Web RPG Battle System C#

I need create object oriented c# battle system for rpg (turn based).

In resume its a class with balanced battle method receiving two entities (Person) with atributes intelect, strenght, dexterity, vitality and agility and two and result in winner with battle history.

Fight mode is based on attributes, each attribute represents one 'hability'.


Intelect = defense / magical attack

strenght = phisical attack

agility = avoidance / initiative

vitality = life / resistence

dexterity = management of weapons / spells cast


public Battle StartBattle(Person challenging, Person challenged)


algoritm here...


[url removed, login to view](attack);

... more

[url removed, login to view] = winner;

[url removed, login to view] = loser;

return battle;


Design implementation (GUI) and game interation with user not needed, only algorithm.


If you do not know what that is disregard the work. Do not have time to explain in detail how the algorithm makes.

Taidot: Algoritmi, C# -ohjelmointi

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Tietoa työnantajasta:
( 2 arvostelua ) Brasília, Brazil

Projektin tunnus: #4269960

1 freelanceria on tarjonnut keskimäärin %project_bid_stats_avg_sub_23% %project_currencyDetails_sign_sub_24% tähän työhön


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$250 USD 20 päivässä
(4 arvostelua)