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I have sixteen low-poly humanoid models, all clean and finalised as FBX files, that now need full production-ready skeletons for a mobile video game. The core objective is fluid body mechanics—walk, run, jump, attack, pick-up and idle loops must look natural on mid-range phones without taxing performance. Workflow expectations • You may use Maya, Blender or any comparable DCC, but the final delivery must import seamlessly into Unity’s Humanoid system (generic rig also acceptable if it stays mobile-friendly). • Consistent joint naming and hierarchy across all sixteen characters is essential so one animation set can drive every model. • Weight painting should minimise deformation on elbows, knees, shoulders and fingers; no obvious clipping when limbs reach extreme poses. • Optional extras such as facial controls or bespoke secondary rigs are welcome, yet the schedule and budget are centred on solid body mechanics first. Deliverables 1. Sixteen rigged FBX files, each under 75 kB per bone influence where possible. 2. A short playblast or Unity scene showcasing the standard locomotion cycles running on a mobile profile. 3. A brief read-me outlining joint list, naming conventions and any custom attributes added. I will provide reference videos, model sheets and poly budgets as soon as we agree on the timeline. Final acceptance is a trouble-free import into Unity 2022 LTS with humanoid mapping passing all green checks and animation tests playing without distortion.
Project ID: 40380141
17 proposals
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Active 6 days ago
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17 freelancers are bidding on average ₹11,185 INR for this job

Hello there! I understand that you require sixteen low-poly humanoid models rigged with production-ready skeletons for your mobile game. The focus is on achieving fluid body mechanics while ensuring performance remains optimal on mid-range devices. With extensive experience in character rigging and animation, I specialize in creating efficient rigs that meet performance requirements. My skills in Maya and Blender allow me to deliver consistent joint naming and hierarchy across all characters, ensuring seamless integration into Unity’s Humanoid system. I prioritize minimizing deformation during extreme poses and can incorporate optional features like facial controls if time permits. My approach involves a detailed workflow: I will first analyze your models and reference materials, followed by the rigging process that adheres to your specifications. I will then conduct thorough testing to ensure all animations are smooth and meet your performance criteria, ultimately delivering the required FBX files along with a playblast and documentation. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect! Best Regards, Muhammad Umar
₹7,000 INR in 3 days
5.1
5.1

Hi there, I understand your goal is to create production-ready skeletons for 16 mobile game characters, focusing on fluid body mechanics that run smoothly on mid-range phones. I have expertise in 3D rigging, animation, and Unity integration, which aligns well with this project. As a seasoned freelancer, I'm confident in delivering high-quality rigs that meet your requirements. My approach will involve using Maya or Blender to create consistent joint naming and hierarchy across all characters, ensuring seamless import into Unity's Humanoid system. I'll also prioritize weight painting to minimize deformation on elbows, knees, shoulders, and fingers. To confirm the scope and timeline, I'd like to discuss further details about your reference videos, model sheets, and poly budgets. Let's chat about moving forward with this project! Best, @SahilRao1247 (https://www.freelancer.com/u/SahilRao1247)
₹1,500 INR in 1 day
5.2
5.2

Hi, I’ve reviewed your requirements for rigging 16 low-poly models. Since you are targeting mid-range mobile devices, I understand that balancing fluid deformation with strict performance optimization is the top priority. I specialize in creating clean, production-ready rigs specifically for Unity 2022 LTS. My goal is to ensure all 16 models pass the Humanoid mapping with "all green checks" and zero retargeting issues. My Approach: Unity Humanoid Standard: I will implement a 100% consistent hierarchy and naming convention across the batch, allowing a single animation set to drive every character perfectly. Mobile Optimization: Expert weight painting focused on clean deformations (elbows, knees, shoulders) with optimized bone influences to keep the footprint light and avoid clipping in extreme poses. Technical Precision: All FBX files will be delivered with frozen transformations and correct axis orientation (Y-up) to ensure a "plug-and-play" experience in Unity. Deliverables: 16 Rigged FBX files (optimized bone influence). Unity test scene/Playblast showcasing locomotion cycles on a mobile profile. Detailed Read-Me (joint list, naming conventions). I can complete the batch within 14 days. I am happy to start with a "Pilot Rig" for your approval to ensure the weight painting meets your standards before finalizing the rest. Best Regards
₹7,000 INR in 14 days
3.8
3.8

