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I have a single game-ready character that now needs a clean, lightweight skeletal rig in both Autodesk Maya and Blender. The brief is intentionally modest: joints for the spine, neck, arms, legs, and feet, plus straightforward IK/FK switching where it makes animation easier—no facial controllers or advanced dynamics this round. I’ll send over the model in FBX together with turnarounds and some facial reference sheets (useful for joint placement even if we are not wiring expressions yet). What I expect back: • A fully skinned .blend and .ma scene with tidy, clearly named joint chains and controls. • Weighting that bends naturally at shoulders, elbows, knees, and hips, free of obvious artefacts. • A short play-blast or viewport capture that shows the rig moving through basic poses so I can verify deformation. If the rig imports cleanly into my animation pipeline and passes those pose tests, we’re done. Let me know your typical turnaround time and any questions about file versions or export settings—happy to provide whatever you need up front.
Project ID: 40679904
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Active 6 days ago
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13 freelancers are bidding on average $23 USD for this job

Hello, I can create a clean, lightweight skeletal rig for your game-ready character in both Autodesk Maya and Blender. The rig will include properly structured joints for the spine, neck, arms, legs, and feet, with straightforward IK/FK switching where it improves animation workflow. My focus will be on clean hierarchy, efficient controls, correct joint placement, smooth deformation, and a lightweight setup suitable for game animation. Since the project does not require facial controllers or advanced dynamics, I can keep the rig streamlined and easy to use. Important questions for clarity: 1. Is the character already fully modeled and game-ready with clean topology? 2. Do you need skin weighting and deformation testing included? 3. Which game engine will the character ultimately be used in? 4. Do you require the same rig functionality in both Maya and Blender files? I’m ready to review the character and start immediately. Best regards, Mahad Hasan | 3D Rigging & Game Animation Expert.
$20 USD in 2 days
5.1
5.1

I’d be happy to create a clean, lightweight skeletal rig for your game-ready character in both Maya and Blender, with properly named joint chains, clean skinning, and straightforward IK/FK controls for the main body limbs. I’ll also refine the weighting around the shoulders, elbows, hips and knees and provide a short viewport/playblast test showing the deformation through basic poses. Portfolio: https://www.freelancer.com/u/konradno?sb=t Could you share the FBX and confirm the Maya and Blender versions you need the final files compatible with?
$10 USD in 1 day
4.6
4.6

With over a decade of experience in 3D modeling, animation, and rigging, I'm confident I can provide you with the excellent service you need. My proficiency with Maya and Blender aligns perfectly with your project, having gained substantial expertise in both software over the years. My approach emphasizes clean, lightweight rigs that prioritize functionality and ease of use, which precisely matches your project brief. Going through your project requirements, it's evident that you value both precision and efficiency - two attributes I bring to every project. As demonstrated in my portfolio (link), my joint placement is meticulous to ensure seamless animation and weighting that bends naturally avoiding any artifacts. This attention to detail extends from creating tidy, clearly named joint chains and controls to generating play-blasts for pose confirmation. Lastly, my extensive practical understanding of the export process will ensure a hassle-free integration between our workflows so you can get the best out of your animations. Committed to quality and result-oriented, my typical turnaround time is swift without limiting the quality of work delivered. Thank you for taking the time to consider my proposal. I look forward to discussing this further with you!
$15 USD in 2 days
4.4
4.4

I’d be happy to handle your character rigging project in both Maya and Blender. I have experience with 3D character rigging, skinning, weight painting, and animation-ready setups. I can create a clean, lightweight skeletal rig with properly named joint chains for the spine, neck, arms, legs, and feet, along with practical IK/FK controls where required. I’ll ensure the skin weights deform naturally around the shoulders, elbows, hips, and knees without visible artifacts. You will receive: • Fully skinned .blend and .ma scenes • Cleanly organized and clearly named joints and controls • Proper weight painting and deformation • Basic pose/movement testing • Short viewport/playblast preview for verification I can also follow your provided FBX, turnaround references, and facial sheets accurately. Please share the character FBX and Maya/Blender version requirements so I can confirm compatibility before starting. Typical turnaround: 2–4 days, depending on the character complexity. Give me one opportunity to handle your project. I assure you of dedicated, accurate, and professional work with timely delivery.
$30 USD in 1 day
3.7
3.7

Asalam-O-Alaikum! My name is Ghulam and I'd be honored to take on your character rigging project. While my profile may primarily emphasize graphics design, my skills don't end there! For the past few years, I've been deeply involved in 3D animation, design, modelling, and rendering industry. I have extensive experience working with Maya and Blender, and have created countless skeletal rigs, ensuring they are clean, lightweight and easy to use for the animators. In line with your brief, my focus will be on creating a simple yet effective rig that would help the character move naturally, translating your animation visions into life-like movements. As an experienced freelancer hailing from Pakistan's specialist team of designers, you can be assured of top-notch quality and efficiency. I can also draw upon our Photoshop expertise to ensure flawless weight mappings minimizing any potential artifacts. I'm confident that the output you'll receive would exceed your expectations. It is always my topmost priority to deliver work that meshes seamlessly with your pipeline. With an efficient workflow in place, I am able to complete projects rapidly while maintaining uncompromising standards. Let me contribute my experience and expertise to bring your game-ready character to life through a professional rig!
$20 USD in 1 day
3.9
3.9

With 15 years of experience in various art forms including but not limited to traditional and digital painting, I am well versed with the intricacies of creating visually stunning and scene appropriate 3D models, from small personal commissions to large scale projects. My expertise lies not only in executing creative visuals but also in utilizing modern technology to provide you with an effective solution. In line with this, I understand the complexity of clean and lightweight skeletal rigging in both Maya and Blender - a skill set specifically applicable to your project. I have successfully rigged numerous game-ready characters, ensuring joints, IK/FK switches, and weightings are optimized for natural movements. For your project, your brief to include joints for the spine, neck, arms, legs, and feet as well as IK/FK switching mirrors my expertise perfectly. Finally, my proficiency extends beyond the rigging itself--ensuring tidy joint chains and controls, smooth deformation at crucial joint points like shoulders, elbows, knees and hips as well as providing clear documentation so that you maintain full control of the work even after delivery which is imperative in rigging projects. Given all these factors put together make me almost seem designed purposely for your project! I cannot wait to collaborate with you on this exciting project!
$20 USD in 1 day
2.4
2.4

We have over 5 years experience with similar projects for character rigging in both Blender and Autodesk Maya. You're looking to create a clean, lightweight skeletal rig with basic joint placements and IK/FK switching, which is straightforward but essential for your animation needs. I would approach this by ensuring that the joint placement aligns perfectly with your model's design. I’ll focus on creating smoothly functioning joints for the spine, limbs, and feet, testing the rig to ensure natural bending without artifacts. This will provide you with a reliable rig that integrates seamlessly into your pipeline. Deliverables: • Fully skinned .blend and .ma scenes with clearly named joint chains • Natural weighting at shoulders, elbows, knees, and hips • Short play-blast showcasing basic poses for deformation verification • Clean import into your animation pipeline • Ongoing communication to address any needs I’m happy to discuss the project further and clarify any details regarding file versions or export settings. Regards, RyanF172
$14 USD in 7 days
0.0
0.0

hi i am a character Rigger , i read your game-ready characte Model Rig Requirement, i can do rigging in maya and Blender ,Which ever software is your Preference, For Facial Expression I can Give Blendshape and Facial Controls.i can give best quality Animator Friendly Rig .Regards Contact me Thank you
$30 USD in 3 days
0.0
0.0

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