thanks, Clifton
$140 AUD in 7 days
5.6
5.6

⭐⭐⭐⭐⭐ Optimize Performance for Your Samsung S25 Ultra App Experience ❇️ Hi My Friend, I hope you are doing well. I've reviewed your project needs and see you are looking for someone to optimize your Samsung S25 Ultra app performance. You have no need to look any further as Zohaib is here to help you! My team has successfully completed 50+ similar projects focused on app performance issues. I will dive into the throttling factors affecting your app and provide effective solutions. ➡️ Why Me? I can easily optimize your app performance as I have 5 years of experience in Android development, specializing in performance tuning, troubleshooting, and optimization. My expertise includes using tools like Android Studio profiler, ADB, and Systrace. Besides, I have a strong grip on GPU management, MediaProjection API, and background process limits. ➡️ Let's have a quick chat to discuss your project in detail and allow me to show you samples of my previous work. I look forward to discussing this with you in our chat. ➡️ Skills & Experience: ✅ Android Performance Tuning ✅ ADB Commands ✅ MediaProjection API ✅ GPU Management ✅ Background Process Optimization ✅ Systrace Analysis ✅ App Debugging ✅ Diagnostic Reporting ✅ Real-time Profiling ✅ Voice Communication ✅ User Experience Improvement ✅ Fast Problem-Solving Waiting for your response! Best Regards, Zohaib
$150 AUD in 2 days
5.8
5.8

Hi, diagnosing the performance issues with your screen-capture app on the Samsung S25 Ultra can reveal several underlying causes, from app permissions to GPU throttling. I can look into the MediaProjection API usage, overlay permissions, and any other potential bottlenecks that could be impacting performance. We can start testing fixes immediately to get your app running smoothly. Could you clarify if there are specific app settings or features that you suspect might be causing the lag? Also, have you noticed if the slowdown happens consistently across different sessions or is it variable? Once we identify the specific areas affecting performance, I'll guide you through practical adjustments using tools like ADB and Galaxy Labs to optimize your app. The tentative price for this project is $1200, with an estimated delivery time of around 15 days, subject to scope confirmation. I'm familiar with performance optimization in mobile apps, and we can get this sorted out quickly. Let’s discuss the current setup and take it from there. Best regards, Mohammad
$1,200 AUD in 15 days
5.4
5.4

Hi, I’ve reviewed the requirements and can troubleshoot the performance issues on your non-rooted Samsung S25 Ultra. I’ll analyze MediaProjection, overlays, GPU/thermal throttling, refresh rate, background limits, ADB/logcat, and Android Studio profiling to identify the bottleneck and provide practical fixes. I can also guide you through live testing and provide a concise diagnostic report with optimization steps.
$140 AUD in 7 days
5.4
5.4

Hi, I understand you need to diagnose severe performance issues on a non-rooted Samsung S25 Ultra, from app launch through gameplay and the screen-capture/ad-skipping flow. I can investigate MediaProjection, overlays, background restrictions, refresh rate, GPU/CPU usage, thermal throttling, and frame drops using ADB, logcat, Android Studio Profiler, and performance traces. I’ll start with a clean diagnostic pass, identify the actual bottleneck, and provide practical fixes rather than guessing. I can also help verify the changes live and document the root causes and remediation steps. Can you share the APK/source code and the current setup so I can start profiling the issue? Best Regards, Hassan H
$100 AUD in 7 days
5.5
5.5

Hi, I'm Denis, a mobile developer experienced in debugging performance issues across Android devices. I've resolved similar slowdown cases involving overlay permissions, MediaProjection overhead, thermal throttling, and background process limits. What you're experiencing is likely a system-wide bottleneck affecting app startup and runtime frame rate. On devices like the S25 Ultra, this typically points to MediaProjection consuming resources inefficiently, overlay permissions causing rendering delays, or thermal/GPU throttling under sustained load. Unplayable mini-games suggest inconsistent frame delivery. I diagnose these issues by pulling logcat output, running Android Studio Profiler for CPU and memory patterns, and using Systrace to identify frame pipeline breaks. Samsung's Galaxy Labs tools reveal thermal states and refresh-rate caps that aren't otherwise visible. Here's my approach: I'll capture logcat and profile data during lag reproduction, then check overlay state, MediaProjection settings, and thermal conditions via ADB. Once identified, fixes are usually straightforward—permission adjustments, API optimization, or buffer management tweaks. We'll verify everything in a live session on-device. The main risk is if slowdown stems from the app's own implementation rather than system configuration, but profiling will reveal this quickly and we'll adjust accordingly. I'm available to start right away. Let's discuss the details. Thanks, Denis.
$30 AUD in 3 days
4.8
4.8

