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I have a game-ready robot model that needs a clean, production-quality humanoid rig built in 3ds Max and exported to Unity. The rig should follow the standard Unity Humanoid bone naming so I can drop it straight into the engine and map it in the Avatar configurator without extra tweaks. Please focus only on body controls—no facial rigging is required. What matters most is reliable deformation at the joints and an intuitive controller setup that lets me pose, test, and iterate quickly. Feel free to use your preferred rigging tools or custom scripts as long as the final output remains lightweight and easy to read for anyone who opens the file later. Deliverables • .max scene with skinned, controller-driven rig • Clean FBX export verified in Unity as a Humanoid avatar • Brief notes or video showing control scheme and any custom attributes • 1 day time (urgent) I’ll supply the model in 3ds Max format as soon as we start. If you’ve shipped characters to Unity before and can turn this around efficiently, I’m ready to get underway.
Project ID: 40413193
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Active 15 days ago
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6 freelancers are bidding on average ₹7,175 INR for this job

I'd be happy to help with your Humanoid Robot Rigging project in 3ds Max. As a skilled animator and motion graphics artist, I've worked on various projects involving character animation and rigging. Although my primary experience lies in video editing and 2D/3D animation, I'm confident that my skills can be adapted to meet your requirements. My approach involves creating a clean and intuitive controller-driven rig using the preferred tools or custom scripts as needed. I'll ensure reliable deformation at joints and provide a brief notes or video showing the control scheme and any custom attributes. To complete this project within the given time frame, I plan to prioritize tasks, maintain open communication, and deliver high-quality work. If you're looking for efficient and reliable character rigging services, let's discuss further. Please feel free to view my profile at https://www.freelancer.com/u/SahilRao1247 and we can get started on this project.
₹1,500 INR in 1 day
5.0
5.0

You need a 3ds Max humanoid rig matching Unity’s bone naming to ensure zero hassle in the Avatar configurator, prioritizing smooth joint deformation and intuitive body controls with no facial rigging. This challenge stems from balancing production quality with a lightweight, easily understandable file, which I’m well equipped to solve quickly. I will build a skinned rig using custom scripts for clean, reliable deformations and streamlined controller setups designed for rapid posing and iteration. Exported FBX will be verified inside Unity as a Humanoid avatar. Delivery, including .max and documented controls, will be completed within your 24-hour deadline. To clarify, do you prefer specific controller types for posing, or should I prioritize maximum simplicity for new users accessing the rig?
₹11,250 INR in 14 days
2.8
2.8

Hi, As an experienced team of independent developers and designers, we have sharpened our expertise in Unity 3D over the past few years. We specialize in game design and development, web design and web development which makes us a perfect fit for your upcoming project. Our advanced knowledge of 3ds Max and its integration with Unity uniquely position us to tackle this project and deliver it effectively within the one-day time frame. Our focus has always been reliability paired with efficient iteration to meet the project's needs effectively. We understand the importance of a clean, production-quality rig that can be conveniently integrated into Unity using the standard Humanoid bone naming. Providing you with smooth deformation at the joints and an intuitive control setup is our utmost priority. Moreover, we assure you that the final deliverables will not just meet your requirements but be lightweight and easily understandable too. We have successfully delivered numerous characters on several platforms including Unity before, thus guaranteeing seamless implementation into your game. Let's get started! Best Regards
₹12,000 INR in 7 days
0.6
0.6

Your humanoid robot rigging project is in safe hands with me, Chinmaya, a seasoned digital professional. My avid proficiency in 3D Animation, Modelling, Rendering, and Rigging coupled with my mastery of Unity makes me an excellent fit for your task. I have a track record of creating production-quality rigs that ensure reliable deformation while providing an intuitive controller setup. Having previously worked on complex projects with tight deadlines, I understand the urgency of your situation and can guarantee a turnaround time of 1 day without compromising quality. One of our key strengths is the ability to adapt to different platforms and provide end-to-end solutions. I have successfully exported characters to Unity before and understand the necessity of maintaining character integrity during the process. Hence, you need not worry about any unexpected hiccups during integration as I will conform to Unity's standard Humanoid bone naming convention impeccably. In addition to delivering an error-free skinned rig accompanied by clean FBX exports, I will supplement my work with brief notes or videos demonstrating the control scheme, including any custom attributes employed. Finally, trust me as your one-stop-shop freelancer - no additional hunting required. Pick me today and let's create something exceptional together!
₹7,000 INR in 7 days
0.0
0.0

With a skillset that ranges from 3D modelling and rendering to game design with Unity, I am the ideal fit for your project. Since I have hands-on experience working with 3ds Max, and specifically rigging for Unity Humanoid avatars, you can be confident in my ability to deliver a clean, production-ready rig that aligns perfectly with your requirements. My knowledge of the intricacies of 3ds Max coupled with my understanding of Unity's bone naming conventions gives me an edge in achieving seamless integration without the need for any additional tweaks. I appreciate the importance of maintaining reliable deformation at the joints while ensuring a user-friendly control setup. My work focuses not only on efficiency but also on readability for future utilization; something that becomes especially clear when inspecting the clean FBX export I guarantee will be delivered. Building on this promise, I would even be willing to provide video tutorials or notes for future reference on how to navigate through the control scheme and use any custom attributes specific to your robot model. Finally, I want to emphasize that I understand the urgency of your project and can confidently commit to delivering high-quality results within your strict one-day time frame. If you're ready to get started on this exciting venture or would like further examples of my previous character rigging work in Unity, let's connect!
₹4,300 INR in 1 day
0.0
0.0

Hi! I just saw your project and I think I can help. I'm a 2D and 3D modeler and designer with over 10 years of experience. You can see part of my portfolio on my Freelancer profile.
₹7,000 INR in 7 days
0.0
0.0

Raigad, India
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Member since Apr 16, 2019
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