Peruttu

Web RPG Battle System C#

I need create object oriented c# battle system for rpg (turn based).

In resume its a class with balanced battle method receiving two entities (Person) with atributes intelect, strenght, dexterity, vitality and agility and two and result in winner with battle history.

Fight mode is based on attributes, each attribute represents one 'hability'.

Example:

Intelect = defense / magical attack

strenght = phisical attack

agility = avoidance / initiative

vitality = life / resistence

dexterity = management of weapons / spells cast

e.g:

public Battle StartBattle(Person challenging, Person challenged)

{

algoritm here...

turns

[url removed, login to view](attack);

... more

[url removed, login to view] = winner;

[url removed, login to view] = loser;

return battle;

}

Design implementation (GUI) and game interation with user not needed, only algorithm.

PREVIOUS SIMILAR WORK IS A DIFFERENTIAL

If you do not know what that is disregard the work. Do not have time to explain in detail how the algorithm makes.

Taidot: Algoritmi, C# -ohjelmointi

Näytä lisää: object oriented battle system rpg turn based, rpg battle, work history resume, what is the algorithm, what is object oriented programming, what is a programming algorithm, what is a method in programming, what is algoritm, what is algorithm in programming, what is algorithm design, what is a class in programming, what is a algorithm in programming, what is a algorithm, what algorithm, web object oriented programming, web game programming, web design implementation, web design class, return oriented programming, resume work history, programming what is a class, programming resume, programming of life, programming algorithm example, object oriented programming in c

Tietoa työnantajasta:
( 2 arvostelua ) Brasília, Brazil

Projektin tunnus: #4269960

1 freelancer is bidding on average $250 for this job

ultrasonicsoft

Hi, Please check your inbox for more details. thanks!

250 $ USD 20 päivässä
(4 arvostelua)
4.1