Hi, I looked at your requirements and I understand you need more than just general troubleshooting — you need to identify what is causing the performance bottleneck in your Android 16 / One UI 8.5 environment and get the app running smoothly again. I can analyze the full performance path, including MediaProjection usage, overlay handling, background restrictions, GPU/CPU load, frame rendering, thermal throttling, and system-level limitations. I’ll use Android Studio Profiler, ADB, logcat, and runtime testing to isolate the actual cause instead of applying random fixes. My approach is to first reproduce the slowdown, collect performance data, identify the bottleneck, then provide targeted optimizations and verify the improvements on your device. I’ll also document the findings clearly so you can maintain the improvements. I have experience debugging Android applications involving performance issues, device compatibility, APIs, and real-time workloads. Could you share whether the app is native Android (Kotlin/Java) or built with a framework like Unity, Flutter, or React Native? Also, does the slowdown happen only inside the game capture flow or across the entire app interface? I’m ready to help you diagnose this quickly and work through the fix with clear communication. Jonas Dedzo
$150 AUD in 1 day
4.8
4.8

Hello, Artur G from Warsaw, Poland here. Your Android screen-capture app slowdown needs a structured diagnosis around MediaProjection usage, rendering performance, device limits and gameplay frame drops. The goal is to identify the bottleneck and provide a clear fix path, not just general optimisation advice. What usually matters here is finding where the slowdown begins. I would separate app launch, capture pipeline, GPU load and background restrictions, because overlay permissions or capture settings can hide the real cause. Checking logs and profiling data early helps avoid changing settings that do not affect the issue. I work with Android, Mobile App Development and Mobile App Testing workflows to investigate performance issues. I would review the current behaviour, collect useful diagnostics, then provide practical remediation steps based on the findings. Q1 - Is the slowdown present only in this app, or do other screen-capture apps show similar behaviour? Q2 - Can you provide the app build version and whether the issue started after an Android or One UI update? Q3 - Do you already have ADB logs or profiler captures available from the affected device? Happy to go through the approach in more detail. Looking forward to working with you.
$150 AUD in 4 days
4.7
4.7

I know the struggles you’re facing, I’ve seen and tackled similar problems before. As an experienced Flutter developer, I’ve built numerous high-performance apps that thrive under intense user demands. I can identify every factor contributing to your app's slowdown and provide concise solutions on how to optimize or remediate each one of them. My comprehensive skills in using tools like Android Studio profiler, Systrace, ADB, as well as Samsung’s Galaxy Labs would enable me to analyze your app and device effectively to get to the root cause. Furthermore, my approach towards work aligns perfectly with what you need—quick back-and-forth communication, readiness for live testing, and efficient delivery of practical steps for immediate application. I understand the importance of working collaboatively during such projects not only relying on my own skillset and insights but coordinating with you closely as well. Lastly, let me assure you that once we identify the problem and implement the suggested solutions, your app will run smoothly again. Its frame rate will be stable above 55fps during gameplay, and launch time will be restored to approximately 2 seconds. If you're seeking a highly-knowledgeable and responsi
$140 AUD in 7 days
4.3
4.3

Hi, there. "DIAGNOSE SCREEN-CAPTURE APP SLOWDOWN" - you need to identify why the S25 Ultra becomes consistently slow without relying on guesswork, then verify the fix against launch time and FPS. I’d start with a clean baseline using ADB, logcat, Android Studio Profiler, and frame/CPU/GPU data while reproducing the slowdown. I’d compare MediaProjection behavior, overlay usage, background processes, refresh-rate configuration, memory pressure, thermal state, and GPU/CPU throttling to isolate what changes during the slow mode. I’d then test the suspected cause on the non-rooted device, document the exact remediation steps, and verify whether launch time and gameplay FPS return to the required range. Can you provide the app APK/version and confirm whether the slowdown happens immediately after launch or only after running the app/game for some time? Looking forward to working with you.
$30 AUD in 1 day
3.7
3.7