Creating a consistent, mobile-friendly rig for sixteen characters demands a focus on efficient joint placement and weight painting – it's about maximizing performance while maintaining believable movement. I've previously built and rigged over 50 low-poly characters for mobile games, prioritizing clean topology and optimized rigs for Unity, and I'm confident I can achieve the desired results for your project. I'll utilize Maya to establish a standardized joint hierarchy and naming convention across all sixteen models, ensuring seamless integration with Unity’s Humanoid system and keeping bone influence counts under 75kB per bone.
₹7,000 INR in 7 days
3.7
3.7

Hello, I can professionally rig your sixteen low poly humanoid models with clean, consistent skeletons fully optimized for Unity Humanoid workflow. I will ensure identical joint hierarchy and naming across all characters so one animation set works seamlessly for every model. Weight painting will be carefully refined for natural motion on elbows, knees, shoulders and fingers while keeping performance suitable for mobile games. Final rigs will import cleanly into Unity 2022 LTS with no errors and pass humanoid mapping and animation tests with smooth locomotion and deformation free movement. I will provide you sample work and I have recently completed similar rigging and game ready character setup projects. You can also review feedback and ratings on my profile to see the quality and reliability of my work on such tasks. Best Regards, Muhammad Abubakar Siddiqui
₹12,000 INR in 1 day
3.2
3.2

Hello there! I'm Sanmaya Kumar, and I would be thrilled to take on the task of rigging your sixteen low-poly humanoid models for your mobile game. With my strong background in 3D animation and rigging, I know exactly how important it is to create rigs that optimize performance without sacrificing fluidity and realism. My solid skills in Blender mean I am more than comfortable with exporting files into Unity's Humanoid system, ensuring a seamless and convenient transfer.
₹10,000 INR in 7 days
2.5
2.5

Hey there! I will deliver 16 production-ready, standardized rigs optimized for Unity 2022 LTS. Unity Optimized: Unified hierarchy ensures all models share the same animation set with 100% "Green Check" Humanoid compatibility. Performance Focused: Clean weight painting (limited influences) ensures smooth deformation on mid-range devices. Ready-to-Use: Includes 16 rigged FBX files, a locomotion test scene, and setup documentation.
₹1,500 INR in 7 days
1.6
1.6

I will deliver 16 production-ready rigs optimized for Unity’s Humanoid system, ensuring seamless animation sharing across your models. I focus on clean weight painting for smooth deformation and consistent naming conventions. I’ll provide the rigged FBX files and a Unity playblast to confirm flawless mobile performance. Thanks, Muhammad Mohid Ahmed
₹1,500 INR in 1 day
0.0
0.0

I have hands-on experience working across the full game development pipeline, including character rigging, animation, and Unity integration. Having built multiple projects with animated characters, I understand not just how to create a clean rig, but how it performs inside Unity’s Humanoid system. This allows me to ensure that rigs are fully compatible, retargeting works smoothly, and common issues like deformation errors or hierarchy mismatches are avoided from the start. My approach focuses on delivering rigs that are both technically accurate and practical for real-time use in games. Because of this end-to-end experience, I can provide rigs that integrate seamlessly into your workflow, reducing the need for additional fixes or adjustments during development.
₹6,000 INR in 7 days
0.0
0.0

Hi, My name is Varun Sai, and I specialize in 3D rigging using Blender. I have hands-on experience creating clean, efficient rigs for characters and assets, ensuring smooth deformation and easy control for animation. I can help you with: • Character rigging (humanoid, stylized, or realistic) • Basic to advanced control setups (IK/FK systems, constraints) • Optimization for animation and performance • Fixing or improving existing rigs I focus on delivering rigs that are animator-friendly and reliable in production. I’m also open to revisions to make sure the final result meets your exact requirements. Let me know more about your project, and I’d be happy to get started. Thanks, Varun Sai
₹7,000 INR in 7 days
0.0
0.0

Hello, Your project demands precision in rigging for efficient mobile gameplay, and I’m confident my expertise with Unity humanoid rigs and weight painting will ensure fluid, natural animations across all sixteen models. I’ll deliver consistent joint hierarchies and naming, lightweight FBX files optimized for mid-range phones, plus a Unity demo scene showcasing walk, run, jump, attack, pick-up, and idle cycles. Could you confirm your preferred software—Maya or Blender? This will help tailor the workflow exactly to your studio’s pipeline. Looking forward to making your characters move seamlessly. Kind Regards Merice
₹5,650 INR in 14 days
0.0
0.0

I can rig you 16 characters with optimized boneset up for unity integration. Before we proceed I would like to ask a question is that whether you need 16 individual rigs for each character or 1 rig setup that can be used for all 16 characters. depending on that the cost can be negotiable
₹15,000 INR in 6 days
0.0
0.0

Delhi, India
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Member since Apr 8, 2020
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