Hello, The first thing I’d check is whether the app is hitting GPU or CPU throttling due to thermal limits, since Samsung devices aggressively throttle performance under heavy load. I’ve seen this before with screen-capture apps on high-end devices where the thermal governor kicks in prematurely. I’ve worked with similar performance issues on Android, where I used Systrace and Perfetto to identify thermal throttling and MediaProjection overhead. In one case, reducing the capture resolution and optimizing overlay rendering cut frame drops by 60%. I’d start by profiling with Systrace to identify thermal throttling events, then test with different capture settings and overlay configurations. If GPU throttling is the issue, I’ll suggest adjusting the app’s power profile settings or implementing a custom thermal management strategy. I’ll need access to your device for live testing via ADB and a stable internet connection for voice calls. Let me know if this approach works for you. Thanks, Lazar.
$50 AUD in 1 day
3.8
3.8

Hello, I can diagnose the performance slowdown in your Android screen-capture app and identify whether the bottleneck is related to MediaProjection, overlays, background processing, GPU/CPU usage, refresh rate, thermal throttling, or the application's own rendering pipeline. I can work with Android Studio, ADB, logcat and profiling tools to establish a baseline, reproduce the slowdown, inspect performance data and isolate the actual bottleneck rather than applying random optimizations. I will provide a concise diagnostic report with the identified causes and practical remediation steps, followed by testing to verify improvements toward your launch-time and 55+ FPS targets. I prefer written technical communication for troubleshooting and can provide clear step-by-step ADB commands and instructions. Bid: AUD 220 fixed Timeline: 2–3 days I can start after the milestone is funded.
$220 AUD in 3 days
4.1
4.1

Hi, there. "ANDROID PERFORMANCE DIAGNOSTIC" — you need to find what is slowing your screen-capture app during gameplay. I would start with profiling instead of guessing: Android Studio Profiler, ADB logs, GPU rendering stats, and MediaProjection checks will show whether the issue is CPU load, frame drops, overlay handling, thermal limits, or background restrictions. The tricky part is that Samsung devices can apply power and refresh-rate limits without causing crashes. I’ll trace the slowdown from launch to gameplay, document the root cause, then provide fixes you can test live. I’m also comfortable walking through ADB commands and logcat output during verification. Is the slowdown present immediately after launch, or does it become worse only after screen capture and gameplay start? Looking forward to working with you.
$30 AUD in 1 day
3.5
3.5

✌️Hi, there! I understand that your app is experiencing significant slow performance, and you need a thorough investigation into potential throttling issues such as overlay permissions, GPU throttling, and background process limits. This project aligns perfectly with my skills in Android development and optimization, and I can deliver the diagnostic report and step-by-step remediation promptly. You need a clear understanding of the root causes affecting your app's performance and practical solutions to improve its launch time and frame rates. My expertise in using tools like Android Studio profiler and ADB will help us achieve stable gameplay above 55 fps together. I’m excited to connect and collaborate closely, ensuring we resolve these issues swiftly. Looking forward to discussing this further! Best, Filip
$140 AUD in 7 days
3.6
3.6

Hello there, I understand the performance issues you are facing with your screen-capture app on the Samsung S25 Ultra. I would start by analyzing overlay permissions, MediaProjection API usage, and other potential factors causing the slowdown. With experience in Android Studio profiler, Systrace, ADB, and Samsung's Galaxy Labs tools, I can efficiently diagnose and provide step-by-step optimization solutions. Looking forward to collaborating and resolving the performance challenges to ensure smooth operation of the app. Thanks, Manisha
$140 AUD in 4 days
2.9
2.9

Melbourne, Australia
Payment method verified
Member since Aug 28, 2026
$250-750 AUD
$250-750 AUD
$250-750 AUD
$2-8 AUD / hour
$8-15 AUD / hour
₹1500-12500 INR
$10-30 USD
₹600-1500 INR
$30-250 USD
$250-750 USD
$10-30 AUD
$25-50 USD / hour
₹600-1500 INR
₹12500-37500 INR
$250-750 USD
$10-30 USD
₹12500-37500 INR
₹600-1500 INR
₹600-1500 INR
₹100-400 INR / hour
min $50 AUD / hour
$250-750 USD
€30-250 EUR
$10-30 USD
₹1500-12500 INR